|
|
|
|
|||||||
| Register | FAQ | GFWiki | Members List | Donate | Arcade | ChocoJournal | Mark Forums Read |
| Welcome to the Gamingforce Interactive Forums. |
|
GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
|
![]() |
|
|
LinkBack | Thread Tools |
|
I should have probably noticed this before, but Gabriel is actually already over his daily limit for Lay On Hands (he's only supposed to get two).
I'm not going to try to take back the third one but four is pushing it. :/ ![]() |
|
Gabriel just likes touching men, don't worry about it.
That's unfortunate for Argumentus though. Man. ![]() aaaaaAAAAAH!!! Ka-boom!! The Runaway Five!!! Yeah!! 3--2--1--GO! |
The Dude Has Got No Mercy ![]() |
|
If his attack misses because he moved out of flank to perform a healing spell he by all reason cannot I will be most cross.
![]() |
|
Well, since me and Deni are out of healing spells, and everyone except Bob and Gabriel is badly wounded, now would probably be a good time to check your character sheets and see what your healing skill ability is.
Edit: D'oh, thought you could use a heal check to let an adjacent party member use a healing surge, but it only lets them use second wind without spending an action point. Since we've all used second wind for this fight, that pretty much doesn't help us at all. Still, DC 15 Heal Checks are required to stabilize the dying, which may be important soon.
Last edited by Animechanic : Aug 21, 2008 at 06:43 PM.
|
|
Allez-oup
First Aid Make a Heal check to administer first aid. First Aid: Standard action. ✦ DC: Varies depending on the task you’re attempting. ✦ Use Second Wind: Make a DC 10 Heal check to allow an adjacent character to use his or her second wind (page 291) without the character having to spend an action. The character doesn’t gain the defense bonuses normally granted by second wind. ✦ Stabilize the Dying: Make a DC 15 Heal check to stabilize an adjacent dying character. If you succeed, the character can stop making death saving throws until he or she takes damage. The character’s current hit point total doesn’t change as a result of being stabilized. ✦ Grant a Saving Throw: Make a DC 15 Heal check. If you succeed, an adjacent ally can immediately make a saving throw, or the ally gets a +2 bonus to a saving throw at the end of his or her next turn. edit: looks like Chanic already summed it up, but here it is just for the benefit of the bookless ![]() |
![]() |
|
Leave it to Bob to kill us all.
|
|
That door seems to have hinges which open in on the room, so what if Argumentus wanted to bull rush the door to rip it off its hinges and open up a second avenue to flank the guard? Minor or major action?
![]() |
|
Ok, you can RIP THE DOOR OFF ITS HINGES, SPLINTERING IT INTO A THOUSAND JAGGED SHARDS IN A DISPLAY OF MIGHT THAT SHALL ECHO, YEA, UNTO A THOUSAND GENERATIONS AS ONLOOKERS TELL OF THE NIGHTMARISH SIGHT OF THE STRONGEST MORTAL CREATURE WHO EVER LIVED as a standard action.
![]() |