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[PS3] PlayStation 3 Discussion Thread
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Why do you not draw your sword?


Member 1205

Level 33.36

Mar 2006


Old Sep 5, 2007, 01:58 PM #3576 (permalink) of 3593
The BC compatibility team would still be working even if they left the EE chip in because it wasn't 100% either. Sure getting the non EE version will take a bit longer to perfect, but I don't think that it will take long to regain that 5% increase that they had with the EE chip.

Running with what Mo0 pointed out;

"Another such area, across all systems measured, is backward compatibility. For example, at 71 percent, PS3 owners and likely purchasers, rate backward compatibility as the most important PS3 function, yet only 37 percent are aware it even exists as a PS3 feature. The same types of trends can also be seen in different areas (varying by system) such as ability to link to portable systems and Internet connection via gaming device." - David M. Riley of NPD

Therefore considering that they can get away with saving $30 a system minus development time for the software should still save them a considerable amount of cash in the long run. Even if the non-EE chip of the version had a non-compatible rate of 10% (which it doesn't) If 10% of the 37% of people who know about and use the BC feature, that means that only 3.7% of people who use the feature will have problems. That's a small sacrifice for the $$ they'll save.

Really though I could care less. I don't own stocks in Sony and my system doesn't have any BC issues so far. But I thought it's be fun to throw that in.
HIGH ACTION ROAD RACING ADVENTURE


Member 80

Level 45.85

Mar 2006


Old Sep 5, 2007, 02:12 PM Local time: Sep 5, 2007, 12:12 PM #3577 (permalink) of 3593
Oh, people are as dumb as bricks, I'll give you that. I'm not trying to say they aren't, or even that most would know about this issue. I'm just bringing up the fact that the EE removal might not even be the great super fix for reducing unit manufacturing costs even if it alienates only one in thirty customers. Or even fifty, that'll cut down how much is saved by half, or just under a third.

It just seems kinda strange to remove that feature when I wonder if there could possibly be other cost saving methods in production that could be taken that might present an even smaller difference to your average customer.

Quote:
As much as you'd like to imagine otherwise, perfect backwards compatiblity isn't a 'key feature'. Just look at the 360.
The 360 backwards compatibility fucking disgusts me, actually. It's terrible how slow they put out updates, and how few titles actually do get updated every 6 months.

As for "key feature", I only mention that as it starts out being somewhat important for folks who don't want to have every system hooked up to their TV at once, but it gets progressively less important as a console's library grows.

Quote:
Besides, you're talking as if the 80 GB version doesn't have backwards compatibility, which is simply wrong. Nearly all PS2 games work, and look better than on the original console due to upscaling, and you know that they are constantly updating the compatibility list. I wouldn't be surprised if, in half a year or so, there was no discernable difference between hardware and software emulation. Since spring, they've already improved the compatibility rate from the original 72% to a bit over 90%.
I didn't mean to imply that it didn't. However, the software emulation *is* inferior, and if it locks up occasionally like has already been mentioned in this thread, then there are problems that currently need to be addressed. I doubt the emulation will ever be as good as the dedicated chip, and I am curious if Sony will continue to work on it with as must gusto as they're doing now after more AAA titles drop, or if they'll shuffle it off to the side like MS has done, that's all.
OutRun - Arcade (1986)
Why do you not draw your sword?


Member 1205

Level 33.36

Mar 2006


Old Sep 5, 2007, 02:21 PM #3578 (permalink) of 3593
Well I think that only time could answer thoes questions then.

ADDITIONAL POST
Rumour has it that the V1.92 update also improved LAIR's controls (or the motion sensor in general). What do you guys think, fact or fiction?

-> VIDEO: Gametrailers.com - User Movies Contests, User Movie Contests

Last edited by Slayer X : Sep 5, 2007 at 05:05 PM.
The Year 20XX


Member 1977

Level 20.67

Mar 2006


Old Sep 6, 2007, 03:16 PM Local time: Sep 6, 2007, 01:16 PM #3579 (permalink) of 3593
Not that anybody cares or anything, but I fixed the whole dark wavy lines problem I was having with my TV. Turns out that the auxilary inputs located in the front of the TV were just a little screwed up and gave out that interference. I plugged it into the back and there were no wavy lines. Boo yah. And you guys were right - S-Video does look sharper. Thanks guys.
The Year 20XX


Member 1977

Level 20.67

Mar 2006


Old Sep 11, 2007, 09:46 AM Local time: Sep 11, 2007, 07:46 AM #3580 (permalink) of 3593
Yay for double posting, and yay for previously exclusive titles going multiplatform!

As listed on the Namco Bandai site, the PS3 is getting Eternal Sonata as well as Beautiful Katamari.

Beautiful Katamari is just screaming for some motion controls. With the option to use the analogue sticks, of course. Here's looking at you, Lair.

EDIT:
Originally Posted by Beautiful Katamari ESRB Rating
Rated E for Everyone:
Alcohol Reference
Comic Mischief
Mild Fantasy Violence
lol.

Last edited by eprox1 : Sep 11, 2007 at 09:57 AM.
I guess it's healthy, I guess the air is clean…


Member 10

Level 39.23

Feb 2006


Old Sep 11, 2007, 10:02 AM Local time: Sep 11, 2007, 04:02 PM 1 #3581 (permalink) of 3593
Beautiful Katamari is just screaming for some motion controls.
No it's not, the game is perfect for a pair of analog sticks.
Cyborg seadog, tell me what you dream of
The Year 20XX


Member 1977

Level 20.67

Mar 2006


Old Sep 11, 2007, 10:19 AM Local time: Sep 11, 2007, 08:19 AM #3582 (permalink) of 3593
Well, yeah. I guess I meant that I wouldn't mind trying it out, since it seems like motion controls might actually work decently enough in this game :/. In theory, anyways...

You always need options though, and I'm pretty sure that 97% of players will not want to use motion controls, so the option for analogue sticks are definitely a must.
Why do you not draw your sword?


Member 1205

Level 33.36

Mar 2006


Old Sep 11, 2007, 10:24 AM #3583 (permalink) of 3593
I think that the motion controls would be a lot more natural to use then the current dual analog setup. Despite the fact that I beat 1 & 2 the controls to this day never quite sat right with me.
huh?


Member 222

Level 34.70

Mar 2006


Old Sep 11, 2007, 10:34 AM Local time: Sep 11, 2007, 08:34 AM #3584 (permalink) of 3593
Yeah, maybe the motion controls would be good for that kind of game if the motion controls weren't, you know, absolute garbage on the PS3.
Did someone call my name?
Why do you not draw your sword?


Member 1205

Level 33.36

Mar 2006


Old Sep 11, 2007, 11:29 AM 2 #3585 (permalink) of 3593
?? Motion controls are motion controls. Don't matter if they're in a SIXAXIS, Wiimote, or a NASA robot control. They all have the same properties and downfalls. Hence the real problem, people want motion controls in every game ever made not knowing how the game will have to change if they do do that. Also they arn't aware of how a motion control works and you end up with reviews like LAIR with reviewers complaining because they can't figure the controls out. With LAIR I find most people who've played a Wii can play LAIR just fine because they know what the detectable gestures are. But when you give it to someone less experianced they tend to do overdramatic gestures which confuses the fuck out of the game. (Accounting for most of LAIR's reviews) Therefore for people to get used to the motion sensor more games need to use it, whether it be a primary or decondary control scheme doesn't matter. (but the latter is better in order not to tank your game for the time being)

That was a bit of a rant I know, but it still pertains to the topic of motion controls in Katamari and games in general.

Last edited by Slayer X : Sep 11, 2007 at 11:31 AM.
The Year 20XX


Member 1977

Level 20.67

Mar 2006


Old Sep 11, 2007, 11:49 AM Local time: Sep 11, 2007, 09:49 AM #3586 (permalink) of 3593
HA! RATCHET & CLANK DEMO ON OCT. 4TH!
Quote:
Despite it sounding like a euphemism for robot hemorrhoids, we're big fans of Insomniac's Ratchet and Clank series. Thrillingly then, Sony's told IGN that a demo of upcoming Ratchet & Clank Future: Tools of Destruction will hit PSN on October 4.
I've been waiting for a demo of this game, as it looks very promising. Even though I never played the Ratchet games, I love me some platforming. 3 weeks!
HIGH ACTION ROAD RACING ADVENTURE


Member 80

Level 45.85

Mar 2006


Old Sep 11, 2007, 02:55 PM Local time: Sep 11, 2007, 12:55 PM 10 #3587 (permalink) of 3593
?? Motion controls are motion controls. Don't matter if they're in a SIXAXIS, Wiimote, or a NASA robot control.
Uhh, no. And you should be banned from this thread (and possibly the gaming forums) for saying such horrible bullshit. A simple tilting accelerometer featured in the SIXAXIS is different from two IR emitters used to track the Wiimote's position. The six axis detects translational and rotational input ONLY. The Wii is capable of knowing where your Wiimote is in 3D space, using the sensor bar.

To say they are the same is to be wrong. There are things the Wiimote can do that the SIXAXIS can not. Wether one prefers simple tilting or not is up to that person's opinion, but they are NOT the same.

Also, if you're implying that the people who all reviewed LAIR poorly haven't played a fucking Wii yet, then you're god damn retarded. The hate for lair is nearly universal. To assume ALL THESE PEOPLE haven't played a Wii before is fucking ludicrous. They're professionals. They play games for a living. If you're telling me that these people haven't played the Wii and therefore "don't understand motion controls", then you've sunk to a new low of making shit up.

We understand at this point that you're on Sony's payroll. You have to find a way to silence these people who don't accept the moneyhats that PLAY magazine does. It's probably a decent job. I can imagine you get paid fairly well for it. And if you don't, you should. But that doesn't change the fact that you're a fucking retard.

Get the FUCK off my internet, you shit headed, thick skulled, troll. Your posts are the scourge of this gaming forum.
OutRun - Arcade (1986)
Why do you not draw your sword?


Member 1205

Level 33.36

Mar 2006


Old Sep 11, 2007, 11:03 PM #3588 (permalink) of 3593
PS3
"A major feature of the controller is the ability to sense both rotational orientation and translational acceleration along all three dimensional axes, providing a full six degrees of freedom." -Wikipedia

Wii
"The Wii Remote is a controller that uses a combination of accelerometers and infrared detection (from an array of LEDs inside the Sensor Bar) to sense its position in 3D space." -Wikipedia

And that infrared part has nothing to do with motion control. It's for pointing triangulation like a light gun. Therefore other then how they do what they do, both do the same thing when it comes to motion.
HIGH ACTION ROAD RACING ADVENTURE


Member 80

Level 45.85

Mar 2006


Old Sep 11, 2007, 11:16 PM Local time: Sep 11, 2007, 09:16 PM #3589 (permalink) of 3593
Umm...thanks for proving my point? Yes, they are different implementations of an idea, capable of different things, and while they rely on some similar broad technological concepts, they are not the same in ability or design.

Quote:
"Motion controls are motion controls. Don't matter if they're in a SIXAXIS, Wiimote, or a NASA robot control.
Feel free to keep backpedalling over your own argument. It's amusing.
OutRun - Arcade (1986)
Why do you not draw your sword?


Member 1205

Level 33.36

Mar 2006


Old Sep 11, 2007, 11:22 PM #3590 (permalink) of 3593
What is it that you think the Wiimote does when detecting motion that the SIXAXIS doesn't? The infrared has nothing to do with the Wii's motion detection for 25% of Wii games you hold to the side with the infrared towards your palm but still use the motion controls to steer a vehicle or plane. So what's the difference? You tell me because right now your case is not evident? Because I never said that they both accomplished the same ends by the same means.
Final Fantasy VI


Member 294

Level 31.22

Mar 2006


Old Sep 11, 2007, 11:46 PM 1 #3591 (permalink) of 3593
What is it that you think the Wiimote does when detecting motion that the SIXAXIS doesn't? The infrared has nothing to do with the Wii's motion detection for 25% of Wii games you hold to the side with the infrared towards your palm but still use the motion controls to steer a vehicle or plane. So what's the difference? You tell me because right now your case is not evident? Because I never said that they both accomplished the same ends by the same means.

So by your logic, the SIXAXIS controller is essentially the same as a conventional gamepad because most PS3 games don't use the motion sensing capabilities of the new design. Just because game companies don't program for a feature doesn't mean it doesn't exist.
Jaysis


Member 205

Level 22.32

Mar 2006


Old Sep 12, 2007, 12:57 AM #3592 (permalink) of 3593
PS3
"A major feature of the controller is the ability to sense both rotational orientation and translational acceleration along all three dimensional axes, providing a full six degrees of freedom." -Wikipedia

Wii
"The Wii Remote is a controller that uses a combination of accelerometers and infrared detection (from an array of LEDs inside the Sensor Bar) to sense its position in 3D space." -Wikipedia
I don't even know why anyone is willing to argue with you when you basically have commited the biggest cardinal sin when it comes to citing facts.
veral places on the fo


Member 15

Level 44.60

Feb 2006


Old Sep 12, 2007, 03:07 AM Local time: Sep 12, 2007, 06:07 PM 4 #3593 (permalink) of 3593
Originally Posted by 2401 Penitent Tangent
*Post of the year*


Aside from that, this thread is terrible! Like chilli tuna that's been in the cupboard for three years. And massive! I don't think the Guilty Gear threads even got this big. Seriously guys, I don't know if you've noticed, but the gaming section is all together now! Please don't be afraid to make some threads about PS3 games instead of lumping EVERYTHING in this single bloody thread. ;_; Three and a half thousand posts? Holy shit. We have like what, two and a half PS3 threads in total. This has basically mutated into a mini-Sony Scape wank-a-thon.

I'll make a new PS3 thread, don't worry, it'll at least be as good as Lair. Promise (is a good song in Silent Hill 2).

Need for Speed: Undercover / Animal Crossing / Trackmania DS badlog
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