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Old Jul 22, 2008, 07:07 PM Local time: Jul 22, 2008, 05:07 PM #326 (permalink) of 1182
I think Argumentus and Gabriel might be in some trouble.
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Old Jul 22, 2008, 08:16 PM #327 (permalink) of 1182
And mighty thirsty for a can of Surge. Can they be quenched? Let's find out!
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Old Jul 23, 2008, 03:36 AM Local time: Jul 23, 2008, 01:36 AM #328 (permalink) of 1182


Things do not look gud for de homestawrunnah.
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Old Jul 23, 2008, 04:01 AM Local time: Jul 23, 2008, 02:01 AM #329 (permalink) of 1182
Another rules question: Our attack cards have indicators for damage on hit like say, 1[W] + Str Damage. Strength modifiers are pretty self-evident but what does the 1[W] refer to?
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Old Jul 23, 2008, 04:03 AM Local time: Jul 23, 2008, 02:03 AM #330 (permalink) of 1182
1[weapon] damage. So whatever the weapon damage is. Paladin's Judgment is 3[W] so it's triple my weapon damage. Which is, I believe, 1d10. So it works out to 3d10.
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Old Jul 23, 2008, 04:10 AM Local time: Jul 23, 2008, 12:10 AM #331 (permalink) of 1182
So for Brady 1[W] refers to what, a 1d4 since he's just punching things?
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Old Jul 23, 2008, 04:12 AM Local time: Jul 23, 2008, 02:12 AM #332 (permalink) of 1182
Ok, also strength modifiers aren't as self-evident as I thought. The Cleave card says "an enemy adjacent to you other than the target takes damage equal to your Str." Is that damage equal to my base strength or the strength modifier?

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Add Infraction for AniMechanic Report Post IP #331 (permalink) of 331
So for Brady 1[W] refers to what, a 1d4 since he's just punching things?
This seems to be the gist of it. I was hoping we'd have found a club or a mace by this point since Argumentus likes bashin things as much as punching them but no dice.
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Old Jul 23, 2008, 04:13 AM Local time: Jul 23, 2008, 02:13 AM #333 (permalink) of 1182
Strength Modifier. Which, since you are a FREAKISH 18, I believe is a 3?

Also, I'm not sure how Pang is doing your damage, Brady. Because I've seen you do way over 8.
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Old Jul 23, 2008, 04:21 AM Local time: Jul 23, 2008, 02:21 AM #334 (permalink) of 1182
Quote:
Strength Modifier. Which, since you are a FREAKISH 18, I believe is a 3?
4

There's also critical hits he's pulled off so. vv
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Old Jul 23, 2008, 04:23 AM Local time: Jul 23, 2008, 02:23 AM #335 (permalink) of 1182
4

There's also critical hits he's pulled off so. vv
Man, if I'd known Pang was willing to just assign the stat points however we wanted, I'd totally have changed those around a bit.

4? You're a monster.
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Old Jul 23, 2008, 04:35 AM Local time: Jul 23, 2008, 12:35 AM #336 (permalink) of 1182
Did I just get quoted, reported, or both?

Anyways, if you use cleave with two enemies adjacent to you, and assuming your attack rolls hit both, your damage will end up like this:
Primary target: 1d4 + 4 damage (unarmed attack + strength modifier)
Secondary target: 4 damage (strength modifier)

Also, I can totally see Argumentus swinging a flail around. It's a prettyshiny ball on the end of a chain; the perfect toy for a man-child.

Last edited by Animechanic : Jul 23, 2008 at 04:41 AM.
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Old Jul 23, 2008, 04:37 AM Local time: Jul 23, 2008, 02:37 AM #337 (permalink) of 1182
Dunno how that happened (I wasn't paying attention) but you weren't reported in any case.
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Old Jul 23, 2008, 04:39 AM Local time: Jul 23, 2008, 02:39 AM #338 (permalink) of 1182
Personally, I think Argumentus' perfect weapon is a giant tree limb he calls a club, which he swings around in wide arcs while a tiny puppy he keeps in his cloak pocket (no doubt a familiar, as he now thinks he's a druid) barks at enemies who come to close.
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Old Jul 23, 2008, 04:40 AM Local time: Jul 23, 2008, 02:40 AM #339 (permalink) of 1182
I think Hill Giants wield "Great Clubs" which are basically uprooted trees.
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Old Jul 23, 2008, 04:44 AM Local time: Jul 23, 2008, 02:44 AM #340 (permalink) of 1182
Works for me. I already hear the Friendly Giant (Look up. Look waaaaaaay up.) theme whenever he does anything.

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Old Jul 23, 2008, 04:46 AM #341 (permalink) of 1182
Well, I wouldn't normally min-max like that but without any kind of weapon I wanted to add what little bonuses to his damage that I could.

When Argy's done more than 8 that was probably Brute Strike, which is 3[W], or the table-tossing which is an improvised heavy thrown weapon and bypasses his unarmed strike expression entirely. Critical hits just do max damage in 4E, so that still wouldn't normally take him over 8. There is a passing attack in the rat battle with more damage than I can account for, but it's only 2 points.

Originally Posted by Bradylama
This seems to be the gist of it. I was hoping we'd have found a club or a mace by this point since Argumentus likes bashin things as much as punching them but no dice.
All these tables you've been wrecking have table legs attached to them, you know. Hell, just grab a skeleton bone. Improvised weapons are usually d8s
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Old Jul 23, 2008, 04:49 AM Local time: Jul 23, 2008, 12:49 AM #342 (permalink) of 1182
Sweet Jesus, I just looked at Brady's character sheet and he's got 18 Constitution too. I knew you were meaty, but damn.

If you live long enough to level, you should really get the Plate Mail armor proficiency. You are more than qualified, and it will make you that much better to stand behind. Might want to invest in (or loot) a heavy shield too.

Edit: How do you determine improvised weapon damage? The Player handbook just says anything from 1-5 lbs should be a 1d4 and doesn't go into any further detail, at least I haven't found it if it's in there somewhere.

Last edited by Animechanic : Jul 23, 2008 at 04:53 AM.
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Old Jul 23, 2008, 04:50 AM Local time: Jul 23, 2008, 02:50 AM #343 (permalink) of 1182
YOU NEED TO KILL THINGS WITH THE LEG OF A DECREPIT THRONE!

Think of it! You have the crown! Swing the leg of a throne. Somewhere along the line we'll find you a fur cape.
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Old Jul 23, 2008, 05:03 AM #344 (permalink) of 1182
Edit: How do you determine improvised weapon damage? The Player handbook just says anything from 1-5 lbs should be a 1d4 and doesn't go into any further detail, at least I haven't found it if it's in there somewhere.
Well, it (pg. 219) suggests 1d8 for a two-handed improv weapon, and I'm treating light shields as bucklers* (and therefore not occupying a hand) so I don't know why he wouldn't swing for the fences.

He does gain a +1 to hit from one-handed weapons, though, so it's kind of a tradeoff.

*this is admittedly just a house rule but I think it's a nice way to make light shields seem not-completely-inferior