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Ripping Xbox games (from ISOs)
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rare-fan


Member 1706

Level 12.28

Mar 2006


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Old Mar 29, 2006, 09:32 AM Local time: Mar 29, 2006, 03:32 PM #1 (permalink) of 1
Ripping Xbox games (from ISOs)

When extracting PCM files (or whatever) from an XWB pack file, they are just ordinary files without any looping. And copy and pasting (in an audio program such as Audition) never gets right. BUT, in the XWB extractor's debud info you can see information about the audio files. Like this for example:

Flags: 0x00000001
One or more looping sounds use this wave
Format Tag: 0 (PCM)
Channels: 2
Samples/sec: 44100
Bits/sample: 1
Value: 0x80158888 (2148894856)
Play Region: Offset 0x0DF75800 (234313728)
Play Region: Length 0x00B94000 (12140544)
Loop Region: Offset 0x00102BC0 (1059776)
Loop Region: Length 0x00A58244 (10846788)

Anyone know what this means? And seeing that it shows "loop region" I might be able to get the right looping point.
~StarErik~

previously known as supererik64

Check out the homemade game Snowie the Snowman 3: Click to download. I composed the music!

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Gamingforce Interactive Forums > Gamingforce Music and Trading > Behind the Music > Ripping Xbox games (from ISOs)

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