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GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
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I'll believe this when it's officially announced. I don't trust this so called source. I'm waiting for the E3 announcement.
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I'm pretty sure that there will be secret unlockable characters in this game. Now Ayane, Kasumi, Ryu and that other guy dont know his name, will join hands and fight against the evil aliens using their ninja skills...
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Geez, if you ask me, Halo 2 wasn't as bad as many people say. While it didn't fulfill the enormous expectations, playing the game itself resulted in having lots of fun. Although I probably won't have a XBox 360 until the end of 2007, I'm still looking forward to Halo 3 and I hope that they will put more effort into making it. Dream on, David.
![]() [SCHWARZE 4 - Sepp Bonhof] ![]() |
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The problem is, everybody knew that Halo was a solid piece of gaming and without Bungie and Microsoft hyping the crap out of Halo 2 ("best game ever"), the sequel would never have turned out to be the disappointment that was for so many fans and gamers.
If you ask me, I don't like the Halo franchise. It was good for a game, but building up on a fundamentally shallow universe like Halo's isn't going to turn out more than average sequels. Time to move on, Bungie. |
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I disagree. Bungie made on of the most beloved trilogies on Mac; the Marathon series. Halo's universe may be "shallow" in your opinion but it doesn't have the potential to be quite rich; Star Wars has a "shallow" universe too but it's 3 movies are considered classics (ignore the newer movies and the soon-to-be TV series).
I agree with David that Halo 2 wasn't that bad - it just wasn't what people were expecting. Ironic, gamers bitch about storylines being too generic and unimaginitive but the second they get that "out of left field" storyline they get bent out of shape because that's "not how it was supposed to be." |
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I had this attitude at first, then I started playing Halo 2 more and more. It's really a disappointment. Why? (shit so many reasons I'll list a few) Reason 1: Halo 1: had supreme weapons balance, you could kill someone with any weapon in the game regardless of what weapons they had. Hell you spawn with the best weapon (the pistol) which can actually take out banshees, ghosts and put pressure on snipers. Halo 2: no real weapons balance, if the other team has power weapons and it's not MLG settings (i.e. spawning with a BR) you're pretty much screwed the rest of the game. Reason 2: This has to do with reason 1, since spawning is super predictable and you're spawned with an SMG (human maps) or Plasma (covenant maps), there is little to nothing you can do if the other team has secured snipes, noob combo and rockets. Reason 3: In campaign mode I don't know if you noticed but there are several times when enemies literally appear out of nowhere. Examples: (1) Outskirts they come out of a blocked off alley way and there is NO ship to place them there. (2) Gravemind you travel through a door to a grav lift and literally jackals and grunts just "appear." Reason 4: Master Chief's throwing of nades, nuff said. |
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Same deal with Myth: The Fallen Lords. 1 and 2 were done in-house, while the 3rd was picked up by a 3rd party. But those are all nit-picking crap. Yes, Bungie did make the Marathon series whose backstory spawned in incredible following. However, many of the brains behind that game and its story no longer work for Bungie. Greg Krikpatrick, who wrote the story for the original Marathon and who founded Double Aught--the creator's of Marathon Infinity's single player scenario, is long gone. Alexander Seriopian left to found Wide Load software picking up Matt Soell. Doug Zartman works in Microsoft's PR dept. somewhere. I think Jason Jones and Robert McLees are really the only two from the old Marathon days who still work at Bungie. So I really wouldn't put too much faith in spinning the Halo story into anything like what evolved out of Marathon. |
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This is weird. I suck at some games but still enjoy them. And I am awesome at some games and dislike them. I hypothesize that this kid is dumb and probably makes mean spirited comments to both teammates and enemies alike while playing Halo2 on cheaterLive.
Did someone call my name?
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