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[Wii] Virtual Console & WiiWare Games - Doing wonders for illegal emulation since 2007
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Kira Yamato. Freedom! LET'S DO IT!


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Old Nov 24, 2008, 12:48 PM #1051 (permalink) of 1065
Releases for 11/24/08:

Virtual Console
Boogerman: A Pick and Flick Adventure (Genesis) - 800 points

WiiWare
Boingz - 1000 points
Sudoku Challenge! - 500 points

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Old Nov 25, 2008, 07:07 AM #1052 (permalink) of 1065
Boogerman? What on earth could have possessed them to be bothered to put that on VC? Does anyone even like that game?

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Old Nov 25, 2008, 08:30 AM Local time: Nov 26, 2008, 12:00 AM #1053 (permalink) of 1065
I fucking loved that game.
Kira Yamato. Freedom! LET'S DO IT!


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Old Dec 1, 2008, 12:13 PM #1054 (permalink) of 1065
Releases for 12/1/08:

Virtual Console
METAL SLUG 2 (NEOGEO) - 900 points

WiiWare
SPACE INVADERS GET EVEN - 500 points
Pit Crew Panic! - 800 points

CPG settings complete. Neural linkage, ion density normal. Update meta motor cortex parameters. Nuclear reactor critical. Power flow is stable. Systems all green. Strike Freedom, system activated!
Kira Yamato. Freedom! LET'S DO IT!


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Old Dec 8, 2008, 12:02 PM #1055 (permalink) of 1065
Releases for 12/8/08:

Virtual Console
Sonic the Hedgehog 2 (Master System) - 500 points

WiiWare
Bruiser and Scratch - 1000 points
Hockey Allstar Shootout - 500 points

CPG settings complete. Neural linkage, ion density normal. Update meta motor cortex parameters. Nuclear reactor critical. Power flow is stable. Systems all green. Strike Freedom, system activated!
Ho ho ho! Going down! D:


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Old Dec 8, 2008, 12:54 PM #1056 (permalink) of 1065
I feel like I've asked this before but what is the difference between the Master System and Genesis versions of the Sonic games?


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Old Dec 8, 2008, 01:59 PM Local time: Dec 8, 2008, 11:59 AM #1057 (permalink) of 1065
The Sega Master System is the 8-Bit rival to the NES, where-as the Genesis (MegaDrive) is the 16-bit rival to the SNES. In short: Genesis Sonic is the superior version.
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Old Dec 8, 2008, 02:06 PM #1058 (permalink) of 1065
Well, I meant besides that. I wanted to know if there were any fundamental changes to the game play, any levels and stuff missing, etc.


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Old Dec 8, 2008, 04:04 PM Local time: Dec 8, 2008, 03:04 PM #1059 (permalink) of 1065
No, why would they NOT release the same game twice?
This is the VIRTUAL CONSOLE!

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Old Dec 8, 2008, 10:45 PM #1060 (permalink) of 1065
Well, I meant besides that. I wanted to know if there were any fundamental changes to the game play, any levels and stuff missing, etc.
For Sonic 2 on the Game Gear (I'm assuming it's the same on the Master System version), you're off to rescue Tails. You go through 6 zones (none of which borrow from the Genesis version), each with 2 acts and a boss act. There are two endings to the game.

1. You just clear the game, nothing special.

2. There is a chaos emerald hidden in each of the zones in one of the two acts. Collect all six to make it to a seventh zone, and beat the three acts there to get the true ending.

Also, Sonic 2 on the Genesis introduced the Sonic spin where you hold down and hold a button to charge up the spin and then let go. This game doesn't have it, so it follows more with Sonic 1's (Genesis) control style.

Sonic can also ride a glider (which I could never figure out) in certain levels. I think you need this item to get one of the chaos emeralds.

I hope that helps.

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Old Dec 9, 2008, 02:01 AM Local time: Dec 9, 2008, 06:01 PM #1061 (permalink) of 1065
Master System Sonic 2 is a lot better than the butchered Game Gear version. You can actually see where you're going for a start (rather than resizing shit, SEGA just cut off massive chunks of the viewing area to fit the GG's tiny screen - makes the first boss especially frustrating). There's also less slowdown.

But yeah, completely different game compared to the Genesis Sonic 2. Has some hilarious bosses, like an angry fat man that rolls all over the place and a seal that plays with Sonic like a ball. It's one of the harder 2D Sonic games, the levels focus more on actual platforming than all out speed (what with the SMS' lack of Blast Processing and all).

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Kira Yamato. Freedom! LET'S DO IT!


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Old Dec 15, 2008, 12:04 PM #1062 (permalink) of 1065
Releases for 12/15/08:

Virtual Console
Enduro Racer (Master System) - 500 points

WiiWare
Strong Bad Episode 5: 8-Bit Is Enough - 1000 points
Big Kahuna Party - 700 points

CPG settings complete. Neural linkage, ion density normal. Update meta motor cortex parameters. Nuclear reactor critical. Power flow is stable. Systems all green. Strike Freedom, system activated!
Kira Yamato. Freedom! LET'S DO IT!


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Old Dec 29, 2008, 12:31 PM #1063 (permalink) of 1065
Releases for 12/29/08:

Virtual Console
Zoda's Revenge: StarTropics II (NES) - 500 points

WiiWare
Maboshi's Arcade - 800 points
CueSports - Pool Revolution - 500 points


Releases for 12/22/08 (missed it last week):

WiiWare
Fun! Fun! Minigolf - 900 points
TikiTowers - 500 points

Virtual Console
Phantasy Star IV (Genesis) - 800 points

CPG settings complete. Neural linkage, ion density normal. Update meta motor cortex parameters. Nuclear reactor critical. Power flow is stable. Systems all green. Strike Freedom, system activated!
LONG TIME, LONG TIME!


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Old Dec 29, 2008, 12:35 PM Local time: Dec 29, 2008, 11:35 AM #1064 (permalink) of 1065
Yay two decent games on VC, only ONE of which I own in another format!
Kira Yamato. Freedom! LET'S DO IT!


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Old Jan 5, 2009, 12:08 PM #1065 (permalink) of 1065
Releases for 1/5/09:

Virtual Console
Kirby's Dream Land 3 (SNES) - 800 points

WiiWare
Sandy Beach - 500 points

CPG settings complete. Neural linkage, ion density normal. Update meta motor cortex parameters. Nuclear reactor critical. Power flow is stable. Systems all green. Strike Freedom, system activated!
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