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GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
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The sandwich sounds kind of stupid and i'm hoping that's not it. There aren't a ton of open spaces without health packs anywhere around, so the heavy can still find health without a medic. Besides, they are trying to make the heavy more independent and unless the sandwich fills up his entire health, the damage he would take while switching weapons and waiting to fire again doesn't seem worth it.
WOULD BE DUMB. |
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Added the group, here's my info, hope to see some of you around.
Last edited by K_ Takahashi : Aug 22, 2008 at 06:29 PM.
Reason: ~
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I'm starting to play TF2 a little more now. Medic seems to be my thing, at least in 2fort. I play soldier and pyro a little bit, and heavy once in a while. When engineer gets an update I'll be all about that, probably.
It's a nice feeling being in the top three on your team while being medic full-time. I can't believe I got the Sawbones achievement. My computer shits a brick every time I turn fast, so I had to have been fucking lucky to hit 5x in a row. It was on a heavy too. ![]()
Last edited by The Dopefish : Aug 23, 2008 at 02:16 AM.
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Is it just me, or are the heavy updates... well, rather underwhelming?
I mean, there's nothing that actually makes me go "lol I WANT THAT." Natasha actually makes it harder for me to play solo, because I can't do as much damage and will die to any enemy heavy I meet. The KGB are nice... but seriously, melee on a slow class is just not a good idea at all. The only thing I remotely want is the sandvich, for no other reason than to make it so that I don't have to drag my fatass around looking for a medkit when I want to heal myself. ![]() |
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The idea of Natascha seemed kind of silly to me until I was hit by it in the midst of a scout rush. Suddenly it's like you're crawling through mud. Completely shuts you down. Granted, it's obviously more suited for a defensive role but I'm sure we've all seen the heavy who plops down next to a dispenser and tapes down Mouse1.
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For me Natascha is for team efforts rather to try and do everything solo(if you try to go alone with a heavy, you will probably get murdered unless you ambush in corners or something regardless of weapon setup), for instance you are in some map and you run into a medic, you hit him as he runs away a bit with natascha and fail to kill him, if you notify a spy that's already in their base about it, they will be able to easily catch up and backstab the slowed down medic, it also makes it easier for snipers to score those important headhsots(other times it can be confusing for snipers, but generally it helps) the only weapon in the update that helps with solo heavy is the sandvich, gloves are for special ocassions.
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Pretty much agree with what everyone else has said on the new heavy updates, none of the new unlockables are really offensive orientated. For most other fps games I'd say this would be a crappy update since you tend to get people who do 1 man glory runs, but for Team Fortress (emphasis on the TEAM) it encourages people to work together even more I guess.
It's stuff like this I think that makes it stand out from other fps games. I don't know any other where there's the embarrassing chance a pro will be taken out by someone whose only just started playing. |
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PuGs are brutal sometimes; just when you think you've got a flamethrower and an Ubercharged medic behind you to take out a turret or two, he finds the advancing heavy and tickles him with the Uber you DESERVE.
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Does the slow-down work on ubered enemies? It could be useful to just nail the medic while their moron pyro/demo runs too far ahead and winds up getting their uber broken. Combine it with a decent pyro using airblast and you should have a lot more luck breaking apart ubers in static control-point maps like dustbowl and gravelpit.
How do you guys feel about the new maps? I've been on vacation and haven't seen them yet.
Last edited by RacinReaver : Aug 25, 2008 at 04:08 PM.
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The arena maps are a lot of fun if you can get used to the idea of having to warm the bench occasionally. Valve really did make every class viable in Arena; I've seen MVPs in every class but Sniper, and it's hilariously effective to just drop a sentry in a hidden corner and wait. The game dynamic changes in so many interesting ways when people actually fear death.
I've only played a few rounds of Badwater, but so far I'd call it an improvement over Goldrush. Fewer obvious chokepoints, and a lot more ways to get behind enemy lines. Steel is a disappointment. I've seen it hyped up massively over on SA (it's a goonmade map), and on playing it I realize it's because of the Serious Pro Player contingent over there. It's definitely a map for self-appointed "pros" and I don't think it will attract a lot of public notice in the long term. It's just excessively convoluted to the point that newcomers are literally left running in circles. It's a shame because the map is clearly assembled with a lot of skill and care, but it just reaches too far and is more-or-less a total quagmire unless your team is extremely disciplined. I do look forward to fishbus' next work, hopefully he can turn out something more accessible next time. |
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Woo, finally got the ubersaw.
I tried out Arena mode and it was pretty fun, though it was on a tiny server. I think I'd have a lot more fun in a 12v12 or something large like that. Also, anyone else think the dude from the video on this page is the scout? Shamwow! |
What are YOU looking at? |
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