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LinkBack (2) | Thread Tools |
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Anyhow I say this based on the fact that this game looks like it could run on a Sega Saturn... |
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Having the memory space to load multiple sprites for a single character is another possibility and an obvious gameplay element. Consider the possibility of a multi-class job that can change abilities on the fly. Each class for the single job will have a different sprite set. You'd have to load each of those sprite sets into memory for a single character. Multi-trigger levels is again another possibility where you can afford the memory budget of loading cloned levels of slightly different variations. This allows for more real-time dynamic triggering of events within a map. These are just examples as I could keep going on and on with the possibilities that open up simply having more memory to work with. I really don't know if NIS actually plans on making use of the PS3 hardware but I'm just trying to point out that even though the PS2 isn't graphically limiting Disgaea, there are many other elements that are being limited by the PS2 hardware.
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If it reduces the time for enemies to calculate their movements and maybe in the process gives them smarter AI than it's worth it to me for it to be on the PS3.
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Smarter AI is definitely needed in Disgaea 3. I mean, enemies won't do shit unless you come within a certain radius of them. They basically stand there waiting for you to come.
They also need to take out the option of capturing monsters. Disgaea 2 is piss easy since you can just capture monsters on a certain map, pass Stronger Enemy bills, and transmigrate them into a human. At least that's with Disgaea 2. The first game was much more time consuming and harder. |
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I'm in the same set with that even this won't buy me a ps3.
Unless they learn themselves some cel-shading this isn't worth my time. This looks more of a psp or ps2 game. This was tolerable on those systems, not the bank destroying Ps3. ![]() |
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9 New Scans via Moetron
Spoiler:
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Also, Dengekionline has a ton of new screenshots.
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![]() Constellational, Bear Trap Utilizing, Legendary Hero, Galactic Bunny Wizard
Last edited by Summonmaster : Sep 21, 2007 at 08:45 PM.
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![]() Supposedly this is the Disgaea 3 box art, which is now set for the 31st of Jan 08. For PS3. Disgaea 3 cameos - - Marona - Laharl - Flonne - Etna - Akutare - Asagi The image is a lot to take in. No clue whether these are story cameos or not. |
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Voice Actors for Disgaea 3 -
Mao - Hirata Hiromi Almaz - Shimono Hiro (See : Ash, Phantom Brave) Raspberyl - Saitou Chiwa (See: Danette, Soul Nomad) Princess Sapphire - Hasegawa Akiko Professor Champloo - Kuwabara Keiichi Asuka of the Paper Cranes - Kousaka Natsuki Kyouko no Lilian - Arai Shizuka Jiiya - Kubota [Arou / Gorou] |
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Don't forget Putty.
Can't say I'm all that excited to see the Disgaea crew yet again, but Axel's a great character to see return. This time I hope he's fully playable and not strictly in some uber-netherworld bullshit place. It also looks like the Berserker (the one on the left might also be a female Berserker) and Hell Kitty classes from Makai Kingdom are back, which is very cool.
Last edited by GB : Oct 29, 2007 at 01:23 PM.
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Bunch of screenshots here:
ÅÅ·âPlayStation ONLINE Looks like Pleinair's just the Dark Assembly holder again. ;_; |
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Meh, I'll get this game anyways... however, I feel a little bit disappointed... the traditional and beautiful artwork of this game could be translated into well detailed/animated sprites, however, all we get is the traditional low-res stuff.
IMO you will be lying to yourself if you think that reasonable better sprites (and even backgrounds!) would hurt the game in any way.
Last edited by Tafer : Nov 8, 2007 at 03:01 PM.
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