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Has anyone played Fight Night Round 3? I dismissed it early on because I read that one reviewer complained about additional slowdown. Yet the latest EGM said the port was "perfect", along with some minor visual improvements. What's the official word?
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I tried one out at the local future shop. When compared to Xbox 360, there really isn't much of a difference. In fact, I prefer the Xbox overall. I found that they changed the controllers for the PS, and made it so the R2 and L2 buttons didn't have the barrier around the bottom, so every time you pressed it, your finger would slide off. It was sort of awkward.
(Sorry if I repeated something. I don't feel like reading all 250 pages of this forum.) ![]() |
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You must have been pressing awfully darn hard for that to happen. I've had my system for over a week and have yet to have that happen even in the intense heat of battle in Resistance's 20 on 20
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Remember that very scary looking guy who was selling a PS3 on ebay and he was naked, standing behind a PS3 box and was threatening to move the box if no one bid on the console? Well, here is an auction that's not as scary:
http://cgi.ebay.com/ws/eBayISAPI.dll...ayphotohosting xman25 |
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Sorry, I don't pay full price for used merchandise.
UPDATE: Bunch of new Ninja Gaiden Sigma Screens http://media.ps3.ign.com/media/856/856529/imgs_1.html Also a release date for Virtua Fighter 5 -> 02/18/07 |
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Sigma's a port of Ninja Gaiden Black. With all new super fun happy slide fancy graphics. I think there was a mention somewhere that it'd have an even easier difficulty setting to choose from, too. That's about it!
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- Dual Wielding of weapons - New bosses - IIRC, new weapons - New difficulty level (I think this is called Ninja Dog, and Ryu gets a wristband or something if you play the game in that mode, so all can now you're a pussy. Unfunny Itagaki bull if you ask me) ![]() The text is part of the image and the two squires aren't exactly even. |
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Oh! I'm totally out of the loop.
Man, the original wasn't that hard. I hope the new super ultra easy mode ends half way through the game for the sake of hilarity. |
"Damn this game is pretty easy. Oh, a new enemy!" *runs over* "Wait, what the fuck, nOOOOOOOOOOOOOOOOOH SHIT!" I'd rather play in easy that be visited by rape and broken camera monsters. I play games to have fun. If I want a challenge, make it optional. Oh, another addition is that the game runs at 1080p. ![]() The text is part of the image and the two squires aren't exactly even. |
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It's kind of like when they had an easier difficulty in DMC3: SE. It's a shame that (while I know that DMC & NG don't count) so many games are becoming easier now a days, remember the days of Super Ghosts & Goblins, Contra, Gradius, R-Type... thoes were the days where being a gamer took something. Now you just push a couple random buttons and it's "look ma' I beat the game". *argh* That's why I'm a Fighting, Music & RPG gamer mostly since they have the majority of the remaining "hard" games.
However back on topic I never quite beat NG myself either and after this was annoinced last TGS I just put down the controller and said, "screw it I'll wait". And it's interesting how all three of thoes genres have decent representation on PlsyStation systems which has a large Japanese backing who are known for making mostly difficult games. This connection is something that many people don't seem to be able to make when they see that I have all 3 systems and don't know why I like the PlayStation the best. |
There's of course exceptions to that, but my point stands. But yeah those three genres are usually the most difficult because RPGs just take a really long time to complete and usually really deep; fighters are about timing and memorizing button combinations, while focusing on an opponent; and music/rhythm games are just a wad of commands being thrown at you sometimes incredibly quickly. Oddly enough, Japs seem to devour that shit. Either way, I think that's why Ninja Gaiden was so special. Typical action adventure games are pretty simple with basic combos, but NG took a page right out of fighters and even out of RPGs in some cases. More games should strive for that. |