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[Multiplatform] Phantasy Star Universe
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Dream Traveler


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Old Oct 21, 2006, 02:26 PM Local time: Oct 21, 2006, 10:26 AM #1 (permalink) of 1372
[Multiplatform] Phantasy Star Universe



Phantasy Star Universe English Website
Official Phantasy Star Universe Blog
Release Date: October 24th, 2006



Since the US version of the game launches in 3 days I have decided to start a thread here. Who here plans on picking up the game next week? What we can do is figure out who is getting what version of the game so we can meet up and exchange partner cards.
The way the partner card system works is kind of like a buddy list. When you trade cards with other players you gain the ability to see when they are online and what universe/group they are in. You can mass mail everyone on your list and form parties this way. The best way for everyone to exchange their cards is through a timed meeting in parum. That's how PSO-world handled it during the Japanese version release and I managed to gain a ton of cards that way. Of course if we only have a few people here getting the game then there wouldn't be a point in setting up a huge meeting.

First of all, if you'd like more information on this game and how it works you should visit the official website. You can also check out the very detailed FAQ posted on there.

Now what version of the game you get is important because it determines who you can play with. Here are some facts about all three versions to give you an idea of what you get.

PC Version:
* Shares the same server as PS2 users
* Server is separate from the JP server
* Can switch between 30 - 60 FPS
* Offline mode requires internet since your offline data is saved on Sega's server. The good thing about this is you can resume your offline game on any computer as long as you know your account info
* Requires a huge chunk of HD Space (10 GB I think) due to it being both online and offline games being installed
* You can access your online account on the PS2 version as well

PS2 Version:
* Shares the same server with the PC version
* Server is separate from the JP version
* Game runs at 30 FPS
* You can access your online account on the PC version too as long as you know your account information
* You don't need an internet connection to play the offline game. Data is all stored on your memorycard
* Game patches are stored on your memory card. You might need a whole new fresh one depending on how big the patch sizes get

XBOX 360 Version:
* Separate server from the PS2/PC version
* Server is shared with Japan and Europe. You can play with Japanese gamers
* Allows voice chat
* Currently the only wide-screen supported version of the game
* Runs at 60 FPS
* Probably the version containing the most bugs, unless these bugs have been corrected since the beta was completed
* Still requires a monthly fee to play online
* Both Silver and Gold Xbox Live accounts can purchase a GUARDIANS License

PC Requirements: (based off back of Japanese version)
Operating System: Windows 2000 (SP4 or later)/ XP (SP2 or later)
Processor: P4 1.6 GHz or higher
Memory: Minimum 256MB RAM Recommended 512MB
Video: higher than Geforce4 series / ATI RADEON 8500 VRAM 64MB/128MB
Disk Space: 9GB
Connectivity: Online Broadband recommended
Control Options: Keyboard or Game Pad

The monthly cost for the online game is $9.99 and they will add more content to the game as time goes on. You do not have to pay a dime to play the 40 hour offline RPG. You get access to that just by purchasing the game.

Character List:

Cobalt Katze
Character Name: Cobalt Katze
Race: Beast
Battle Type: Hunter (Currently)
Game Version: PC/PS2 Version

DarkMageOzzie
Character Name: Michael Blackthorne
Race: Human
Battle Type: Hunter
Game Version: PS2 Version

Manny Biggz
Character Name: Frosty Buns
Race: Beast
Battle Type: Hunter
Game Version: PC

Miles
Character Name: kilometers
Race: Human
Battle Type: Hunter
Game Version: PC/PS2 Version

Para
Name: Para / Ayane
Race: Human(or maybe cast / Newman
Battle Type: Probably Hunter / Hunter Force
Game Version: PC

SailorDaravon
Name: Daravon
Race: Cast
Battle Type: Ranger
Game Version: PS2

SCHNEE-3
Name: Cinnamon Spice
Race: Newman
Battle Type: None yet (Just completed the tutorial), probably going to be Force
Game Version: PC

SOLDIER
Character Name: Darius Force
Race: Human
Battle Type: Hunter (Currently)
Game Version: PS2 Version


Oh, and if you have any questions about the game feel free to ask them here.
☆ゲッダン☆


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Old Oct 21, 2006, 02:32 PM #2 (permalink) of 1372
I'm going to be getting the PC version. I haven't pre-ordered it, but with so much hype around the Wii and PS3 coming I doubt I'll have any trouble finding a copy.

What are the system requirements for the PC version, if they're known at all?
Dream Traveler


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Old Oct 21, 2006, 02:42 PM Local time: Oct 21, 2006, 10:42 AM #3 (permalink) of 1372
I updated my post. Sorry for forgetting them. ;_;
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Old Oct 21, 2006, 03:00 PM #4 (permalink) of 1372
With no access to a credit card, are there other methods to pay? If the game works on my PC , which it should- I'd like to give it a go. Paypal seems to be out of the question, and the parentals are all "zomg niternets r bad with credit cardz".. Bah. I'll think of something.

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Old Oct 21, 2006, 03:05 PM Local time: Oct 21, 2006, 01:05 PM #5 (permalink) of 1372
As far as I know there won't be subscription cards you can buy at stores like you can with WoW.

That said, the Beta turned me off ot the game, because it plays EXACTLY like the old PSO, just with a better camera and the moves are slightly flashier. I didn't enjoy the combat system one bit, and the 360 demo (I refuse to call it a Beta since it was using final code), was retarded as hell, with TERRIBLE servers and quite possibly the single most laggy online game I've played since trying to play UT2K3 with dial up.

:thumbsdown:
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Old Oct 21, 2006, 04:30 PM #6 (permalink) of 1372
So, hang on a sec. Is this game just a ramped up version of PSO? I have that for the cube, and if PSU is no different, I won't even bother.

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Old Oct 21, 2006, 09:49 PM #7 (permalink) of 1372
The PC version doesn't even support widescreen resolutions?

If that's really the case, the decision is easy for me. 360 FTW!

Also, can you play the offline game actually offline on the 360 version?
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Old Oct 21, 2006, 10:28 PM Local time: Oct 21, 2006, 09:28 PM #8 (permalink) of 1372
Yup, the game is exactly like PSO. Don't buy it. Look for the nearest Everquest clone instead.
PSN & XBL ID: Meicyn
Wii Code: 6847-2608-8630-2415
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Old Oct 22, 2006, 12:23 AM Local time: Oct 21, 2006, 08:23 PM #9 (permalink) of 1372
I've got it reserved for PS2, so I'll probably pick it up with my next paycheck, but I don't know when I'll be able to take it online.

I loved PSO to death, so even if it does play just like it, I'll probably love it just as much.

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Old Oct 22, 2006, 03:12 AM Local time: Oct 22, 2006, 12:12 AM #10 (permalink) of 1372
This whole thread makes me laugh.

1) I will guarantee that 80% of your connection issues after the XBL shutdown was, indeed, XBL itself. There were a few moments where the demo went kaput but it wasn't to much. How do I respond to this? Most the time I was in PSU I was in irc.glowfish.de:6668 #PSU and 90% of the time I was removed, people were still in game.

2) The game lagged after you had more than 4 people in the game. There are plenty of Xbox360 players that will vouche for me on this.

3) Final code? =x While I COMPLETELY DISAGREE with this, remember how much was 'unlocked.' Anywhere that provides info saying this game was in "final code", I'd like to see.

4) PSO = PSU? Way off base. Waaay. The whole reason why I was attracted to PSU is because it was a whole new experience and it was very fast paced. Do you know how many non-PSO, PSO, and even FFXI were loving the game? God will only count my numbers.

Anyways, I'm getting this game for PS2, and hopefully I'll be able to join you on the run to Da Ragen and everything else. The midget returns. =D

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Old Oct 22, 2006, 04:21 AM Local time: Oct 22, 2006, 12:21 AM #11 (permalink) of 1372
I've had this preordered for ages I'll definately be part of the PSU crew (PC version) once I get my copy, likely Wednesday.
Needs more Aya.


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Old Oct 22, 2006, 04:55 AM Local time: Oct 22, 2006, 03:55 AM #12 (permalink) of 1372
I've got the PC version preordered, though it's on 3 day shipping so I'll be a little late coming in. I'm eager as hell to buy a new video card and start playing this. Any recommendations on a video card that would work well with this that's between $150-250?
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Old Oct 22, 2006, 08:34 AM Local time: Oct 22, 2006, 07:34 AM #13 (permalink) of 1372
I use an Nvidia Geforce 7600GT on my current rig. It's $150 and it'll get you a solid 30 FPS with 16x anisotropic filtering on at 1280x1024 resolution. More than ample for this game.
PSN & XBL ID: Meicyn
Wii Code: 6847-2608-8630-2415
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Old Oct 22, 2006, 01:58 PM Local time: Oct 22, 2006, 11:58 AM #14 (permalink) of 1372
Quote:
1) I will guarantee that 80% of your connection issues after the XBL shutdown was, indeed, XBL itself. There were a few moments where the demo went kaput but it wasn't to much. How do I respond to this? Most the time I was in PSU I was in irc.glowfish.de:6668 #PSU and 90% of the time I was removed, people were still in game.
Wrong, the connection I had to Live was still up, and didn't drop once during the whole debacle. I was voice-chatting with Mo0 during the ENTIRE EVENING for like 6 hours and there was no connection issues there. It was the game server that was having such terrible pings that people were lagging out and dropping. And this was before the scheduled maintenance on Tuesday there.

Quote:
2) The game lagged after you had more than 4 people in the game. There are plenty of Xbox360 players that will vouche for me on this.
For me, the game was lagging with TWO people in a party. I don't understand what your point is here.

Quote:
3) Final code? =x While I COMPLETELY DISAGREE with this, remember how much was 'unlocked.' Anywhere that provides info saying this game was in "final code", I'd like to see.
I'd like to see info on where it wasn't final code. The game code went gold. And considering the Beta went up after the game went gold, it's pretty easy to determine that that is what the final product will look and play like. The only things they can change in the week before the game comes out is server side stuff. Besides, the demo/beta is supposed to give you a pretty good idea of what the final product is going to play like, and that's exactly what it did. The changes you might see from the Beta to the next game might be better server hardware or something, or other changes of that nature. The game won't be that radically different.

Quote:
4) PSO = PSU? Way off base. Waaay. The whole reason why I was attracted to PSU is because it was a whole new experience and it was very fast paced. Do you know how many non-PSO, PSO, and even FFXI were loving the game? God will only count my numbers.
They might like it, that's ok. I don't really care. I'm saying I don't like it, and that I find it too similar to PSO. I was bored after however many hours it was that I sunk into the beta and wasn't really having much fun with it at all. It reminded me a lot of PSO in MANY WAYS, including the combat. So unless it radically changes at later levels, my comparison stands.

Originally Posted by Parn
Yup, the game is exactly like PSO. Don't buy it. Look for the nearest Everquest clone instead.
I'm not advocating picking up WoW or any other MMO instead of this. I dislike WoW FAR more than I dislike this. You misunderstand and draw stupid conclusions, sir.
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Last edited by Outrunner : Oct 22, 2006 at 02:15 PM.
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Old Oct 22, 2006, 04:00 PM Local time: Oct 22, 2006, 03:00 PM #15 (permalink) of 1372
Originally Posted by GELB-1
You misunderstand and draw stupid conclusions, sir.
I'm not the one that said PSU plays exactly like PSO, sir. While we're at it, let's go ahead and say Street Fighter 3: Third Strike plays exactly like Street Fighter 2: The World Warrior because they both have punch and kick buttons.
PSN & XBL ID: Meicyn
Wii Code: 6847-2608-8630-2415
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Old Oct 22, 2006, 04:13 PM Local time: Oct 22, 2006, 02:13 PM #16 (permalink) of 1372
You seem to have implied that I was recommending Everquest or something else over top of this game. I was not.

But I'll admit, perhaps EXACTLY isn't the right word then. However, it plays quite similar to it. Just like Street Fighter 3 plays like a Street Fighter game. (As opposed to Soul Calibur, or Mortal Kombat or what have you.) It's still quite similar to PSO. During the time I spent with it, it played quite similar to it. Like I added before, unless something changes at later levels, or there was just something I missed, it felt like I was played a slightly enhanced version of PSO, with some pretty spiffy visual upgrades. It's not radically different like you seem to be implying here.
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Old Oct 22, 2006, 04:27 PM Local time: Oct 22, 2006, 03:27 PM #17 (permalink) of 1372
I'm implying jack shit. I wouldn't have cared if you genuinely didn't like the game, but to go and say
Originally Posted by GELB-1
because it plays EXACTLY like the old PSO
with emphasis on "EXACTLY" (you capitalized it, after all) makes me scratch my head, especially when several core mechanics have changed. When I buy Final Fantasy X, it's not "exactly the same" as Final Fantasy IX just because there's lots of menus and text to read. When I buy Civilization IV, it's not "exactly the same" as Civilization III just because the series is still turn based and has settlers.

Between knocking enemies around in the air with photon arts for crowd control and a crafting system that allows you to create your own equipment, to say that it plays exactly like PSO is total horseshit. If you don't like the game and its gameplay style, that's perfectly fine. Don't let me stop you from moving on to the next game. Just stow the extra baggage.
PSN & XBL ID: Meicyn
Wii Code: 6847-2608-8630-2415
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Old Oct 22, 2006, 06:35 PM #18 (permalink) of 1372
Originally Posted by reflectiVe
1) I will guarantee that 80% of your connection issues after the XBL shutdown was, indeed, XBL itself. There were a few moments where the demo went kaput but it wasn't to much. How do I respond to this? Most the time I was in PSU I was in irc.glowfish.de:6668 #PSU and 90% of the time I was removed, people were still in game.
So would you like to explain how Colonel Skills and I were able to keep a voice chat going for the 4 or so hours we were playing the game the entire time we were getting repeatedly disconnected?

Originally Posted by reflectiVe
3) Final code? =x While I COMPLETELY DISAGREE with this, remember how much was 'unlocked.' Anywhere that provides info saying this game was in "final code", I'd like to see.
How is it NOT final code? The beta was released after the game went gold, and unless the game has a HUGE patch the minute you start playing the damn thing, they can't have adjusted anything between the beta and the final release. Unless, for whatever reason, the beta was a month-old version of the game just to make the actual game look better. Who knows?

I don't see how anyone can blame a 360 owner like myself who wasn't already planning on getting PSU for not getting it. The beta was handled rather poorly, and while a lot of the problem did lie with Microsoft, with the badly timed (and poorly performed) maintenance, the fact of the matter is that before the maintenance started the lag on Live was almost nonexistent and yet