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[PS3] I have to buy a PS3 (Disgaea 3)
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Old Jul 20, 2007, 12:57 PM Local time: Jul 20, 2007, 08:57 AM 1 links from elsewhere to this Post. Click to view. #76 (permalink) of 137
I already went over this. Cost is relative to the project. It's not much more expensive to develop for the PS3 than it is for the PS2 at the level NIS and the other small companies develop at. Upfront SDK costs might be a consideration but those are one time purchases to be used over a long term. Sony might even be giving these smaller companies deals on the development hardware for all we know.

More than anything it sounds like people are upset over having to buy a new console. Well its going to happen eventually so now is a good as time as any.
He's not necessarily talking about developmental costs (since we know they have none since they're probably just going to recycle sprites/animations/everything), he's talking about the number of potential buyers that currently exist for the game. There's over ten times as many PS2 owners as PS3, so why would you ever produce exclusively for the PS3 if you can release it instead on the PS2 (which, unlike the GC and XBox is still a thriving system)?
oh shi-


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Old Jul 20, 2007, 01:11 PM Local time: Jul 20, 2007, 09:11 AM #77 (permalink) of 137
He's not necessarily talking about developmental costs (since we know they have none since they're probably just going to recycle sprites/animations/everything), he's talking about the number of potential buyers that currently exist for the game. There's over ten times as many PS2 owners as PS3, so why would you ever produce exclusively for the PS3 if you can release it instead on the PS2 (which, unlike the GC and XBox is still a thriving system)?
Already went over it. The PS3 offers more than just a graphical increase. The biggest advantage is a huge jump in memory which can greatly expand what is possible in a sprite based game. They may simply have gameplay elements in mind that will require more memory than the PS2 has to offer.
Chocobo


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Old Jul 20, 2007, 03:41 PM #78 (permalink) of 137
That's like saying Wii games should be on Gamecube.
Not quite... most Wii games could be on Gamecube but they would require a add on for the remote and what not... Sega has proven add ons fail over and over again... not to mention the sales of the Gamecube and and the controllers available for it limit the amount of games the console can properly play... anyone telling you that Gamecube Soul Calibur II was fun with that controller is full of shit :P

Anyhow I say this based on the fact that this game looks like it could run on a Sega Saturn...
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Old Jul 20, 2007, 04:20 PM Local time: Jul 20, 2007, 09:20 PM #79 (permalink) of 137
Already went over it. The PS3 offers more than just a graphical increase. The biggest advantage is a huge jump in memory which can greatly expand what is possible in a sprite based game. They may simply have gameplay elements in mind that will require more memory than the PS2 has to offer.
Disgaea 2 already had a ton of gameplay elements, and "gameplay elements" mostly consist of code which is minimal in size. If Disgaea 3 indeed uses that much RAM that a PS3 release is justified, then it better have 5x the animation frames or 3x the resolution - and based on the two shots we have, the latter is unlikely.
oh shi-


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Old Jul 20, 2007, 07:08 PM Local time: Jul 20, 2007, 03:08 PM #80 (permalink) of 137
Disgaea 2 already had a ton of gameplay elements, and "gameplay elements" mostly consist of code which is minimal in size. If Disgaea 3 indeed uses that much RAM that a PS3 release is justified, then it better have 5x the animation frames or 3x the resolution - and based on the two shots we have, the latter is unlikely.
Simply increasing the amount/variety of onscreen sprites will directly increase the required memory. A lot of these sRPGs clone the enemy sprites simply to reduce the amount of memory required and the amount of enemies present on maps are usually limited by memory rather than the desires of the developers.

Having the memory space to load multiple sprites for a single character is another possibility and an obvious gameplay element. Consider the possibility of a multi-class job that can change abilities on the fly. Each class for the single job will have a different sprite set. You'd have to load each of those sprite sets into memory for a single character.

Multi-trigger levels is again another possibility where you can afford the memory budget of loading cloned levels of slightly different variations. This allows for more real-time dynamic triggering of events within a map.

These are just examples as I could keep going on and on with the possibilities that open up simply having more memory to work with. I really don't know if NIS actually plans on making use of the PS3 hardware but I'm just trying to point out that even though the PS2 isn't graphically limiting Disgaea, there are many other elements that are being limited by the PS2 hardware.
Vampiyah Kirrer


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Old Jul 20, 2007, 07:19 PM #81 (permalink) of 137
If it reduces the time for enemies to calculate their movements and maybe in the process gives them smarter AI than it's worth it to me for it to be on the PS3.
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Old Jul 20, 2007, 11:42 PM Local time: Jul 21, 2007, 04:42 PM #82 (permalink) of 137
Smarter AI is definitely needed in Disgaea 3. I mean, enemies won't do shit unless you come within a certain radius of them. They basically stand there waiting for you to come.

They also need to take out the option of capturing monsters. Disgaea 2 is piss easy since you can just capture monsters on a certain map, pass Stronger Enemy bills, and transmigrate them into a human.

At least that's with Disgaea 2. The first game was much more time consuming and harder.
Lopunny could be no less amused than now.


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Old Aug 1, 2007, 11:18 PM #83 (permalink) of 137
I'm in the same set with that even this won't buy me a ps3.

Unless they learn themselves some cel-shading this isn't worth my time. This looks more of a psp or ps2 game. This was tolerable on those systems, not the bank destroying Ps3.
The Year 20XX


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Old Aug 29, 2007, 05:16 AM Local time: Aug 29, 2007, 03:16 AM #84 (permalink) of 137
9 New Scans via Moetron
Spoiler:
If you go to the website you can click on the scans to get a bigger picture and actually see what's going on in some of them :/...
Syklis Green


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Old Aug 29, 2007, 07:51 PM Local time: Aug 29, 2007, 11:51 PM #85 (permalink) of 137
Also, Dengekionline has a ton of new screenshots.
Watson degozaimasu :3


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Old Sep 21, 2007, 08:42 PM #86 (permalink) of 137
Disgaea 3 Website Up!

Oh yeah~~~~ I came so hard at this news.


Constellational, Bear Trap Utilizing, Legendary Hero, Galactic Bunny Wizard

Last edited by Summonmaster : Sep 21, 2007 at 08:45 PM.
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Old Oct 28, 2007, 07:43 AM Local time: Oct 29, 2007, 12:43 AM #87 (permalink) of 137


Supposedly this is the Disgaea 3 box art, which is now set for the 31st of Jan 08. For PS3.

Disgaea 3 cameos -

- Marona
- Laharl
- Flonne
- Etna
- Akutare
- Asagi

The image is a lot to take in. No clue whether these are story cameos or not.
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Old Oct 29, 2007, 06:19 AM Local time: Oct 29, 2007, 11:19 PM #88 (permalink) of 137
Voice Actors for Disgaea 3 -

Mao - Hirata Hiromi
Almaz - Shimono Hiro (See : Ash, Phantom Brave)
Raspberyl - Saitou Chiwa (See: Danette, Soul Nomad)
Princess Sapphire - Hasegawa Akiko
Professor Champloo - Kuwabara Keiichi
Asuka of the Paper Cranes - Kousaka Natsuki
Kyouko no Lilian - Arai Shizuka
Jiiya - Kubota [Arou / Gorou]
GB
Heh.


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Old Oct 29, 2007, 01:14 PM Local time: Oct 29, 2007, 09:14 AM #89 (permalink) of 137
Don't forget Putty.

Can't say I'm all that excited to see the Disgaea crew yet again, but Axel's a great character to see return. This time I hope he's fully playable and not strictly in some uber-netherworld bullshit place.

It also looks like the Berserker (the one on the left might also be a female Berserker) and Hell Kitty classes from Makai Kingdom are back, which is very cool.

Last edited by GB : Oct 29, 2007 at 01:23 PM.
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Old Oct 30, 2007, 04:40 AM Local time: Oct 30, 2007, 09:40 PM #90 (permalink) of 137
Bunch of screenshots here:

ÅÅ·âPlayStation ONLINE

Looks like Pleinair's just the Dark Assembly holder again. ;_;
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Old Oct 30, 2007, 03:40 PM Local time: Oct 30, 2007, 11:40 AM 1 #91 (permalink) of 137
Wow, looks pretty next-gen to me.
Chocobo


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Old Nov 8, 2007, 01:06 PM Local time: Nov 8, 2007, 12:06 PM #92 (permalink) of 137
Meh, I'll get this game anyways... however, I feel a little bit disappointed... the traditional and beautiful artwork of this game could be translated into well detailed/animated sprites, however, all we get is the traditional low-res stuff.

IMO you will be lying to yourself if you think that reasonable better sprites (and even backgrounds!) would hurt the game in any way.

Last edited by Tafer : Nov 8, 2007 at 03:01 PM.
^-^
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Old Nov 8, 2007, 01:11 PM Local time: Nov 8, 2007, 12:11 PM #93 (permalink) of 137
I'll probably buy the game.







But I wont buy the system.
Chocobo


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Old Nov 8, 2007, 08:49 PM Local time: Nov 8, 2007, 06:49 PM #94 (permalink) of 137
That'll really show 'em.
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Old Nov 9, 2007, 06:32 AM Local time: Nov 10, 2007, 12:32 AM #95 (permalink) of 137
Wow, looks pretty next-gen to me.
Nobody gives a shit.



Trailer here @ VOB rip (52 MB)