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Let's Cast Magic Missile!
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You gotta stop that shit, Zoey!


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Level 45.36

Mar 2006


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Old Aug 15, 2008, 03:28 PM #601 (permalink) of 1528
Well, if I take it over I have absolutely no motivation to keep him alive.

If an existing player takes it over they're obviously going to favor their own character over the rented one and it's only a matter of time before Soggy bravely sacrifices himself for the good of his friends.

Either way Soggy's boned, so it seems better for a third (fourth?) party to pick him up for the duration. I kind of expected Animechanic to be all over this, but whoever's willing. =/
whipping boy


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Level 19.30

Mar 2006


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Old Aug 15, 2008, 03:41 PM Local time: Aug 15, 2008, 11:41 AM #602 (permalink) of 1528
Yeah, I can play him. I've just been keeping myself out of this thread unless invited, as I am only tolerable in small doses.

I'll snag a copy of his sheet and make sure I am familiar with his skills. I have played a 4th edition warlord, but I think mine was the other build.
Ho ho ho! Going down! D:


Member 11

Level 53.46

Feb 2006


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Old Aug 15, 2008, 04:23 PM #603 (permalink) of 1528
I pass the torch to the mechanic.


[ SCHNEE-4 - Karlheinz Fassbinder ]
whipping boy


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Old Aug 15, 2008, 07:33 PM Local time: Aug 15, 2008, 03:33 PM #604 (permalink) of 1528
I suppose knk should get the final say, assuming he's not already gone. I promise I'll do my best to keep him alive though. I would feel extremely guilty if 'ol Soggy died on my watch.

And no stabbing Soggy in the back, Zeph. You promised to try to kill my character if and when I get in the game.
safety is a must


Member 482

Level 42.25

Mar 2006


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Old Aug 15, 2008, 08:31 PM Local time: Aug 15, 2008, 06:31 PM #605 (permalink) of 1528
You seem like you know what's happening. Go for it, Animechanic.

Duece Seven


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Mar 2006


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Old Aug 16, 2008, 10:13 AM Local time: Aug 16, 2008, 06:13 AM #606 (permalink) of 1528
How'd Shin manage two standard actions?
You gotta stop that shit, Zoey!


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Old Aug 16, 2008, 10:18 AM #607 (permalink) of 1528
Well, that's an excellent question, which I can explain by—

Um, but he already used his action point, so—

uhhhh

errrrrr

god dammit people
RELOADING!
Shock and Awe


Member 666

Level 39.82

Mar 2006


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Old Aug 16, 2008, 10:25 AM Local time: Aug 16, 2008, 10:25 PM #608 (permalink) of 1528
Pang got fooled, Pang got fooled...

I guess Homer sometimes nods!
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I used the mind bondage spell on my father


Member 589

Level 51.52

Mar 2006


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Old Aug 16, 2008, 10:53 AM Local time: Aug 16, 2008, 02:53 PM #609 (permalink) of 1528
Sorry, didn't realise healing was a standard action, my bad. First time I've been injured so far...
You gotta stop that shit, Zoey!


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Old Aug 18, 2008, 09:42 PM 1 #610 (permalink) of 1528
I don't want to tell anybody what to do, but I have noticed that knk (and Chanic) have been pretty much using Viper's Strike exclusively. The reason for this is probably that Motsognir's other at-will, (Wolf Pack Tactics) is kind of indirect:

Special: Before you attack, you let one ally adjacent to either
you or the target shift 1 square as a free action.


This is mostly to help set up flanking situations.

Obviously, around an actual table you'd just ask "can I move you" and that would be that. In this situation it's obviously not practical. Do you guys just want to give open consent to be moved, or should I just let knk pick a new at-will, or what?

I can't imagine it's much fun being stuck with only one practical option every turn.
Exalted or Shadowrun...


Member 27

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Mar 2006


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Old Aug 18, 2008, 09:50 PM Local time: Aug 18, 2008, 07:50 PM 1 1 #611 (permalink) of 1528
I got no problems being moved into a flanking position. No homo.
whipping boy


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Old Aug 18, 2008, 10:00 PM Local time: Aug 18, 2008, 06:00 PM 1 #612 (permalink) of 1528
Considering Soggy's intelligence score, he would probably get a lot of use out of Commander's strike. Even if it substituting someone else's attack for your own, the bonus would prove useful, and Soggy seems pretty good at ending up out of reach of targets.

My two cents. We'll have to see what everyone else thinks.
Duece Seven


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Old Aug 18, 2008, 11:18 PM Local time: Aug 18, 2008, 07:18 PM 1 #613 (permalink) of 1528
Flanking is a staple to my combat strategy. I just rarely get to set it up myself due to the danger of opportunity attacks.

I have no problem with it so long as I have at least 10 hp. I don't want to...you know, die. If I have less HP, lay hands on me first. YES HOMO.
whipping boy


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Old Aug 19, 2008, 02:10 AM Local time: Aug 18, 2008, 10:10 PM 1 #614 (permalink) of 1528
Ow. Spent my last inspiring word on Bob and now I desperately need some HP.
Ho ho ho! Going down! D:


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Old Aug 19, 2008, 08:38 PM 1 #615 (permalink) of 1528
Where's Brady? =I


[ SCHNEE-4 - Karlheinz Fassbinder ]
Exalted or Shadowrun...


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Old Aug 19, 2008, 08:43 PM Local time: Aug 19, 2008, 06:43 PM 1 #616 (permalink) of 1528
Just like that long weekend in Mexico, swinging hammer and dodging crabs.
whipping boy


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Old Aug 19, 2008, 09:07 PM Local time: Aug 19, 2008, 05:07 PM 1 #617 (permalink) of 1528
I think he's in the hallway, just on the other side of south door. Hard to tell since he hasn't appeared on a map in two pages, but he was hitting the crab when it was just inside the door.
Duece Seven


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Old Aug 20, 2008, 11:37 AM Local time: Aug 20, 2008, 07:37 AM 2 #618 (permalink) of 1528
So I'm attempting to intimidate the guard into surrendering. How's this work? What are the options?

I put two actions in my post since I'm obviously not in the know about trying to take a prisoner.
You gotta stop that shit, Zoey!


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Old Aug 20, 2008, 02:48 PM 2 #619 (permalink) of 1528
Well, you can't attempt to force a surrender until the enemy is bloodied, anyway, but it's basically a roll vs the enemy's Will defense, with your Intimidation bonus added (+6 in your case):

Intimidate: Standard action in combat or part of a
skill challenge.
✦ Opposed Check: Intimidate vs. Will (see the table for modifiers to your target’s defense). If you can’t speak a language your target understands, you take a –5 penalty to your check. If you attempt to intimidate multiple enemies at once, make a separate Intimidate check against each enemy’s Will defense. Each target must be able to see and hear you.
✦ Success: You force a bloodied target to surrender, get a target to reveal secrets against its will, or cow a target into taking some other action.
✦ Failure: If you attempted to intimidate the target during combat, you can’t try again against that target during this encounter.
✦ Target Becomes Hostile: Using Intimidate usually makes a target hostile toward you, even if you don’t succeed on the check.

As far as taking prisoners goes, you can also declare your intent to knock out an enemy rather than kill it when it's reduced to 0 HP. Of course, this only works if you're the one that makes the finishing blow.
Duece Seven


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Old Aug 20, 2008, 03:02 PM Local time: Aug 20, 2008, 11:02 AM 2 #620 (permalink) of 1528
Oh...

Fuck it then, stab him in the face! =D

Hopefully somebody else is wise enough to not kill him, anyhow.
I used the mind bondage spell on my father


Member 589

Level 51.52