Gamingforce Interactive Forums
35859 29817

Go Back   Gamingforce Interactive Forums > Gamingforce Entertainment > Mom's Basement
Register FAQ GFWiki Members List Donate Arcade ChocoJournal Mark Forums Read

Welcome to the Gamingforce Interactive Forums.
GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).


GFF Risk 6: United States of Anarchy
Reply
 
LinkBack Thread Tools
Pensive Acer


Member 601

Level 43.89

Mar 2006


Reply With Quote
Old Jun 12, 2007, 08:34 AM #1 (permalink) of 207
GFF Risk 6: United States of Anarchy

GAME OVER; IDENTITY CRISIS WINS!

Everyone gets 4 turns per day. All players begin with 1 Tank, 1 Energy Boost and 20 gil. The wiki is mostly up to date, but there might be a few of the new things that I haven't changed yet.

LINK TO RULES IN WIKI
Minor Rule Changes for This Game:
-Becoming a Warlord requires 9 states (instead of 8).

-The definition of Spies, Satellite Defenses, and Atomic Bombs have been greatly altered.

-Trading countries on a 1-1 ratio is allowed (must trade equally). Items/Gil/Turns may still be given away.

-Ninja use will be limited to 3 times per game.

-Shock & Awe becomes an Alliance Item (and conquers 6 states for an even number)


Major changes:
-At the beginning of each day (starting Wednesday), I will award a new item to all surviving players. These items may be traded, but they will not be transferred as spoils of war. If a player has one of these items in their possession upon death, that item will be lost.

Weapons of the Day
6/13: Sexy Beam: Use your wily charms to take 10 gil from one other player.
6/14: Mime of Distraction: Use the power of pantomime to make one player lose one turn.
6/15: Friendly Gesture: In the interests of goodwill, you grant a player (other than yourself) an extra turn. This doesn't take turns from you.
6/16: Highly Ineffective Mongoose: Use this like a Tank, but it only has a 1 in 3 chance of working.

Arms Dealer
(15) Tanks: Take over one state on the map. Automatic win in battle.
(15) Energy Boost: Gain 2 extra turns for the day.
(20) Spies: Find out the items that all other players possess, find out what items are in play (such as Ninjas), and see all numbers submitted in for attacks/defenses against you for one day. This item's use won't be announced. If the user approves, I will go ahead and submit the statistically optimal number on their behalf, to keep the game moving.
(20) Chemical Weapons: An opponent loses 3 turns for the day.
(20) Satellite Defenses: Defend against all item use for one day (like other defenses, must be used preemptively). This item’s use won’t be announced. THIS ITEM CANNOT BE USED ON THE LAST DAY.
(25) Atomic Bomb: Take over at least 1 state, with the possibility of taking up to 4 adjoining states. When using this item, post the 4 states you want, in order of priority. I’ll roll a die, and determine how many you’ll actually take (1-4).
(25) Blitzkrieg: Conquer 2 adjoining territories. Automatic win in battle.
(30) Ninjas: Send in 2 numbers for every attack and defense you make during one day (doubles your chances of winning each battle). This item's use won't be announced. Limited to 3 uses per game.
(35) Death Ray: Conquer 3 adjoining territories at once. Automatic win in battle.

Alliance Items: These items are purchased by 2 players together, either by both PMing me or both posting in the thread. The purchase price and the spoils are split evenly.
(40) Double Team: Conquer any 2 countries and take 2 turns (which you can use yourself) from an opposing player.
(80) Shock and Awe: Conquer 6 adjoining territories and make each affected player lose 1 turn (if they have any remaining).


Pending Battles
* = I need a number
Tritoch/Plarom* for Virginia
Tritoch/Plarom* for DC
Tritoch/Plarom* for Alaska
Tritoch/Plarom* for Alabama
orionmk3/Tritoch* for Tennessee
orionmk3/Tritoch* for Lake Michigan
Identity Crisis/Plarom* for Utah
Identity Crisis/Plarom* for Louisiana
Identity Crisis/orionmk3* for Lake Huron
Identity Crisis/orionmk3* for Missouri

Chart of who owns what
Map, last updated Monday, 11:10pm:

GFF Talk Radio
Every Wednesday at 10pm EST

Last edited by nuttyturnip : Jun 19, 2007 at 03:21 PM.
he he he he


Member 4464

Level 23.57

Apr 2006


Reply With Quote
Old Jun 12, 2007, 09:43 AM #2 (permalink) of 207
I'm so lucky, and it's 9am. So I'll annex Tennessee and Arkansas.
Banned


Member 12225

Level 26.09

Sep 2006


Reply With Quote
Old Jun 12, 2007, 11:41 AM Local time: Jun 12, 2007, 10:41 AM #3 (permalink) of 207
Well. Talk about like. I'm going to annex to Montana and Wyoming.
You Got a SHINE!


Member 125

Level 40.12

Mar 2006


Reply With Quote
Old Jun 12, 2007, 11:42 AM #4 (permalink) of 207
I'll go ahead and annex Maine BY THE POWER OF GREYSKULL!

Hey Smelnick, you only get one of those. We're not cool like those list people.
-


Member 1180

Level 28.87

Mar 2006


Reply With Quote
Old Jun 12, 2007, 12:04 PM Local time: Jun 12, 2007, 04:04 PM #5 (permalink) of 207
Shiny, two states. I'll annex Illinois and Nebraska
Pensive Acer


Member 601

Level 43.89

Mar 2006


Reply With Quote
Old Jun 12, 2007, 12:10 PM #6 (permalink) of 207
I'm trying to keep the chart as up to date as I can today (got nothing better to do). I didn't put Smelnick's choices down, since he's got to pick one of those first.

GFF Talk Radio
Every Wednesday at 10pm EST
Banned


Member 12225

Level 26.09

Sep 2006


Reply With Quote
Old Jun 12, 2007, 12:12 PM Local time: Jun 12, 2007, 11:12 AM #7 (permalink) of 207
Oh, Wyoming first then. Helps to read the rules eh?
Yeah Yeah Yeah Yeah


Member 2299

Level 34.91

Mar 2006


Reply With Quote
Old Jun 12, 2007, 12:13 PM Local time: Jun 12, 2007, 10:13 AM #8 (permalink) of 207
Oklahoma it is.

Classic J-Pop Volume 24
Add your location here at the ------> GFF Members Geographic Database
Dr. Dough-naught


Member 11146

Level 26.23

Aug 2006


Reply With Quote
Old Jun 12, 2007, 12:19 PM Local time: Jun 12, 2007, 09:19 AM #9 (permalink) of 207
I'll be taking Maryland now that :nazfail: has been temporarily evacuated from its premises.
Backloggery -=- Because no one demanded it!
 
Want me to wait 'til after I take your head off?


Member 216

Level 25.72

Mar 2006


Reply With Quote
Old Jun 12, 2007, 12:40 PM #10 (permalink) of 207
Mmm.. It feels good returning to our Risk roots! Connecticut and Rhode Island need some serious annexing!

Observant Provisions | [adult swim]
"Dude, this is gonna.. Man, this is gonna wicked, like, really hurt."
Feat of Clay


Member 1865

Level 44.85

Mar 2006


Reply With Quote
Old Jun 12, 2007, 01:48 PM #11 (permalink) of 207
Missouri and Arkansas for teh annex, please.

Alternate choices: Kansas and Montana.
From goop we came, to goop we return.
Pensive Acer


Member 601

Level 43.89

Mar 2006


Reply With Quote
Old Jun 12, 2007, 01:55 PM #12 (permalink) of 207
How's about Missouri and Kansas, since Yeldarb already took Arkansas. With a little paint, it's just as good.

GFF Talk Radio
Every Wednesday at 10pm EST
Feat of Clay


Member 1865

Level 44.85

Mar 2006


Reply With Quote
Old Jun 12, 2007, 02:45 PM #13 (permalink) of 207
I'd prefer the mighty Ur-Kansas, but regular Kansas is dandy.
From goop we came, to goop we return.
ctu
...and... loving it


Member 439

Level 19.07

Mar 2006


Reply With Quote
Old Jun 12, 2007, 02:46 PM #14 (permalink) of 207
*WTF* I thought I posted something ehre and now it won't even show

I would like to annex Vermont

(\__/)(\__/)(\__/) (\__/)(\__/)(\__/)(\__/) (\__/)
(='.'=)(='.'=)(='.'=)(='.'=)(='.'=)(='.'=)(='.'=)( ='.'=)
(")-(")(")-(")(")-(") (")-(")(")-(")(")-(")(")-(")(")-(")
Banned


Member 12225

Level 26.09

Sep 2006


Reply With Quote
Old Jun 12, 2007, 02:48 PM Local time: Jun 12, 2007, 01:48 PM #15 (permalink) of 207
for another turn I'll annex to Montana as well.
Pensive Acer


Member 601

Level 43.89

Mar 2006


Reply With Quote
Old Jun 12, 2007, 02:55 PM #16 (permalink) of 207
Smelnick is 0-2 so far. You're only allowed to annex 1 state (unless you're one of the chosen people), because I'm trying to distribute territory as evenly as possible. You can use your turns to attack if you want (but you can't attack Montana, at least not yet).

GFF Talk Radio
Every Wednesday at 10pm EST
Banned


Member 12225

Level 26.09

Sep 2006


Reply With Quote
Old Jun 12, 2007, 03:11 PM Local time: Jun 12, 2007, 02:11 PM #17 (permalink) of 207
Wow, sorry bout that. I'm a little off lol.
ctu
...and... loving it


Member 439

Level 19.07

Mar 2006


Reply With Quote
Old Jun 12, 2007, 03:12 PM #18 (permalink) of 207
I check the wikki and I did not see a answer to a question I have, but are items like tanks 1 time use only? I am sure they would have to be, but I like to ask first and not assume anything

(\__/)(\__/)(\__/) (\__/)(\__/)(\__/)(\__/) (\__/)
(='.'=)(='.'=)(='.'=)(='.'=)(='.'=)(='.'=)(='.'=)( ='.'=)
(")-(")(")-(")(")-(") (")-(")(")-(")(")-(")(")-(")(")-(")
.


Member 1380

Level 27.39

Mar 2006


Reply With Quote
Old Jun 12, 2007, 03:24 PM #19 (permalink) of 207
Annexing Delaware.
Pensive Acer


Member 601

Level 43.89

Mar 2006


Reply With Quote
Old Jun 12, 2007, 03:24 PM #20 (permalink) of 207
I check the wikki and I did not see a answer to a question I have, but are items like tanks 1 time use only? I am sure they would have to be, but I like to ask first and not assume anything
Yes, all items are one use only. Some items, like Ninjas or Satellite Defenses, stay in effect for one day, but then you'd need to buy more.

Something else to emphasize for the new folks: everything happens chronologically. In other words, if someone attacks you, you can't defend against it by purchasing Ninjas after they attack. You have to PM me to tell me you're using an item like Ninjas before it takes effect. Items such as Chemical Weapons, Ninjas, Satellite Defenses and Spies, you can tell me the night before you want to use them, and I'll make them active the following day, but any other item cannot be used preemptively (i.e., telling me you want to use Tanks first thing the next morning).

Hope that's not too confusing.