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Guide to Ripping & Encoding High Quality MP3s
Guide for Encoding Efficient, High Quality Lossy Audio ear-pleasing standards (; 10/4/2005 - (OLD) NEWS! LAME version 3.97 has become the new recommended version over the previous 3.90.3 and uses a -V # switch system as opposed to the --alt-presets! (More info) - First, decide which audio codec you wish to use!
Encoding from Audio CDs I. First-time setup: 1) Because reading the CD right matters just as much as how you encode it, download & install the best, Exact Audio Copy, from Introduction » Exact Audio Copy 2) Download the currently recommended encoder for your preferred format, unzip, and place it in a folder you will remember. MP3: LAME 3.97 release Ogg Vorbis: Oggenc2.83 using aoTuVb5 (or for advanced users: heavily CPU-optimized encoders) Musepack: mppenc 1.16 FLAC: FLAC for Windows with installer (v1.2.1) 3) Run Exact Audio Copy. The Configuration Wizard should pop up (if not, start it from the "EAC" menu).
II. Ripping each CD:
Important Lossy Concept A lossy file (such as MP3, Musepack, or Vorbis) can never turn itself back into the original audio it is trying to approximate. Any converting, any burning, and any playing can only use the imperfect audio in that lossy file to do its job, so turning an MP3 to a WAV or burning it to a CD will only result in audio that sounds exactly as imperfect as the MP3. Also, if you were to take that imperfect-sounding WAV and turn it into MP3 again, it will only result in more loss. For this reason, it is inadvisable to convert lossy files to other lossy files. It is always best to use lossy compression on only original full quality audio.Since lossy compression works by trying to remove the information humans percieve least, such quality degredation may not always be detectable. Indeed, the hope is that the encoded audio will sound exactly the same as the source. But quality reduction does always occur even if it is often inaudible. Encoding from Files I. First-time setup:
II. Each subsequent conversion:
Foobar2000, especially with all of its components, can convert just about anything you throw at it, to just about any format you want. Except for emulated game music. For that, just download some a WinAmp plugin and diskwrite it to WAV before throwing it to Foobar. ReplayGain: Preventing Loudness Jumps & Clipping MP3Gain MP3gain is a very useful program that performs volume normalizing, maximizing, and adjustment. Since MP3s are just an approximation of the original file, and since modern CDs are pushed so very close to the maximum volume/amplitude value, at some points the waveform of a decoded/played-back MP3 may calculate as a value above that maximum. This is called clipping, because those higher values must be truncated down to the maximum limit, flattening those segments of the waveform and often introducing annoying pops or static. MP3gain can prevent clipping by reducing the MP3's internal volume level just enough that its peaks will not breach the maximum amplitude. The program can also "normalize" song loudness, meaning that it will make MP3s sound about equally loud from track to track (in default Track Mode), preventing the constant need to adjust your player's volume when listening to your collection. MP3Gain will even preserve the intended volume differences between songs on the same CD when you use Album Gain mode, instead attempting to equalize the overall loudness of different albums. Note that for this to work as intended, you must Album Gain or Track Gain all the MP3s in your collection. Also, it will often make your songs quieter. This is because it uses a loudness standard that attempts to minimize the amount of clipping caused by raising dynamic tracks, with high peaks and otherwise low levels, to the same overall volume as more modern tracks, which tend to be so dynamically-compressed that the entire song hugs the maximum amplitude. NOTE: Winamp has recently gained the ability to read MP3Gain's ReplayGain tags, so the compatability worries previously espoused here are now irrelevant. Scientific Lossy Audio Codec Comparisons - Sebastian's Public Listening Tests - Roberto's Public Listening Tests Please let me know if there are any other links I should include. -------------------------------------------------------------------------------------- Questions and explanations. Why is it ripping so slowly? I can get 5-10x faster with MusicMatch/CDex/WinAmp/etc!
If you have any questions about all of this, feel absolutely free to reply or contact me. ![]() A light on the water... all souls pass...
Last edited by Moguta : Mar 1, 2008 at 11:43 PM.
Reason: partially-complete guide revision
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Oh wow, this is a huge upgrade of my current ripping standards. Thanks a lot for this moguta.
(I think I still follow your old ripping guide.. the one made a few years ago.. like 3 or 4 years ago.) |
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I recently use -V 0 though...... Does it make me a bad person? ;_;
![]() ---------------{ Currently playing }-- ... Nothing.... really. -----------------------{ Last rips }-- Trauma Center New Blood (Wii) Trauma Center Second Opinion (Wii) Planet Puzzle League (DS) ---{ Currently in ripping progress }-- Dragoneer's Aria (PSP) Professor Layton and the Curious Village (DS) -----------{ Other stuffs about me }-- My VGM Collection (last update: mar. 03, 2008) -------------------------------------- |
Last edited by ArrowHead : Dec 20, 2006 at 05:16 AM.
Reason: typo (whethere -> whether)
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Thanks to Darko for keeping a copy of my thread alive even after the GFF crash! This one has a few changes, such as a totally new section on encoding files already on the hard disk, additional explanation of what MP3Gain does, updated broken links, a short mention of some CPU-optimized Vorbis encoders (much quicker!), and the newest version of the Musepack encoder. Oh yeah, and taking out AAC to reduce clutter, and because I have the feeling absolutely no one who followed my guide used that format.
cubed, I would argue that -V 0 --vbr-new is a bit overdoing it & wasteful of space, since -V 2 --vbr-new doesn't reveal even subtly audible difference in the great majority of cases. But at least you're not using 320Kbps. *Coughs to clear his throat and dons his mock-superior voice* Yes, cubed, you are a very bad man for using higher quality settings than necessary for your own personal use! Shame, to the highest degree! ![]() ![]() A light on the water... all souls pass... |
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Welcome back to keeping our ripping in line! I'm going to update my settings now.
Also, hi. ^_^ And I'm stickying the thread. FIRST OFFICIAL MOD ACTION IN 4ish YEARS. WOO. |
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Omigosh it's Drexie! And I get the honor of having my thread stickied by him!
Oh, yes, and hello. ;D Ah, who cares if it's your first action in four years? Wouldn't want you to break out into a sweat with all that heavy mod work. Nope, nope! ![]() Good to see ya around again. ![]() A light on the water... all souls pass... |
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Quick question, I would like to use EAC to compress WAV's and decompress MP3's.
The problem is that under EAC -> Compression Options -> Offset, the "use lame command line encoder/decoder for decoding mp3 files" is grayed out. Anyone have any ideas on what the problem is? Thanks! |
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Phatcorns, I'm not certain why that is. The option is ghosted on mine as well...
But, if you are using lame.exe in the "External Compression" tab, following the directions in my ripping guide, then it will use those settings when doing the "Compress WAVs" command. And I believe EAC may be able to decode MP3s without LAME. Additional Post: And just linking a post I just made in another thread which explains, in a bit of detail, some of the aspects and trivialities of audio encoding. For those who care to know... http://www.gamingforce.org/forums/be...ost355440.html ![]() A light on the water... all souls pass...
Last edited by Moguta : Jan 2, 2007 at 12:29 AM.
Reason: This member relied intentionally on the double-post merge. :p
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So, for some odd reason, lame.exe is not included in the bundle of files provided by LAME's website. That, and the link you have provided for LAME is also down. Any thoughts on the matter?
Additional Spam: Nevermind. Take an extra five seconds and refine a Google search will get me what I need.
Last edited by Star Man Aevum : Jan 6, 2007 at 09:26 PM.
Reason: This member got a little too post happy.
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The track/artist/#/etc doesn't seem to work when ripping in MPC. EAC actually names the artist, for instance, '%a'.
![]() ' I've got a good definition of economic conservative: someone who promises to spend $1 less than Howard. ' |
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Hrm, Cal, that is very odd. EAC should be converting those symbols (like %a) into the actual artist/album/track/etc. strings shown in the main window before it passes the command to the encoder. Perhaps you could try it without the surrounding "quotes"?
EDIT: I just tried to reproduce your problem, but to no avail. Even with the ""s around the symbols, the tags were written fine. ![]() ![]() A light on the water... all souls pass...
Last edited by Moguta : Jan 14, 2007 at 08:16 PM.
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![]() ' I've got a good definition of economic conservative: someone who promises to spend $1 less than Howard. '
Last edited by Cal : Jan 15, 2007 at 03:22 AM.
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