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Zio
I'm so cool, I got my own castle.


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Old Nov 10, 2006, 12:37 AM Local time: Nov 10, 2006, 12:37 AM #1251 (permalink) of 1829
I've been playing on PVE to pass the time, I got my hunter to level 40 within a week. ._.; And that was between raids and etc.

Trust me, PVP is the most fun thing, it might be somewhat annoying but it's fun though and it makes it more realistic.
Originally Posted by Zio
Heh, heh, heh. Now, now. That's the expression I want to see! A face filled with pain and anguish, begging fearfully for help, a face quivering with anger! Go, on! Get angry! Suffer! Be sad! That would truly be the ultimate offering to me and my great god!
Sworn Protector


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Old Nov 10, 2006, 08:03 PM #1252 (permalink) of 1829
Originally Posted by StarmanDX
And again, why exactly should I play my 14 days on PvE when, if someday I do buy a subscription, I'd much rather play on PvP? And when, if I don't ever buy a subscription, it doesn't make a difference either way?

Anyways, it's a moot point, as I already started playing on Illidan:
Solivagus - 10 - Tauren Druid
I only suggested it if you have other things to attend to IRL (like a job) that prevent you from power gaming yourself up in levels. Anyways, have fun getting ganked by Alliance in Hillsbrad.

Thank you Guest for the kickass signature!
-(:)


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Old Nov 14, 2006, 04:00 AM #1253 (permalink) of 1829
PTR Patch notes:

Quote:
General
- All players will have talent points reimbursed and will have access
to new talents throughout their trees; this includes the 41-point
talents. Several new abilities have also been added for all classes.
- All pets now receive a percentage of their master's armor, spell
damage, spell resistances, attack power, and stamina.
- Low-level spells cast by high-level players will receive smaller
bonuses from +healing and +spell damage.
- HoTs, DoTs, and channeled spells have been re balanced to receive a
more appropriate (higher) percentage of +spell damage and +healing.
- HoTs from different sources will now stack (i.e. multiple druids can
cast the Rejuvenation spell on 1 target).
- New item property "Resilience" has been introduced. Resilience
reduces your chance to be the victim of a critical strike, and
reduces the amount of damage critical strikes do to you.
- Weapon Skill now does the following:
- Weapon skill will no longer reduce the percentage damage lost due to
glancing.
- The player will gain 0.1% to their critical strike rating per weapon
skill against monsters above their level.
- When casting a buff on a low level target, the appropriate rank of
the buff will be automatically be applied.
- Crowd Control effects in PvP will last no longer than 12 seconds
instead of the full duration, with a chance of a heartbeat resist.
- Players will no longer lose faction when under the influence of
"Mind Control" or the Gnomish Mind Control Cap.

PvP
- Honor System Revamp
Current honor totals have been reset.
Players may display their highest lifetime rank title (accessible
from character sheet).
Honor points earned each day may now be spent as a form of currency.
Check the PvP tab of your character sheet to see your honor
information.
PvP rewards are no longer unique.
- Marks of Honor earned from battlegrounds are no longer turned in for
reputation or honor. They are now used in addition to honor points
in order to purchase rewards.
- Two New Arenas are now available in three different modes.
2v2, 3v3, and 5v5 matches
Players may queue up at Goblin NPC's in Stormwind, Ironforge,
Orgrimmar, Undercity, and Gadgetzan

Druids
- The talent "Swiftmend" will now include bonus healing from the
talents "Improved Rejuvenation" and "Empowered Rejuvenation".

Hunters
- Traps can be set while in combat, but require a 2 second arming time.
- Auto shot will be automatically enabled if the Hunter steps out of
melee range while in combat with target.
- 1 agility will now grant 1 ranged attack power.
- Auto shot is now reset when casting Aimed Shot.

Shaman
- Shaman with the appropriate talent spec are now able to dual-wield.
Both main and off-hand weapons can be affected by self-weapon buffs
such as Windfury.
- Rockbiter's weapon functionality has been changed. It is now a
damage proc instead of a flat attack power bonus.
- Windfury Weapon and Rockbiter Weapon enchantments will only benefit
the weapon with the enchantment on it.

Warlocks
- Range of "Drain Life" and "Drain Mana" spells have been increased.

Warriors
- Rage generation from dealing damage has been normalized.
- All Rage awards are averaged with our expected rage per swing
(adjusted for weapon speed).

Items
- The "Far Sight" effect has changed so that the camera now zooms in
to a distant location, rather than instantly showing the distant
view. This also affects the items: Ultra-Spectropic Vision Goggles,
the Ornate Spyglass, and the Hunter ability "Eagle Eye."
- Spells can now require either a totem item or a totem category item
to cast a spell. This means that the Enchanting Rods now count as
all of the lower level enchanting rods as well, so you only need a
single enchanting rod instead of all six. This also means that
"Finkel's Skinner" now counts as a Skinning Knife. Several weapons
that are picks have been flagged as counting as a Mining pick as
well.
- Items that give bonuses, such as + to crit, have been modified to
adhere to a combat rating system.
- All current items will provide the exact same benefit from ratings
at level 60 as they provided before the ratings system.
- Thrown weapon items no longer stack, but use durability instead. One
unit of durability is lost per throw, and these items can be repaired.
- The tool tip for the Great Staff of the Guardian now shows the
proper increase of 28 to the party spell critical rating.
- Items that are useable from player inventory with a cooldown will
now update the cooldown in real-time.
- Players will no longer be able to sell the "Blue Skeletal Horse" to
vendors.
- The damage Proc from the item "Misplaced Servo Arm" will no longer
break the Rogue ability "Gouge".
- The "Skull of Impending Doom" has been changed and will now increase
run speed by 60% for 10 seconds, but deals damage equal to 60% of
your maximum

- Fixed an issue where a spell with two procs would be reflected and
one of the procs would still hit the player that reflected the spell.
- Fixed an issue that was putting Hunters back into combat when they
have the "Spirit Bond" Talent or have the Cryptstalker set bonus.
- Fixed an issue where players were being awarded the wrong item when
double looting a corpse under the master loot option.
- Fixed an issue where players interrupted while casting would have a
longer cast time than normal.
- Fixed an issue where players could not see enchants when inspecting
another player.
- Fixed an issue where extra attacks from "Windfury Weapon" would not
proc "Flurry" when they crit.
- Fixed an issue where players that were killed in freezing traps
would be stuck there until releasing.
- Fixed an issue where Warlocks were able to despawn a pet to gain a
free "Soul Shard"in the Battlegrounds.
- Warrior "Shield Slam" and "Shield Bash" will no longer trigger a
proc from an equipped weapon.
- Fixed an issue where players were able to consume a Mana Emerald at
full mana.
- The totem, "Wrath of Air," will no longer be useable in "Ghost Wolf"
form.
- Fixed an issue where Warrior "Battle Shout" was causing too much
threat.
- Fixed an issue where computers with ATi video cards were sometimes
having problems when displaying a certain texture.
- Fixed an issue where the Warlock spell "Death Coil" gained double
the benefit from the talent "Shadow Mastery".
- Player pets will no longer attack CC'ed targets while in Passive
mode.
- "Prayer of Spirit" will no longer cast on the user if there is no
other target selected.
- "Lightning Shield" will now have the appropriate cool-down time
between uses.
- Fixed an issue where materials were being consumed if a player
logged out before an enchantment had finished being applied.
- The Hunter, "Auto Shot," ability will no longer activate on
resurrection.
- Fixed a bug where "Inner Focus" was not being consumed when using
"Mind Soothe."
- Fixed a bug where Rogues were able to use the ability
"Ghostly Strike" when not facing their target.
- Warlock pet dismiss sounds will now play properly.
- Fixed an issue where Fist weapons were sheathing improperly.
- Bags will no longer overlap the Bank UI when the game window is
resized.
- Players will no longer be able to whisper to enemy players in
Battlegrounds.
- The Skeletal Gryphon ride for the Eastern Plaguelands PvP event will
now fly at its correct speed.
- Players will no longer be able to whisper to enemy players in
Battlegrounds.
- Players will no longer be able to jump onto the top of the Dun
Baldur Fortress in Alterac Valley and get behind the terrain to
attack other players.
- Shapeshifting will now break "Nogginfogger Elixir" effect.
- You will no longer die when Feign Death is finished channeling.
- "Scatter Shot" will now properly do damage even if the target is
immune to the confuse effect.
- "Aspect of the Cheetah" will now properly trigger with absorbed
damage.
- Casting a lower rank polymorph on a target that is already under the
effect of a higher rank will cause an error message and not consume
mana.
- The talent, "Master of Elements," will now properly proc off of
totems.
- Players will no longer be attacked by same faction guards when using
mind control on an enemy player to attack.
- "Vanish" will now properly un-target the Rogue from the attacker
when the attacker is in the same party.
- The talent, "Improved Chain Heal," will now properly add to the base
healing done.
- "Healing Wave" Ranks 11 and 12 will now benefit from the Shaman
talent, "Healing Way."
- "Improved Curse of Agony" will now properly increase the base and
spell power.
- Warlocks will now be properly credited a Soul Shard from their pet
when they take a flight path.
- Warlocks will now be properly credited a Soul Shard from their pet
when they are dead at the end of a Battleground match.
- Warlocks will now be properly credited a Soul Shard from their pet
when they enter an Arena.
- Casting "Dark Pact" after exiting combat will no longer put you back
in combat.
- The tool tip for the "Great Staff of the Guardian" now shows the
proper increase of 28 to the party spell critical rating.
- Several Chest spawns in Dustwallow Marsh will now properly spawn
above ground.
- Items that can give +Stamina/Intellect from random suffixes will now
properly apply while dead.
- "Beastmaster's Gloves" will now give the proper 2% crit chance for
Hunter pets.
- Various graphical errors will be noticeable while viewing maps

Nostalgia and Crossovers


Member 266

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Old Nov 14, 2006, 06:06 AM Local time: Nov 14, 2006, 03:06 AM #1254 (permalink) of 1829
Oh, joy. Well, so much for getting any changes done to Elemental (unless they do it between this patch and BC).

And to make things worse, according to reports from beta testers, shamans are more or less free HKs in the expansion. Doesn't surprise me much, either, since in terms of PVP both Elemental and Enhancement are more or less going into the expansion with the pre-expansion talent trees as far as usefulness is concerned.

*sigh* At least the fire elemental isn't UTTERLY terrible...
Zio
I'm so cool, I got my own castle.


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Old Nov 15, 2006, 03:13 AM Local time: Nov 15, 2006, 03:13 AM #1255 (permalink) of 1829
Originally Posted by The_Griffin
Oh, joy. Well, so much for getting any changes done to Elemental (unless they do it between this patch and BC).

And to make things worse, according to reports from beta testers, shamans are more or less free HKs in the expansion. Doesn't surprise me much, either, since in terms of PVP both Elemental and Enhancement are more or less going into the expansion with the pre-expansion talent trees as far as usefulness is concerned.

*sigh* At least the fire elemental isn't UTTERLY terrible...

I know the problem from what you speak off but I think truely that you are over exggerating from the usefullness of them in PVP whatever spec they are. But that's jsut me...

And I like how hunters need two seconds to drop traps and etc. It's about damn time. And as well with thrown weapons being able to be repaired, now i don't have to keep farming for those blue hatchets you can get as thrown weapons. ^.^ Been farming them for BC.
Originally Posted by Zio
Heh, heh, heh. Now, now. That's the expression I want to see! A face filled with pain and anguish, begging fearfully for help, a face quivering with anger! Go, on! Get angry! Suffer! Be sad! That would truly be the ultimate offering to me and my great god!
Nostalgia and Crossovers


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Old Nov 16, 2006, 04:32 AM Local time: Nov 16, 2006, 01:32 AM #1256 (permalink) of 1829
Originally Posted by Zio
I know the problem from what you speak off but I think truely that you are over exggerating from the usefullness of them in PVP whatever spec they are. But that's jsut me...
Eh, I'd have to see the changes for myself before I can make a final judgment.

But it's pretty much obvious that when you play a level 70 game with what is effectively level 60 talent trees, you're not gonna be as strong as you were at 60. =\
Zio
I'm so cool, I got my own castle.


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Old Nov 16, 2006, 11:39 AM Local time: Nov 16, 2006, 11:39 AM #1257 (permalink) of 1829
What are you talking about? Everyone's tree is almost the same. I think your just being pessmistic.
Originally Posted by Zio
Heh, heh, heh. Now, now. That's the expression I want to see! A face filled with pain and anguish, begging fearfully for help, a face quivering with anger! Go, on! Get angry! Suffer! Be sad! That would truly be the ultimate offering to me and my great god!
Nostalgia and Crossovers


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Old Nov 16, 2006, 02:45 PM Local time: Nov 16, 2006, 11:45 AM #1258 (permalink) of 1829
Originally Posted by Zio
What are you talking about? Everyone's tree is almost the same. I think your just being pessmistic.
Let's look for a moment at the new or changed talents shamans received:

Elemental:
  • Unrelenting Storm: 10% of your intellect converted into MP5.
  • Elemental Precision: +3% chance to hit, -10% threat on your spells.
  • Elemental Shields: -6% chance to be crit. Conflicts with Eye of the Storm, something which previously only the Paladin's Protection tree could boast (and was fixed).
  • Lightning Overload: 5% chance to cast another lightning spell at no additional cost. Burst aggro in PVE, unreliable at BEST in PVP. (There have been reports of people going for over 15 minutes without a single proc, to give you an idea of the value of this talent)
  • Totem of Wrath: +3% chance to hit and crit to your party, on a totem with 5% HP. Before the addition of +hit, contributed less DPS to a raid than Searing Totem, has not been re-tested since.

Enhancement:
  • Spirit Weapons: Adds the parry capability to shamans, and -15% threat on melee attacks.
  • Mental Quickness: -6% mana cost on all instant-cast spells.
  • Stormstrike: Attacks with both weapons instantly, on a 10 second cooldown. Increases sources of Nature damage by 20%.
  • Dual Wielding: Obvious, I should think.
  • Dual Wielding Specialization: Increases chance to hit while Dual Wielding by 6%.
  • Unleashed Rage: 10% AP to party members and yourself after a crit.
  • Shamanistic Rage: Chance on hit to regain mana equal to 15% of your attack power, lasts 30 seconds (has been called Shammervate by beta testers)

Restoration:
  • Focused Mind: +15% chance to resist silence and interruption effects.
  • Mana Tide Totem: Restores 24% of your party's mana over 12 seconds.
  • Nature's Guardian: 50% chance to heal yourself for 10% of your health and reduce threat on the target when damaged by an attack that takes you below 30% health.
  • Nature's Blessing: Increases spell damage and healing by 30% of your Intellect.
  • Improved Chain Heal: Increases healing done by Chain Heal by 20%.
  • Earth Shield: Adds 30% spell interruption resistance, causes melee attacks to heal the target for 270 health. 10 charges. Scales with +healing, stacks with other anti-interruption mechanics (such as Healing Focus in the earlier tree).

Of the new talents we received, the only ones that are of more than questionable or situational use in PVP are in the Restoration tree (Earth Shield, apparently, is amazing). Our Fire Elemental is okay, but runs out of mana insanely quick (as in 10-15 seconds), and our Earth Elemental is questionable at best. Bloodlust hasn't been tested much, but has been confirmed as dispellable. Wrath of Air conflicts with Grounding Totem, and Water Shield is a mana regen spell, which is useless in PVP.

It's not pessimism when you can put two and two together.

Last edited by The_Griffin : Nov 16, 2006 at 02:50 PM.
Zio
I'm so cool, I got my own castle.


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Old Nov 17, 2006, 12:12 AM Local time: Nov 17, 2006, 12:12 AM #1259 (permalink) of 1829
Earth shield is going to get nerfed...

And I can call it that because sometimes people pull out theories and etc. You can test and do many things but in the long run it works.

That's like saying Mace rogues suck or non-undead rogues suck.

Or that going feral as a druid sucks or whatever.

I don't know, I just don't see many shammies in my guild ever complain save for the elemental spec is worthless in PVE that's all.
Originally Posted by Zio
Heh, heh, heh. Now, now. That's the expression I want to see! A face filled with pain and anguish, begging fearfully for help, a face quivering with anger! Go, on! Get angry! Suffer! Be sad! That would truly be the ultimate offering to me and my great god!
Nostalgia and Crossovers


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Old Nov 17, 2006, 01:35 AM Local time: Nov 16, 2006, 10:35 PM #1260 (permalink) of 1829
I dunno, but you can't deny that shammies aren't going to be as strong as they are in live, especially with the new stamina scaling. =\
Hortus Ortus Vinco


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Old Nov 17, 2006, 01:37 AM #1261 (permalink) of 1829
Originally Posted by Zio
I don't know, I just don't see many shammies in my guild ever complain save for the elemental spec is worthless in PVE that's all.
Same here, they're all even still pretty convinced they're playing the best class in the game.
Loyal Einherjar


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Old Nov 17, 2006, 03:12 PM #1262 (permalink) of 1829
Err is earth shield a joke? that seems pretty overpowered? With healing gear we're talking what, 500 per hit? times 10? Surely there's something that it only works once every 3 seconds or something?

Fucking blizzard. Shamans get a 6% hit for free. Rogues get 5% for free, why don't they give warriors a talent that gives 5% hit, sigh.


Soldier: Prepare yourself, rebel scum!!

Arngrim : (These slipshod soldiers think they can call me "rebel scum"?)
Zio
I'm so cool, I got my own castle.


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Old Nov 19, 2006, 01:46 AM Local time: Nov 19, 2006, 01:46 AM #1263 (permalink) of 1829
Xellos what do you mean for free, you mean the +hit skill? I thought warriors had something in like arms tree since you are 'arming' yourself. No pun intended.

And Earth shield is a joke, they are going to nerf it hopefully cause someone was posting on the forums about it and that with a shit load of +healing gear. Shammies were able to just sit there spam that ability, and take out like 65 elites.

And what stamina scailing?
Originally Posted by Zio
Heh, heh, heh. Now, now. That's the expression I want to see! A face filled with pain and anguish, begging fearfully for help, a face quivering with anger! Go, on! Get angry! Suffer! Be sad! That would truly be the ultimate offering to me and my great god!
Loyal Einherjar


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Mar 2006


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Old Nov 19, 2006, 10:28 AM #1264 (permalink) of 1829
There's no talent that gives a warrior +hit. Not sure if they ever plan to give us such a talent.

Yeah seems quite easy to nerf that talent by making it cost 2k mana or like works once every 5 seconds. The way it's now, it's unbalanced as hell.


Soldier: Prepare yourself, rebel scum!!

Arngrim : (These slipshod soldiers think they can call me "rebel scum"?)
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Old Nov 19, 2006, 05:01 PM Local time: Nov 19, 2006, 02:01 PM #1265 (permalink) of 1829
It DOES only work once every few seconds. The only difference between Earth Shield and Lightning Shield is the number of charges and the effect.

Also, it's more of a support spell than anything. It's targetable, so you can cast it on the tank. Surprisingly, all you really need in a 5-man is a competent tank, Earth Shield, and the occasional Chain Heal to be a good healer.

I never thought I'd say this, but Earth Shield is seriously making me reconsider my stance on speccing Restoration.
-(:)


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Old Nov 19, 2006, 05:02 PM #1266 (permalink) of 1829
http://www.worldofraids.com/forum/vi...t=1264&start=0

T5 Gear. Guess it's slated to fall in the 25 mans.

Let's have activities!


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