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GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
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The BC compatibility team would still be working even if they left the EE chip in because it wasn't 100% either. Sure getting the non EE version will take a bit longer to perfect, but I don't think that it will take long to regain that 5% increase that they had with the EE chip.
Running with what Mo0 pointed out; "Another such area, across all systems measured, is backward compatibility. For example, at 71 percent, PS3 owners and likely purchasers, rate backward compatibility as the most important PS3 function, yet only 37 percent are aware it even exists as a PS3 feature. The same types of trends can also be seen in different areas (varying by system) such as ability to link to portable systems and Internet connection via gaming device." - David M. Riley of NPD Therefore considering that they can get away with saving $30 a system minus development time for the software should still save them a considerable amount of cash in the long run. Even if the non-EE chip of the version had a non-compatible rate of 10% (which it doesn't) If 10% of the 37% of people who know about and use the BC feature, that means that only 3.7% of people who use the feature will have problems. That's a small sacrifice for the $$ they'll save. Really though I could care less. I don't own stocks in Sony and my system doesn't have any BC issues so far. But I thought it's be fun to throw that in. |
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Oh, people are as dumb as bricks, I'll give you that. I'm not trying to say they aren't, or even that most would know about this issue. I'm just bringing up the fact that the EE removal might not even be the great super fix for reducing unit manufacturing costs even if it alienates only one in thirty customers. Or even fifty, that'll cut down how much is saved by half, or just under a third.
It just seems kinda strange to remove that feature when I wonder if there could possibly be other cost saving methods in production that could be taken that might present an even smaller difference to your average customer.
As for "key feature", I only mention that as it starts out being somewhat important for folks who don't want to have every system hooked up to their TV at once, but it gets progressively less important as a console's library grows.
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Well I think that only time could answer thoes questions then.
ADDITIONAL POST Rumour has it that the V1.92 update also improved LAIR's controls (or the motion sensor in general). What do you guys think, fact or fiction? -> VIDEO: Gametrailers.com - User Movies Contests, User Movie Contests |
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Not that anybody cares or anything, but I fixed the whole dark wavy lines problem I was having with my TV. Turns out that the auxilary inputs located in the front of the TV were just a little screwed up and gave out that interference. I plugged it into the back and there were no wavy lines. Boo yah. And you guys were right - S-Video does look sharper. Thanks guys.
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Yay for double posting, and yay for previously exclusive titles going multiplatform!
As listed on the Namco Bandai site, the PS3 is getting Eternal Sonata as well as Beautiful Katamari. Beautiful Katamari is just screaming for some motion controls. With the option to use the analogue sticks, of course. Here's looking at you, Lair. EDIT:
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Last edited by eprox1 : Sep 11, 2007 at 09:57 AM.
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Cyborg seadog, tell me what you dream of
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Well, yeah. I guess I meant that I wouldn't mind trying it out, since it seems like motion controls might actually work decently enough in this game :/. In theory, anyways...
You always need options though, and I'm pretty sure that 97% of players will not want to use motion controls, so the option for analogue sticks are definitely a must. ![]() |
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I think that the motion controls would be a lot more natural to use then the current dual analog setup. Despite the fact that I beat 1 & 2 the controls to this day never quite sat right with me.
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?? Motion controls are motion controls. Don't matter if they're in a SIXAXIS, Wiimote, or a NASA robot control. They all have the same properties and downfalls. Hence the real problem, people want motion controls in every game ever made not knowing how the game will have to change if they do do that. Also they arn't aware of how a motion control works and you end up with reviews like LAIR with reviewers complaining because they can't figure the controls out. With LAIR I find most people who've played a Wii can play LAIR just fine because they know what the detectable gestures are. But when you give it to someone less experianced they tend to do overdramatic gestures which confuses the fuck out of the game. (Accounting for most of LAIR's reviews) Therefore for people to get used to the motion sensor more games need to use it, whether it be a primary or decondary control scheme doesn't matter. (but the latter is better in order not to tank your game for the time being)
That was a bit of a rant I know, but it still pertains to the topic of motion controls in Katamari and games in general. |
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HA! RATCHET & CLANK DEMO ON OCT. 4TH!
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To say they are the same is to be wrong. There are things the Wiimote can do that the SIXAXIS can not. Wether one prefers simple tilting or not is up to that person's opinion, but they are NOT the same. Also, if you're implying that the people who all reviewed LAIR poorly haven't played a fucking Wii yet, then you're god damn retarded. The hate for lair is nearly universal. To assume ALL THESE PEOPLE haven't played a Wii before is fucking ludicrous. They're professionals. They play games for a living. If you're telling me that these people haven't played the Wii and therefore "don't understand motion controls", then you've sunk to a new low of making shit up. We understand at this point that you're on Sony's payroll. You have to find a way to silence these people who don't accept the moneyhats that PLAY magazine does. It's probably a decent job. I can imagine you get paid fairly well for it. And if you don't, you should. But that doesn't change the fact that you're a fucking retard. Get the FUCK off my internet, you shit headed, thick skulled, troll. Your posts are the scourge of this gaming forum. ![]() |
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PS3
"A major feature of the controller is the ability to sense both rotational orientation and translational acceleration along all three dimensional axes, providing a full six degrees of freedom." -Wikipedia Wii "The Wii Remote is a controller that uses a combination of accelerometers and infrared detection (from an array of LEDs inside the Sensor Bar) to sense its position in 3D space." -Wikipedia And that infrared part has nothing to do with motion control. It's for pointing triangulation like a light gun. Therefore other then how they do what they do, both do the same thing when it comes to motion. |
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Umm...thanks for proving my point? Yes, they are different implementations of an idea, capable of different things, and while they rely on some similar broad technological concepts, they are not the same in ability or design.
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What is it that you think the Wiimote does when detecting motion that the SIXAXIS doesn't? The infrared has nothing to do with the Wii's motion detection for 25% of Wii games you hold to the side with the infrared towards your palm but still use the motion controls to steer a vehicle or plane. So what's the difference? You tell me because right now your case is not evident? Because I never said that they both accomplished the same ends by the same means.
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So by your logic, the SIXAXIS controller is essentially the same as a conventional gamepad because most PS3 games don't use the motion sensing capabilities of the new design. Just because game companies don't program for a feature doesn't mean it doesn't exist. ![]() ![]() |
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![]() Aside from that, this thread is terrible! Like chilli tuna that's been in the cupboard for three years. And massive! I don't think the Guilty Gear threads even got this big. Seriously guys, I don't know if you've noticed, but the gaming section is all together now! Please don't be afraid to make some threads about PS3 games instead of lumping EVERYTHING in this single bloody thread. ;_; Three and a half thousand posts? Holy shit. We have like what, two and a half PS3 threads in total. This has basically mutated into a mini-Sony Scape wank-a-thon. I'll make a new PS3 thread, don't worry, it'll at least be as good as Lair. Promise (is a good song in Silent Hill 2). |