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Gamingforce Community SimCity 4 Region Project
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urrrrrr


Member 753

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Mar 2006


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Old Aug 4, 2007, 02:59 AM #426 (permalink) of 500
Carob Nut


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Old Aug 6, 2007, 08:39 PM Local time: Aug 6, 2007, 07:39 PM #427 (permalink) of 500
Well I went to work on my two cities for today and I was in for a shock. I deleted the year 40 gamingforce folder on my comp, put 50 in its place. Both of my cities have reverted back to year 20. Unless someone has a copy of my year 50 cities, I will have to drop out.
<3's Carrots


Member 644

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Mar 2006


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Old Aug 6, 2007, 08:54 PM Local time: Aug 6, 2007, 04:54 PM #428 (permalink) of 500
Lake Tsunami

Emo Lot 42

Emo was an interesting project. For starters, things were a bit grim. There was high density in a very low developed area. This is old town. I replaced most of the high density for low except for a few that I forgot. The problem was it was dirty and really inefficient. I killed a lot of the industry zoning and expanded the agriculture sector just to get farmer's market. I ended up keeping the farms there but I wasn't planning on developing near there for a while.

I expanded west around year 12 with a very low density maze of street. I liked how it came out. The only problem I have with that area was the fact a lot of old sims lived there. But little traffic and it is very spacy.

Then started developing north across the river. I went more medium density to give it a variance against the south side. Plus it gave a decent boost to my population which ended up taking till year 25 to break 10,000. I kept some open spaces around, and continued with my mazes of streets. So about 50% of the map is developed. There are only 2 areas where I used high density commerce: the old town that I forgot to rezone and this one intersection in the medium sector. I'll post pictures in a little. And I do need to work out connections with the neighbors. I have rails and roads. No highways.
.


Member 1380

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Old Aug 6, 2007, 09:34 PM #429 (permalink) of 500
Sorry, I forgot about the whole SimCity thing. :/

Both of my cities are up to 2060, so... yeah.

Cities
There's no mercy in war. People live and people die. That's all there is to it.


Member 90

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Old Aug 6, 2007, 11:32 PM #430 (permalink) of 500
Well I went to work on my two cities for today and I was in for a shock. I deleted the year 40 gamingforce folder on my comp, put 50 in its place. Both of my cities have reverted back to year 20. Unless someone has a copy of my year 50 cities, I will have to drop out.
Oh, so that's what happened with your cities. I thought it was a bit odd that they were still at 2020.

I do have your year 40 cities, however. I uploaded those and I'm giving you a bye for this week so you can catch up next week.

I'll start getting everything collected in an hour or so. So far I don't have:
el jacko, RABicle

Also, in theory the FTP should be working. However, DynDNS has to be "under maintenance" while my connection is stable. Going to ae2t.no-ip.com will give my current IP address (this is updated automatically by the router, I believe, so it will be as accurate as fast as no-ip updates.)

[ Larry "Pixy" Foulke ]

Last edited by Little Shithead : Aug 8, 2007 at 10:10 AM.
Yeah Yeah Yeah Yeah


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Old Aug 6, 2007, 11:36 PM Local time: Aug 6, 2007, 09:36 PM #431 (permalink) of 500
Okay, here are my cities. I'll talk about what I want planned that would require some other people's cooperation later.

Classic J-Pop Volume 22
Man! It's bumper to bumper!


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Old Aug 6, 2007, 11:54 PM Local time: Aug 6, 2007, 07:54 PM #432 (permalink) of 500
I'm pretty busy this week with finals and on Saturday I'm helping some friends move, but I should be able to catch completely up with everything on Sunday.

Welcome to the very end of the world's longest traffic jam!
Carob Nut


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Old Aug 7, 2007, 12:06 AM Local time: Aug 6, 2007, 11:06 PM #433 (permalink) of 500
Hey Merv thanks for uploading those. I don't know why it reverted to year 20 but I should be able to catch up from here for 2070.
There's no mercy in war. People live and people die. That's all there is to it.


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Old Aug 7, 2007, 01:23 AM #434 (permalink) of 500
2060 cities

2070 due in a week, as usual (I'll give the people who haven't sent in their stuff yet a day or two before I mark them to be placed inactive.)

[ Larry "Pixy" Foulke ]
Silber-5, Fox 2.


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Old Aug 7, 2007, 04:50 AM Local time: Aug 7, 2007, 12:50 AM #435 (permalink) of 500
Here are my cities at 2060. Sorry about being late, I kept forgetting to run them forward.

http://rapidshare.com/files/47465241...s2060.rar.html

[ Sebastion Hackenberg ]
<3's Carrots


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Old Aug 7, 2007, 06:48 PM Local time: Aug 7, 2007, 02:48 PM #436 (permalink) of 500
I'm starting to dislike these boom/bust cycles. I was fine with going medium wealth, and now all these rich people moving in my cities is cramping my expenses. Maybe I really need to make a big shanty of a poor town to get low wealth to move in.
Optical illusion


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Feb 2006


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Old Aug 8, 2007, 05:09 AM Local time: Aug 8, 2007, 10:09 AM #437 (permalink) of 500

Last edited by Musharraf : Aug 8, 2007 at 05:22 AM.
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Old Aug 8, 2007, 05:12 AM Local time: Aug 8, 2007, 05:12 PM #438 (permalink) of 500
Sorry about this, but mark me as inactive. I have another two weeks of downtime coming up. Schedule's all messed.
Yeah Yeah Yeah Yeah


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Old Aug 8, 2007, 10:26 AM Local time: Aug 8, 2007, 08:26 AM #439 (permalink) of 500


So the new small town of Junction has been established as a link between my city of Cliftown and Ryuu's city of Deville. As RAB suggested, this will remain small, although I think I might consider downsizing it a bit more to making it seem like the stretch of highway with strip malls and gas stations I'm used to seeing in Houston. I'm too used to zoning in large blocks, so I'll consider making more realistic. I think it's a little too big so far and the money I amassed with it should finance its restructuring into something more tenable. It will also be my dumping zone for Cliftown since I put the incinerator there and will demolish the one currently in Cliftown (I might even add another is Deville is interested in sending its trash this way). It's awesome to see thousands of cars pass through it like nothing though.

Blah, when you have the time to work on your cities after your downtime, if you can connect my avenue into Yggdrasil's road system, that would be great. Also the same for Ryuu to connect the avenue coming from Junction into his system in Deville.

Now, for the other idea I had in mind:



This is a screengrab of the southeastern portion of Gamingforce land, with the transportation map activated. Notice my city of Seaside has certainly been reflecting its namesake and has a high number of sea traffic (three car/pedestrian ferries, a marina, and a cruise ship port!). The traffic also extends into Doldrums which also has a ferry stop.

Only a few cities along the coasts have significant sea traffic. This is where I want some participation from other coastal cities whenever possible. I would like to see an established water transport system for the southeastern side of Gamingforce, since I think it will definitely benefit and look awesome in doing so.

So if the following cities:

Dystopia (el jacko)
Hohensyubangawoo (Bigblah)
Misato (Lukage)
Circopolis (dragon_87)
Farbanti (Shonos)
Costa Del Brent (Brent)

could see to installing ferry stops along their coasts sometime before the end of the first century of Gamingforce, sea traffic would be even more viable.

I would also throw the idea that this could also be applied along the rest of the southern coast, the northern coast, and the strait that connects them.

Classic J-Pop Volume 22

Last edited by Dullenplain : Aug 8, 2007 at 10:30 AM.
Optical illusion


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Old Aug 8, 2007, 01:01 PM Local time: Aug 8, 2007, 06:01 PM #440 (permalink) of 500
Additionally, we definitely need more highways in the region. At least one north-south and one west-east connection!
Silber-5, Fox 2.


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Old Aug 8, 2007, 01:57 PM Local time: Aug 8, 2007, 09:57 AM #441 (permalink) of 500
I would have to demolish a small part of my city to install some ferry stops along my coast but I think I can manage installing some.

As for highways, I would have to do more demolishing but I could also expand the highway I have in place in Farbanti to join the other cities around me if everyone wants to build a large one connecting north and south.

[ Sebastion Hackenberg ]
<3's Carrots


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Old Aug 8, 2007, 08:35 PM Local time: Aug 8, 2007, 04:35 PM #442 (permalink) of 500
Well I now see the challenges of mass transit in a new light. Staying mostly low/medium density doesn't give my sims much of an alternative for mass transit. Average commute time is about 10 minutes on a large map. Something just feels awry with that. A lot of people are using buses but trains are lagging. I guess that was due to an influx of jobs in my own city. At least 6000 people were commuting out. Now it barely trickles out. Hard times I say.

As for a highway, the way my Emo is laid out, it is very impractical to even consider it. Maybe when commute times hit 75 minutes (if that ever happens)
.


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Old Aug 8, 2007, 08:50 PM #443 (permalink) of 500
Additionally, we definitely need more highways in the region. At least one north-south and one west-east connection!
Blah, when you have the time to work on your cities after your downtime, if you can connect my avenue into Yggdrasil's road system, that would be great. Also the same for Ryuu to connect the avenue coming from Junction into his system in Deville.
Right there.

The avenues in Deville, Junction and Cliftown appear to already be lined up. Just change to highway, have everyone else join in the fun, and there's the west-east highway.
There's no mercy in war. People live and people die. That's all there is to it.


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Old Aug 8, 2007, 09:10 PM #444 (permalink) of 500
I was thinking about taking the spot under Junction (next to Pelsia,) to extend the highway in Pelsia. It wouldn't be hard at all to connect to Junction at all.

So I'll take 30, especially considering I've been neglecting Sticksville, as I have not a fucking clue what to do with it.

[ Larry "Pixy" Foulke ]
Yeah Yeah Yeah Yeah


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