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GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
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![]() Don't touch my pom pom! |
lets just hope there's no sigma live metal >.>. If they aren't going to make anymore zero games.. then capcom should be able to have a full explanation in the ZX game. Also.. it struck me when i saw this screenshot around the time of january.. ![]() when i look at that.. im thinking to myself "that background in the water reminds me of the battle with sigma in X5 when they show zero and x's capsule". cause thats what it looks like to me u.u. EDIT : huge update from atomic fire
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yeah, the music in mega man games is usually good. i liked the NES games' music mostly, as well as the gameboy ones, but games like mega man 8 really lacked in the music department in my opinion.
also, mega man 2 for gameboy is possibly the worst commercially-released gameboy game in terms of music. high-pitched, whiny, chords that have missed notes, off-key notes, and senseless melody / lack of harmony designs make it pretty horrible. the x series has had good music overall, at least. |
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I guess the the parts that we did have of the story wern't to far off.
Is there any question that Serpent Company's going to turn out the villain here? I mean, not only does Vent/Aile get attacked by a giant snake-like Irregular but it's life meter has a S-like symbol on it. And who's betting that some character has Vile-like Live Metal?. Oh, and for images that came with that update:Click Here. |
Get ready for my "Super Ultra Mambo-Tango-Foxtrot martial arts!"
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Never been wild about the cutesy art style, especially when they're trying to present a serious storyline, but it's functional.
It's sounding pretty good, so far. I have to give the MM Zero team credit for managing to have a far more coherent storyline that the X games. Actually having the balls to let the endings of Zero 3 and 4 stand, and just introduce some new characters instead. Unheard of. ![]() |
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not just that , but also the music being a strong point in the games. take part 1 for example. it had a serious evil-like theme. I accepted it only causethe ending to that was just another battle won but the war was still going when he slashed a few robots.
IMO , they should make at least ONE more Zero game to end it off. if not then i still accept Z4's ending. I can what capcom was going with the Zero series. Another thing i want to mention is i think Capcom is taking their sweet ass time with Megaman X9. i wont be suprised if they make it for ps3. |
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E3 2K6 Trailer
It looks incredible. No sound, though. Return to Crystal Lake... ![]() My Wii Friend Code 1942-4227-2974-0276 |
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I'm sold. The level design looks awesome. Looks like it's not much of a technical leap past the Zero games (which doesn't bother me any) but the larger DS screen does wonders for the game. I am totally going to have to mug my brother for his DS.
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I was watching the trailer again when I posted that, so I was sorta mesmerized by its awesomeness. Return to Crystal Lake... ![]() My Wii Friend Code 1942-4227-2974-0276 |
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I was pretty surprised myself that you're able to handle the power of the 4 Guardians from the Zero series. Now that we basically know that X or Zero aren't present there at all, we can just play through it without wondering if Sigma returns again ^^;.
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You probably already know this, but gamevideos.com has a neat 'features' trailer for this game. It has a lot of the content from the previous no-bgm video from IGN but with more information. You should check it out, it's worth it.
Also, from Atomic Fire.
Return to Crystal Lake... ![]() My Wii Friend Code 1942-4227-2974-0276
Last edited by Nintendonomicon : May 21, 2006 at 04:40 AM.
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