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[Multiplatform] Devil May Cry 4
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TENGEN TOPPA GURREN-LAGANN!! WHO THE HELL DO YOU THINK WE ARE?!


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Old Dec 27, 2007, 05:48 AM Local time: Dec 27, 2007, 12:48 PM #301 (permalink) of 321
That's great and all. But sometimes the HDD installation doesn't increase anything (VF5 is just as fast on the 360 as installed on the PS3). Othertimes it makes a huge difference. Therefore I'd like to see a video comparison of the load times or at least a testimony as to whether it makes a difference. But seeing how it's only out in Japan right now and that only like 2 people own a 360 over there it seems, I probably won't find out till the game comes out here.
HDD Install = NO loading times

That's right, it doesn't just cut down on loading, it removes it completely.



It's been confirmed by Kobayashi and Shane from 1up who played the game on the PS3 with the HDD install.


So yeah, it does make a difference.

Last edited by Dave1988 : Dec 27, 2007 at 05:52 AM.
Contents Under Pressure


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Old Dec 31, 2007, 09:29 AM Local time: Dec 31, 2007, 07:29 PM #302 (permalink) of 321
That's great and all. But sometimes the HDD installation doesn't increase anything (VF5 is just as fast on the 360 as installed on the PS3). Othertimes it makes a huge difference

read this gain dude, he said 2 things that you should notice before replying
let me help

But "sometimes"
Othertimes it makes a "huge difference"


and yeah "sometimes" it really dont make difference play folklore and VF5 on PS3 for homework.
Chocobo


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Old Dec 31, 2007, 03:54 PM Local time: Dec 31, 2007, 02:54 PM #303 (permalink) of 321
That's great and all. But sometimes the HDD installation doesn't increase anything (VF5 is just as fast on the 360 as installed on the PS3). Othertimes it makes a huge difference

read this gain dude, he said 2 things that you should notice before replying
let me help

But "sometimes"
Othertimes it makes a "huge difference"


and yeah "sometimes" it really dont make difference play folklore and VF5 on PS3 for homework.
If a HDD installation doesn't offer any advantages, I think it is pretty safe to assume a poor implementation or the game just don't need it... in any case, let's wait and see.

Working on it...
Ret's Barrel.


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Old Dec 31, 2007, 04:37 PM Local time: Dec 31, 2007, 02:37 PM #304 (permalink) of 321
We're gonna trust the development team on everything but the differences between the two console releases? Come on, I'm pretty sure the PS3 version is going to be the definitive version of the game. It was probably meant to in the first place. Shit, I'm considering getting one at the moment because of it.
Chocobo


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Old Dec 31, 2007, 04:58 PM Local time: Dec 31, 2007, 03:58 PM #305 (permalink) of 321
We're gonna trust the development team on everything but the differences between the two console releases? Come on, I'm pretty sure the PS3 version is going to be the definitive version of the game. It was probably meant to in the first place. Shit, I'm considering getting one at the moment because of it.
I have to agree with everything. However, when we are dealing with ports It's had to know how much weight the development team has on the final product. (Think in something like Unreal Tournament III vs Orange Box)

Working on it...
Ret's Barrel.


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Old Dec 31, 2007, 05:10 PM Local time: Dec 31, 2007, 03:10 PM #306 (permalink) of 321
This kind of stuff is all just one big PR event anyway, it sells games and magazines and gives sites large amounts of traffic. Developer's words in an interview are always going to be marked by the final quality of the game and that's why you're absolutely right Tafer.

And it's fucking annoying. *grumpy frown*
TENGEN TOPPA GURREN-LAGANN!! WHO THE HELL DO YOU THINK WE ARE?!


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Old Jan 4, 2008, 11:54 AM Local time: Jan 4, 2008, 06:54 PM #307 (permalink) of 321
Ret's Barrel.


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Old Jan 4, 2008, 01:30 PM Local time: Jan 4, 2008, 11:30 AM #308 (permalink) of 321
The poster's links aren't working and his review leaves much to be desired. Just because he's first out the door doesn't always mean it's going to be worth much. Guess I'll wait for redirects or working media links.
TENGEN TOPPA GURREN-LAGANN!! WHO THE HELL DO YOU THINK WE ARE?!


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Old Jan 4, 2008, 04:13 PM Local time: Jan 4, 2008, 11:13 PM #309 (permalink) of 321
The poster's links aren't working and his review leaves much to be desired. Just because he's first out the door doesn't always mean it's going to be worth much. Guess I'll wait for redirects or working media links.
That's not MY review, it's from a German magazine called GamePro. And the links work fine, check again.
Ret's Barrel.


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Old Jan 4, 2008, 04:20 PM Local time: Jan 4, 2008, 02:20 PM #310 (permalink) of 321
Dave, when I did say "The Poster", it certainly wasn't meant to be referring to you as if you weren't in the room for lack of a better term. In plain english, I meant "The Poster" at the GAF thread you linked to, which I will point out goes to page 3 rather than the actual beginning of the thread. However... I'm assuming YOU'RE the thread creator there and in that case... mah bad, dawg.

Anyway, the scans aren't loading for me, if they're working for other people it's just my loss. Don't mean to cut any of your steam on this.
oh shi-


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Old Jan 4, 2008, 04:23 PM Local time: Jan 4, 2008, 01:23 PM #311 (permalink) of 321
Thank god, developers are starting to make good use of the PS3 standard HDD. With some luck, we'll never see a Suikoden V or Tales of Abyss on the PS3.

But at 5 gigs a game it looks like I'm going to be upgrading the 60Gb drive sooner than later.
TENGEN TOPPA GURREN-LAGANN!! WHO THE HELL DO YOU THINK WE ARE?!


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Old Jan 4, 2008, 05:17 PM Local time: Jan 5, 2008, 12:17 AM 1 #312 (permalink) of 321
Anyway, the scans aren't loading for me, if they're working for other people it's just my loss.
Packed all the scans in a .rar:

FileFactory.com - free file hosting
24-bit/48kHz


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Old Jan 4, 2008, 05:25 PM #313 (permalink) of 321
According to the review, one of the negative aspects of the game is that it is "too bright"...are they kidding?

You shouldn't be allowed to review anything unless you are literate with technology...is it Capcom's fault that the moron probably had his set torched at factory settings?
神龍拳!


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Old Feb 15, 2008, 07:24 PM Local time: Feb 15, 2008, 05:24 PM #314 (permalink) of 321
*in reference to my impressions post on the back-up forums, too lazy to give another mini review*

After playing the game some more, I gotta say Swordmaster style is awesome this time around. The Over Drive skill is the greatest fix they did for Drive, there's much more incentive, as well as ease, to use it now. Heh, and plus it's a style booster. Pandora's box is pretty sweet too, sort of an all in one.

BTW, anyone manage to get past level 20 in bloody Palace? Heh, I can't seem to beat Berial. Though, I place the blame on Blitz on level 18, that bastard either chews up my HP bar or my remaining time.
Ret's Barrel.


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Old Feb 15, 2008, 07:33 PM Local time: Feb 15, 2008, 05:33 PM #315 (permalink) of 321
I've gotten to Level 37 on Bloody Palace. But I'm selling my copy to a friend, so that's kind of an empty venture to me. Best thing I can recommend for Nero since he doesn't have Dante's firearms is Charged Shot 3 on the Blitzes and a Full DT Gauge. When you knock the electricity off, use Buster 3 times and then just shoot the crap out of the Blitz.
Kore mite!!


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Old Feb 18, 2008, 05:12 AM Local time: Feb 18, 2008, 06:12 PM #316 (permalink) of 321
Well, so far I've been pretty satisfied with DMC4. I know a lot of the stuff that you could do in DMC3 is no longer available here (Quicksilver, running along walls, etc) but it still feels right once you play. And the hdd installation was no big deal really.

The story is okay as far as DMC stories go, but the characters are pretty cool and I really enjoyed playing this game. If only they cleared up some of the mysteries surrounding Nero and that Devil Bringer...

Seeing Trish and Lady in the game was an added bonus but it would've been cool if they were playable as well or more involved in battles. I guess we'll see what Capcom comes up with in DMC5.....

"This job would be great if it wasn't for the f@#$ing customers!!"
- Randall to Dante (Clerks)
Not Too Slutty


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Old Feb 18, 2008, 06:55 PM #317 (permalink) of 321
There are a few tricks you can use on the Blitzes with Dante. Pandora with a little bit in the disaster gauge can immediately disable the electrical shielding with it's final attack and apparently if you can time Royal Guard well you can smack them and then counter the electrical discharge (I've yet to try this way but I saw a youtube video of it earlier).

Zipping through DMD rather easily too. This game is definitely no where near as difficult (or cheap) as DMC3 was, and it's still a bit easier than the original I feel like too. (DMC1 had some rape bosses on DMD like nightmare 3 but otherwise it was decent)

I still really like the game, but I have to admit I was surprised when I started up DMD and zipped right up to mission 15 with minimal effort. I could say it's cause I'm used to the games now (dmc1 and 3 make good practice I guess) but I still honestly believe the game is just generally easier too.
Romhacking.net PSN: Kyuuen XBL: Kyuuen
神龍拳!


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Old Feb 24, 2008, 11:03 PM Local time: Feb 24, 2008, 09:03 PM #318 (permalink) of 321
The Royal Guard with DT Real Imact method actually works really well against Blitzs. The only thing is that I suggest getting a fully charged disaster gauge for Pandora and unleash Argument on him when he goes red.

Still working through DMD mode, and the only real frustrating part I found was the stupid chess board in mission 6. Bleh, I hated how Dagon was one of fights if you landed on either the red or purple. It was also annoying how if you overshot the amount of steps to the exit they force you to step back by the amount you overshot. And man, Frosts are so much more annoying in DMD (launching projectiles every chance they get).
Not Too Slutty


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Old Feb 25, 2008, 01:52 AM #319 (permalink) of 321
I found that it's pretty much a 100% success for whatever number you want to land on if you just wait until it's on the top and simply swipe at it with the standard devil bringer so the dice doesn't actually move away from where it's rolling. I never landed on a tile that I didn't plan out beforehand that way, so mission 6 and 19 really weren't that bad.

I'm trying to work my way through Hell or Hell now (well, after my LO break at least) and 19 is probably the only mission that sort of scares me. The first Agnus fight wasn't very pleasant either but I managed through it anyway.

Edit: In case you didn't notice the numbers on the dice follow a coordinated/set pattern so say, 4 will always be right after 1, etc.
Romhacking.net PSN: Kyuuen XBL: Kyuuen