It's time for Rules Corner!
Three of you (Soggy, Argumentus, Gabe) have contracted filth fever from the bite of a dire rat. How can you get better?
When the party takes an extended rest (as it's seemingly just about to), all diseased characters make an Endurance check. For every disease there are two checks to meet: If you meet the low check, you don't get any worse. If you meet the high check: you get better! (and, obviously, if you meet neither check you get worse)
All three of you are trained in the Heal skill. The Heal skill has various functions, but when resting you can choose to spend the rest period (6 hours plus-or-minus) tending a sick character (you can choose to treat yourself). This replaces the Endurance check for the sick character with the Heal check of the character who's playing doctor!
Beefnut the Wizard has contracted Mummy Rot. Beefnut has a low Endurance check (only 3!). However, his friend Gene the Cleric has a Heal check of 8!
When Beefnut and Gene rest, a disease check is made for Beefnut: The die roll is 10.
If Beefnut leaves it to his own endurance to fight the disease, he only adds 3 to his roll of 10: 13. This is not nearly enough to fight off the Mummy Rot, and necrosis begins to eat away at his flesh.
If Gene forgoes resting to help Beefnut, we add Gene's 8 to the die: 18! While this doesn't cure Beefnut, it will stabilize him until better help can be found.
Now, the three of you have very high endurance so in this case doctorin' won't actually aid your chances. Keep these guidelines in mind in the event that a weaker character gets sick, however!
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