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I'm still trying to get the medic achievement where you're healing someone while they get their achievement, but it seems like everyone on my team gets an achievement except for whoever I'm healing.
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Big surprise no one ever invites you when we play TF2. ![]() |
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I finished most of the pyro achievements to unlock all three weapons. Really... if you have backburner... Having Flare gun or Axestinguisher seems somewhat useless because if you are going to melee... might as well stick with the flamethrower and the shotgun is a much better finisher than the flare. If you are hitting from behind... use the backburner and not the axe since you are using the backburner to score godly crits.
I would see a flare/flamethrower/axestinguisher combo for setup.
Missing that one music track:
Fire Fight - Mission X // Frostbite |
Hitting snipers, or any other back range support units. What are YOU looking at? |
please don't shun me I don't want to be shunned (PS: I have no idea who "we" is so you might want to enlighten me on that point so that I can be properly resentful. Is this like a royal We kind of situation?) ![]() |
Each weapon definitely has its own situation, which all play to different pyro styles. You have Backburner for the sneaky surprise pyro and Axestinguisher for that insane pyro who charges right at you. And I guess the Flare Gun is just a nice little toy apparently (whoever heard of a long range pyro). |
What are YOU looking at? |
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Only just started playing again myself, got about 3 of the new achievements so far but I've been playing on servers with class number limiters.
One thing I did notice that wasn't mentioned anywhere though was that they changed ctf well, removing the middle building and the underwater tunnels... why? I don't understand the logic behind it, sure the sniper has a waaaaay better shooting range now, but half the fun of well is all the different angles you can attack from, not to mention it makes the water exits nearly pointless, now all the action will be stuck in the middle of the map even more then it was before ![]() |
"We could use more people. Pang's on, anyone want to ask him?" "No, that's okay." "Yeah, I'll pass." Although you're already pretty resentful of this place in general, so you don't really need to do anything different. So you can stop pretending to care about plagiarism and go satisfy your emotional need for trolling elsewhere, like the MGS4 thread or the Quiet Place. ![]()
Last edited by StarmanDX : Jun 20, 2008 at 05:43 PM.
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Will both of you shut the hell up, fuck? Christ, who cares if he plagarized it or not and who cares if Pang is a douchebag. Move the fuck on ladies.
![]() [ Major Orbert Jager ] |
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Ok, backburner is officially one of the most annoying weapons in the game. It's got the same problem as facestabs from the spy (I ran into a pyro in a narrow corridor as an engi, and was shooting him with a shotgun as he proceeds to crit me dead in half a second), but it's ridiculous when you've got a pyro paired up with a medic. You always want to kill the medic first, since otherwise the pyro won't die, but since you're chasing the medic, the pyro can rape you from behind.
Also, the +50 health is obnoxious, since it gives them a massive advantage over any other pyro that doesn't have the backburner.Flare gun seems pretty useless too, but I guess that's pretty similar to how the pyro's rockets were in TFC anyway. |
What are YOU looking at? |
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the backburner is great, but yeah I think they really need to tweak whatever detection you have when you are "actually" behind someone and I think they overdid it with the 50 health, now it's the same as a soldier wich along a medic, it's a lot. On another note, the new axe couldn't be more useless if I got a weapon(right now) that 100% crits most of the time why would I switch to another that's weaker... also on top of having 100% crit from behind the backburner still has normal crits from the front so yeah it can also crit normally like the other flamethrower.
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