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[360] Mass Effect
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Contents Under Pressure


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Old Nov 27, 2007, 11:23 PM Local time: Nov 28, 2007, 09:23 AM 1 #51 (permalink) of 79
How to Tell a Hard Landing, with Mass Effect (Magical Wasteland)

this articles shots down all the problems i had with game.

Graphics problems aside, planets were empty, with same enemy types, they should have different flora and fauna as promised.
Conversation system is nowhere near what was shown in trailers.

Tough decisions are few.
Game is short for RPG, did evrything in 16hrs.
Main story line only has 5 planets, wtf?

Not much creativity in planets either.
One is grass, one is lava, one is snow, its so old settings for game , since sonic games.
I mean look at ratchet on PS3.

Still i like it alot 8.5/10 , though not upto my expectations.
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Old Nov 28, 2007, 02:20 AM Local time: Nov 28, 2007, 12:20 AM #52 (permalink) of 79
With KOTOR I believe some of the problems you mention stemmed from having a silent protagonist. It didn't bother me, particularly, but not hearing a voice or the inflection with it can really hurt a character for the audience.

I only played an hour or two of Mass Effect at a friend's house, but I was struck by how much better I felt playing a strong lead.

The dialogue is still divided, yes, but I think it is closer to what you might expect someone in real life to say. And I think that is in part because they're using an original universe, instead of falling back on "light" and "dark." You can act as the mediator, or the "renegade," or the neutral guy who just wants to get to the point, but all of them clearly have motivations that go beyond the black and white of past games.

I'm going to assume when you say more of the same, you mean dialogue trees. It's disingenuous to say so, though. The exposition sticks to dialogue trees because that's how they can best design a game with predictable results. What you're ultimately asking for is a virtual world, which, until technology catches up with us, is kind of silly to expect from any developer. Much less Bioware. Making them the standard for failure in story interaction is kind of shortsighted.
When you mix and match neutral statements with your alignment, I find that the statements are much more palatable. No, I'm not a fan of dialogue trees, but I would like to be clear that that's not my issue. Nor was the fact that dialogue was not spoken in previous Bioware efforts. To be honest, not much has changed if you choose to respond with entirely Paragon or entirely Renegade choices.

I do not like a majority of Bioware's main character dialogue, though I do admit that there is a level of improvement seen in Mass Effect.

I'm not asking for realism, so much as... here, let me use this as an example. Wrex's responses as a Renegade style character are great. Endearing, even. One of the most enjoyable characters in the game. Going into a straight Renegade path with the protagonist makes you sound like a gigantic asshole in contrast. This, of course, is solved by meshing neutral responses with Renegade responses to achieve the desired effect. However, there are still times where you run into painfully vanilla dialogue based on "Good" or "Evil."

This doesn't ruin the game, but story is a big part of the experience in Mass Effect and a lot of it is more of the same from Bioware. Which I'm just not fond of. A personal issue to be certain. If we're going to have polarized responses, I just wish they weren't so painful to deliver. I'm saying I find a bulk of the dialogue to be horrible.
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Old Nov 28, 2007, 03:14 AM 1 #53 (permalink) of 79
I won't nitpick anything here but nobody did "everything" in 16 hours. Maybe by "everything", you mean "skipped the majority of side-quests" because otherwise, unless you chose to SKIP EVERY DIALOG WITH X, there is no way in hell you did that, since some of the conversations alone take up 10~15 minutes of your time.

It IS short though, as I did everything (55 sidequests I believe is the max, which i had when i counted my journal) and I beat the game in 37 or so hours; which is pretty short when you consider I did *everything*. The game was still fantastic, though. The ending events especially. I haven't actually LIKED the ending to a game in a long time, but I actually was quite fond of Mass Effect's.
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Old Nov 28, 2007, 03:16 AM Local time: Nov 28, 2007, 02:16 AM 2 #54 (permalink) of 79
Game is short for RPG, did evrything in 16hrs.
No you didn't. Granted, you make up dumb shit all the time, so this isn't uncommon for you.

But I'll give you that it's painfully short. When you can accomplish a majority of it when you're TAKING YOUR TIME and walking around and getting almost everything done in 28 hours, there's a painful shortage of stuff for this kind of game.

My complaints about this title are numerous, but I feel like venting them would make me seem like I do not enjoy it, when in fact I do. It's just that there's so many problems with it even after all this time in the cooker, that you wonder if Bioware would EVER shape up and stop making the same mistakes every FUCKING TIME they make a game.
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Old Nov 28, 2007, 04:06 AM #55 (permalink) of 79
I enjoy playing the game, but the story seems a bit weak. They need to go a little more in depth. Also, as well as the fact that its a short game. It was very enjoyable to play. I want more...Bioware has made a habit of doing this for me, thanks assholes.
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Old Nov 28, 2007, 05:02 AM Local time: Nov 28, 2007, 03:02 PM #56 (permalink) of 79
There is already 12 hr walkthorugh online, find it if you can for your own good.

I did the mainstory in 13hrs+3hrs for side missions.
In citadel you can use transit system to quick jump to areas, it kills the time alot.
I played as soldier, he is so badass that only few hits are needed for kills.
Saren was piece of cake too.
I used 4 medigels in whole game, maybe i am too good at thsi game.
Use wrex and liara, beef them up and it wont be trouble to complete it in 16 hrs.
Vodka


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Old Nov 28, 2007, 07:03 AM #57 (permalink) of 79
There is already 12 hr walkthorugh online, find it if you can for your own good.

I did the mainstory in 13hrs+3hrs for side missions.
In citadel you can use transit system to quick jump to areas, it kills the time alot.
I played as soldier, he is so badass that only few hits are needed for kills.
Saren was piece of cake too.
I used 4 medigels in whole game, maybe i am too good at thsi game.
Use wrex and liara, beef them up and it wont be trouble to complete it in 16 hrs.
There is no way you completed all of the side missions in 3 hours. That's just impossible.
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Old Nov 28, 2007, 07:58 AM Local time: Nov 28, 2007, 05:58 PM #58 (permalink) of 79
Wait till speed demos will hit online.
Not Too Slutty


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Old Nov 28, 2007, 08:12 AM 1 #59 (permalink) of 79
I'm sure there will be tons of speed runs doing all the pointless sidequests and full planet exploration. [/sarcasm]

Just do everyone a favor and stop being a lying cunt.
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Old Nov 28, 2007, 11:49 AM Local time: Nov 28, 2007, 09:49 AM 1 #60 (permalink) of 79
Who cares about getting it done in less then 20 hours or whatever.
I'm going to leisurely finish at my own pace. Kinda takes the fun out of a new game to finish it so fast. Now if it was a much older game that was well-known, then I could see the appeal, but the game JUST came out. Sheesh.
huh?


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Old Nov 28, 2007, 01:02 PM Local time: Nov 28, 2007, 12:02 PM #61 (permalink) of 79
Can someone please remove sexninja from the thread for being painfully stupid and purposefully disseminating false information. You can't finish all of the side quests in 3 hours, you spend more than three hours just waiting for the textures to pop in {:rimshot:}.

Yes, there are some problems with the game, such as the texture pops, and the buggy music that will randomly stop sometimes when you pause the game, and the cookie-cutter non-main quest locations {there is one layout for the underground base, one for the above ground base, one for the mineshaft, and one for the derelict ship, the only differences within each is the layout of the crates that are inside}. Yes, there are only seven story locations

Spoiler:
Eden Prime
The Citadel
The planet you get Liara on
Noveria
Feros
Vermire
Ilos

But the gameplay is very fun. The voice acting, on average, is pretty good. I like the dialog trees, and I like the fact that you can handle any situation however you see fit. Go to rescue a diplomat held hostage? Talk the hostage taker down or kill everyone. You don't really seem to get a bonus for being 100% Paragon or 100% Renegade, so just handle each situation however you feel at the time, if you are so inclined {the only tangible things you get for going one way or the other is that once you reach 75% either way, you unlock ONE additional quest and an achievement}.

I love the visual style, when it is actually textured. I really like the overall universe that they have constructed. The music is amazingly good. I like all of the options I am given for weapon and armor modifications; I can optimize my equipment based on my style of play and character class. I liked the story and the various story locations.

read only if you completed the game:
Though I do wish that we could have done an all out assault on Saren inside of Sovereign, that would have been fun to explore.

I don't expect to use words to make someone who didn't like the game magically start liking it; my point is that for me, they did enough right that I really enjoyed the experience. I think my first playthrough was something like 32 or 35 hours, and I unlocked the Completionist achievement, so I did complete at least 75% of the game; to me that is a perfectly acceptable game length, not much shorter than Kotor I don't think. I just feel like the nitpicky flaws are just that: nitpicky; not game breaking. The closest to game breaking is the texture popping, which I wish that they would have required the hard drive, so they could have used some better caching to help remedy that problem.
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Old Nov 28, 2007, 06:23 PM Local time: Nov 28, 2007, 04:23 PM #62 (permalink) of 79
Django! pointed out a positive quality about the side quests I feel worth noting. It was interesting how occasionally they chose to let the player attempt to piece things together. We both agreed, after he pointed it out, that the Rogue VI quest was surprisingly eerie at the end. The scene itself was haunting and left a lot to the imagination.

Bioware can do great characters and great quests, so it isn't like there isn't anything to enjoy in their games. sexninja seems to have a misconception about what exactly it is anyone can enjoy from a roleplaying game. I assure you, length might come into the equation, but it isn't a sole factor.
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Old Nov 29, 2007, 05:45 AM #63 (permalink) of 79
Wonder what the DLC they will include if at all, since they do have that option within the extras.

Just wondering what direction it will take since EA got their hands on Bioware.


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Old Nov 29, 2007, 11:45 AM Local time: Nov 29, 2007, 09:45 AM #64 (permalink) of 79
Wonder what the DLC they will include if at all, since they do have that option within the extras.

Just wondering what direction it will take since EA got their hands on Bioware.
Given that they planned this as a Trilogy from the start, EA's classic executive meddling will probably only be seen in the finalé.

Then again, hopefully EA will treat BioWare like they did for Maxis and leave it alone to do its own thing. HOPEFULLY.
huh?


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Old Nov 29, 2007, 12:12 PM Local time: Nov 29, 2007, 11:12 AM 1 #65 (permalink) of 79
Half of Bioware has been pulled off of their current projects and put on the DS version of the next Madden game.
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Old Nov 30, 2007, 12:05 AM #66 (permalink) of 79
Given that they planned this as a Trilogy from the start, EA's classic executive meddling will probably only be seen in the finalé.

Then again, hopefully EA will treat BioWare like they did for Maxis and leave it alone to do its own thing. HOPEFULLY.
Yea. But then again even without EA, I still see people complain about things within the game. Everyone can't be pleased unfortunately.


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Old Nov 30, 2007, 12:58 AM Local time: Nov 29, 2007, 11:58 PM #67 (permalink) of 79
I think the partnership with EA would likely help Bioware out a bit, giving them some extra funding and maybe a little extra manpower to iron out the wrinkles that have plagued their otherwise great previous efforts.

EA isn't as bad a company as a lot of people make them out to be. Sure, they shovel out some garbage games (but who doesn't?) They also have quite a few AAA titles though. Someone mentioned Maxis. The Sims is still a great game, even despite all the expansions (don't the expansions just make The Sims better anyway?). I can't imagine EA would have BioWare rush their titles or make them any worse, at least.
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Old Nov 30, 2007, 08:27 AM Local time: Nov 30, 2007, 07:27 AM #68 (permalink) of 79
Price fixing DLC content isn't just an EA issue either. Hell, look at Namco.

Dream DLC includes a new sidequest planet layout! NOW WITH LESS STUPID MOUNTAINS. Also, I would love to download a new pirate base layout. One that isn't identical to all the rest. Ah, that'd be nice.

Get on it boys, you can even charge for both seperately. I'll still buy it. Git, git.
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Old Dec 3, 2007, 12:25 PM