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[Wii] Virtual Console & WiiWare Games - Doing wonders for illegal emulation since 2007
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Kira Yamato. Freedom! LET'S DO IT!


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Old May 21, 2007, 04:24 PM #176 (permalink) of 1065
There's a bit of a difference there unfortunately...Nintendo owns the Donkey Kong characters but not the James Bond ones.

CPG settings complete. Neural linkage, ion density normal. Update meta motor cortex parameters. Nuclear reactor critical. Power flow is stable. Systems all green. Strike Freedom, system activated!
Hard to believe it was just 5 seasons...


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Old May 21, 2007, 07:43 PM Local time: May 21, 2007, 04:43 PM #177 (permalink) of 1065
There's a bit of a difference there unfortunately...Nintendo owns the Donkey Kong characters but not the James Bond ones.
There was such a following for Goldeneye that it would be a poor decision for the owners of the IP not to allow it to be released in some form, whether XBLA, Virtual Console, or some sort of retro collection on disc. To me, since these games originally appeared on N64 and the Wii is selling like hotcakes, Virtual Console would seem to make the most sense to me. (Unless the 360's online community would value-add more to the experience.)
EXPLOSION!!


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Old May 22, 2007, 01:04 AM Local time: May 21, 2007, 09:04 PM #178 (permalink) of 1065
I guess you're right but its going to be like trying to push a rock and a house, I'm positive Nintendo wouldn't allow Microsoft to release Goldeneye and I don't know if Microsoft would let Nintendo release Goldeneye
Kira Yamato. Freedom! LET'S DO IT!


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Old May 28, 2007, 12:05 PM #179 (permalink) of 1065
Virtual Console today in the US (5/28/07):

Kid Chameleon (Genesis)
J.J. & JEFF (TG16)
ActRaiser (SNES)

Never played any of them but I'm sure you guys have.

CPG settings complete. Neural linkage, ion density normal. Update meta motor cortex parameters. Nuclear reactor critical. Power flow is stable. Systems all green. Strike Freedom, system activated!
Hard to believe it was just 5 seasons...


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Old May 28, 2007, 12:38 PM Local time: May 28, 2007, 09:38 AM #180 (permalink) of 1065
Virtual Console today in the US (5/28/07):
J.J. & JEFF (TG16)
The more they release these TG16 VC games, the more I realize what quirky little titles were on that console. Which is great.
TREAT?!?


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Old May 28, 2007, 12:55 PM Local time: May 28, 2007, 09:55 AM #181 (permalink) of 1065
ActRaiser. <3

I still think Nintendo is fucking retarded on this release strategy. FOUR N64 games 6 months after the Wii came out? What in the fuck.
and Brandy does her best to understand
EXPLOSION!!


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Old May 28, 2007, 05:18 PM Local time: May 28, 2007, 01:18 PM #182 (permalink) of 1065
Part of me thinks that 64 would be the hardest to port for the classic controller thing
Hints should be taken


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Old May 28, 2007, 05:22 PM #183 (permalink) of 1065
Act Raiser just made my day. Now to enjoy some classic gameplay and listening to Yuzo Koshiro's masterpiece =].
Pensive Acer


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Old May 29, 2007, 12:16 PM #184 (permalink) of 1065
I still think Nintendo is fucking retarded on this release strategy. FOUR N64 games 6 months after the Wii came out? What in the fuck.
Considering there are only a handful of truly great games for the N64, and some of those (Banjo, Goldeneye) have licensing issues, Nintendo doesn't want to let go of all their good titles at once. I'm more annoyed by wait on some of the great SNES titles.

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Old May 29, 2007, 12:25 PM Local time: May 29, 2007, 05:25 PM #185 (permalink) of 1065
I'm surprised that they've yet to fix the 50Hz bug that plagues most PAL Virtual Console games.
Every title is hindered by this limit (and thus plays only at that irritatingly slow pace, with black borders), except Turbografx games which are the only ones to output correctly in 480i/480p.

It would only take a firmware update to enable Progressive Scan and 60Hz smoothness for PAL consumers as well.
I really wonder if Nintendo even noticed this flaw.
Super Stardust HD


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Old May 29, 2007, 12:51 PM #186 (permalink) of 1065
I have Super Mario Bros., Sonic the Hedgehog, Ristar, Starfox64, Gradius, and Mario Kart 64. I dunno, I need more good games, but I also need more money.

I can't wait for Paper Mario 64 to come out.

EXPLOSION!!


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Old May 29, 2007, 02:30 PM Local time: May 29, 2007, 10:30 AM #187 (permalink) of 1065
I'm surprised that they've yet to fix the 50Hz bug that plagues most PAL Virtual Console games.
Every title is hindered by this limit (and thus plays only at that irritatingly slow pace, with black borders), except Turbografx games which are the only ones to output correctly in 480i/480p.

It would only take a firmware update to enable Progressive Scan and 60Hz smoothness for PAL consumers as well.
I really wonder if Nintendo even noticed this flaw.
I think Nintendo has even stated that thats what was going to happen
Chocobo


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Old May 29, 2007, 04:28 PM Local time: May 29, 2007, 10:28 PM #188 (permalink) of 1065
Ooh, Kid Chameleon. That game has a very nice concept, but it gets a little monotonous after the first 20 levels. Look, if a game if going to have 90+ levels, the least that the developers could do is not re-use level backgrounds to the point of boredom.
TREAT?!?


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Old May 29, 2007, 04:38 PM Local time: May 29, 2007, 01:38 PM #189 (permalink) of 1065
Nintendo doesn't want to let go of all their good titles at once.
Why not?

If they aren't on Virtual Console, they cannot be purchased.
and Brandy does her best to understand
Super Furry Animal


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Old May 29, 2007, 04:41 PM #190 (permalink) of 1065
Why not?

If they aren't on Virtual Console, they cannot be purchased.
You know why. If the VC is going to last 5+ years, Nintendo has to space out their "good" titles over that time period.
Ho ho ho! Going down! D:


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Old May 29, 2007, 04:52 PM #191 (permalink) of 1065
I kind of find that ridiculous. Why should we in theory have to wait for Super Metroid for 4 years. That doesn't make all that much sense. I think part of the spacing is making all the manuals that come with VC games plus making them go through the ESRB. There are a good deal that have gone through the ESRB though so the big hold up would be the manuals. I say that we should have most of the library out within a year with a few stragglers here and there the year after and the rest of the VC releases being original titles or other uncharted waters like Saturn or SNK titles. People are going to get fed up with a trickle of games.


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Chocobo


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Old May 29, 2007, 06:03 PM Local time: May 30, 2007, 12:03 AM #192 (permalink) of 1065
Yeah, when the VC was announced, I thought that Nintendo was going to post nearly their entire ROM set for download/purchase. If they did that, they would be rolling in money I am sure.
Good Chocobo


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Old May 29, 2007, 08:37 PM #193 (permalink) of 1065
Ugh, come on Paper Mario! The $10 that it costs to download you is just burning a hole in my wallet! ;__; I've heard nothing but great reviews for this game and I must play it.

I'm so impatient.
Chocobo


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Old May 29, 2007, 10:35 PM #194 (permalink) of 1065
Regarding the release strategy I believe I understand Nintendo's logic.

#1 They don't want the VC to overshadow Wii software sales. If they roll out all of the A+ titles people will just be content playing their mound of 5 and $10 titles.

#2 Saturation. The way that the current titles are rolled out they're more of an impulse buy. 5-$10 a week doesn't seem like much. If everything were to be posted up from the outlet people would be much more conscious of spending $100 or more in one chunk.

#3 Lastly with Nintendo eeking out the games some of the B and C titles are likely to be purchased. A game like Kung-Fu (don't know if it's an actual title) is more likely to be seen as a novelty pickup for the week. If it were up against all the Marios, Zeldas, Castlevanias etc, it would be easily overlooked.

As a long-term strategy I believe Nintendo is correct.
EXPLOSION!!


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Old May 29, 2007, 11:30