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[Multiplatform] CAPCOM announce more Street Fighter!!
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Why do you not draw your sword?


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Old Jun 8, 2007, 08:34 AM #51 (permalink) of 141
@ Hantei
I don't know man. I think that in comparison to the original concept art that the new sprite is pretty much exactly how he was suposed to look. Sure the upper part of his body is a bit deformed however he's a character possesed by the Dark Hadou so I'm sure all that power has deformed him over the years, just like his face which if you watch the Street Fighter: Alpha Generations movie Gouki looked very little like Akuma until he became possesed.
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Old Jun 9, 2007, 05:11 AM Local time: Jun 9, 2007, 04:11 AM #52 (permalink) of 141
@ Hantei
I don't know man. I think that in comparison to the original concept art that the new sprite is pretty much exactly how he was suposed to look. Sure the upper part of his body is a bit deformed however he's a character possesed by the Dark Hadou so I'm sure all that power has deformed him over the years, just like his face which if you watch the Street Fighter: Alpha Generations movie Gouki looked very little like Akuma until he became possesed.
Are you honest-to-God trying to use game canon to explain away bad art? The artist messed up and drew him a little deformed, nothing more, nothing less.
Why do you not draw your sword?


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Old Jun 9, 2007, 08:45 AM #53 (permalink) of 141




How many do I need to post? The dude's F'ed up, nothing more to add. Plus he's always looked the same in all the SF and VS games, it's not like he looks all that different in this one. Unless SF2 is the ONLY SF game you've played, his looks are nothing new or different.

Who knows, maybe it's all the SF1, SF2, and SF Legends Sakura comics of Udon's I read...

Last edited by Slayer X : Jun 9, 2007 at 08:47 AM.
This is where the fun begins.


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Old Jun 9, 2007, 08:50 AM Local time: Jun 9, 2007, 07:50 AM #54 (permalink) of 141
Akuma's not really possessed though, right? He's just been fucking around too long with the Street Fighter variant of the Dark side. It's the reason he's always poking at Ryu to try the style out. Shungokusatsu or however the fuck that style goes.

Anakin: *sits back in anguish* What have I done?
Darth Sidious: You're fulfilling your destiny, Anakin.
Why do you not draw your sword?


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Old Jun 9, 2007, 09:20 AM #55 (permalink) of 141
Shungokusatsu is the Dark Hadou ultimate 15hit super technique.

And yes Akuma is always trying to corrupt Ryu to become like himelf because unlike Star Wars the Dark Hadou IS stonger then the Light Hadou could ever be, making it all that more tempting. However only people of certain bloodlines can use the Dark. This amongst other clues has always hinted at Ryu being Akuma's son, however never flat out told to the player.
GODDAMN JAP VOCALS


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Old Jun 9, 2007, 09:29 AM Local time: Jun 9, 2007, 04:29 PM #56 (permalink) of 141
Are you honest-to-God trying to use game canon to explain away bad art? The artist messed up and drew him a little deformed, nothing more, nothing less.
Pretty much. He looks like shit. The only way I could dread this release more is if the backgrounds were 3D.
backloggery!
Good Chocobo


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Old Jun 9, 2007, 07:34 PM Local time: Jun 10, 2007, 01:34 AM #57 (permalink) of 141
Shungokusatsu is the Dark Hadou ultimate 15hit super technique.

And yes Akuma is always trying to corrupt Ryu to become like himelf because unlike Star Wars the Dark Hadou IS stonger then the Light Hadou could ever be, making it all that more tempting. However only people of certain bloodlines can use the Dark. This amongst other clues has always hinted at Ryu being Akuma's son, however never flat out told to the player.
I thought it was made 'more' fact in the alpha generations movie.

I dont like the way akuma looks, infact i no longer like the art direction, if they released some backgrounds maybe that will help.

I would of much preffered them to create all the characters so they matched the look of the portraits. Except akuma obviously since his was just blackedout .




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Last edited by The Furious One : Jun 9, 2007 at 07:40 PM.
Why do you not draw your sword?


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Old Jun 9, 2007, 10:23 PM #58 (permalink) of 141
I don't know, I guess I need someone to explain why the Ken and Akuma sprites are "bad". They're exactly what they should be like design wise. Perhaps the art style is a bit underwhelming however it makes sense because if the game looked better then 3Strike then that wouldn't make much sense.

I don't know. I REALLY just don't get it. I've been playing 2D fighters all my life and they are my #1 genre, so perhaps my expectations just arn't as high as all you 3D fans, lol.

JK, I'm a graphics whore when it comes to my 3D games ^^;
Chocobo


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Old Jun 10, 2007, 02:46 AM #59 (permalink) of 141
I'm going to have to agree on wishing they were like the SSF2T portraits, but I wont say they're bad at all. I like the Akuma sprite, but Ken's face is a little bit of a departure from what I'd expect. It's still very early so these don't have to be the final products.

I'm really waiting to see the non-shotos. Guile's number 1 on my list as he's my favorite character. I'm very interested to see how they'll do Blanka and Zangief. If you look at Zangief over the years his look has gone from fighting Ruskie to insane rapist. I want to see what they do with him. Hell all of them should be a sight to see.

Knowing Capcom if this is successful I'm expecting them to do all of their major releases like this. The coding on this can be done with a skeleton crew as it's just overlaying hitboxes. I wouldn't be suprised to see them try and move to Alpha next. If that's successful they may even try Darkstalkers. Hell I wouldn't wouldn't put it past them to try and makeover Mega Man.

...actually I would love for that to happen.

Last edited by Hotobu : Jun 10, 2007 at 02:48 AM.
GODDAMN JAP VOCALS


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Old Jun 10, 2007, 05:45 AM Local time: Jun 10, 2007, 12:45 PM #60 (permalink) of 141
I don't know, I guess I need someone to explain why the Ken and Akuma sprites are "bad". They're exactly what they should be like design wise. Perhaps the art style is a bit underwhelming however it makes sense because if the game looked better then 3Strike then that wouldn't make much sense.

I don't know. I REALLY just don't get it. I've been playing 2D fighters all my life and they are my #1 genre, so perhaps my expectations just arn't as high as all you 3D fans, lol.

JK, I'm a graphics whore when it comes to my 3D games ^^;
I guess cause this is Capcom (and Street Fighter 2), I was expecting some decent art. Plus, Capcom had some of the best sprite artists in the business. I'm not sure on what terms Akiman left Capcom, but the man is a genius, possibly the most talented and skillful artist to ever work in the games industry.

When I heard Udon was doing the sprite work for it, I went from "super enthousiastic" to "cautiously optimistic", since Udon's work is mostly fucking shite, but I figured they could probably trace sprites.

But then I saw the first spritesheet with Ryu. I didn't think it looked that good, but I figured they were unfinished, plus the picture was hard to see, a photo of a slide on a screen. The Ken sprite sealed it for me. Proportions are ridiculous, character designs are mangled, muscle lines are absolutely terrible. And Ken looks pretty dumb, but Akuma looks like a fucking joke.

I'm just really disappointed in Capcom. They've made almost consistently poor decisions when it comes to 2D fighting games the past 5 years, so I guess I shouldn't have been surprised, but I was hoping this signaled a change, like they would take 2D fighters seriously again. But this actually shows to me like they think people who play 2D fighters will settle for anything, no matter how shit it is.

Anyway, to each their own. I don't want to convince you that it sucks or anything, just trying to explain why I feel the way I do!

EDIT: Also I wanted to add that the only image you posted that actually looks like those sprites (the poster) was drawn by the Udon guys. And I think it looks awful.
backloggery!

Last edited by surasshu : Jun 10, 2007 at 05:56 AM.
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Old Jun 10, 2007, 08:03 AM Local time: Jun 10, 2007, 07:03 AM #61 (permalink) of 141
Shungokusatsu is the Dark Hadou ultimate 15hit super technique.

And yes Akuma is always trying to corrupt Ryu to become like himelf because unlike Star Wars the Dark Hadou IS stonger then the Light Hadou could ever be, making it all that more tempting. However only people of certain bloodlines can use the Dark. This amongst other clues has always hinted at Ryu being Akuma's son, however never flat out told to the player.
Haha, oops, guess that was the Raging Demon I mentioned. Though I never knew anything about the whole "Ryu is Akuma's son" theory. Sound's pretty cool, especially if it's just a vague implication. Though I do remember that by the time of SFIII Ryu had gotten sufficiently powerful (but not as) to show Akuma that there were other ways... I didn't know it was a bloodline thing either, I really need to freshen up on my SF canon. And, technically, the Dark side is stronger than the light in SW, just not in the extreme long run.

Anakin: *sits back in anguish* What have I done?
Darth Sidious: You're fulfilling your destiny, Anakin.
Why do you not draw your sword?


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Old Jun 10, 2007, 08:30 AM #62 (permalink) of 141
Hotobu: I can see where you're coming from. I thought the same thing about ken's face. But considering how small it's going to be on my TV and the effect of the Hadouken I dought I'll ever notive the crazy killer face in the final version.

Loved your description of Zangief

Surasshu: I still don't get it. Have you EVER played a SF or VS game other then SF2 because Akuma here looks the exact same as he did in;
Marvel VS Capcom 2
Capcom VS SNK 2
Capcom SVC Chaos
Marvel VS Street Fighter
etc...

It was pretty much ONLY SF2 where Akuma ever had any proportion to him. lol. Hell watch the SF movies where Akuma's as fucked up as hell.

Anyhow you're allowed to your opinion as long as I'm allowed to mine, ok?
Gentleman Shmupper


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Old Jun 10, 2007, 08:05 PM Local time: Jun 10, 2007, 07:05 PM #63 (permalink) of 141
Surasshu: I still don't get it. Have you EVER played a SF or VS game other then SF2 because Akuma here looks the exact same as he did in;
Marvel VS Capcom 2
Capcom VS SNK 2
Capcom SVC Chaos
Marvel VS Street Fighter
etc...

It was pretty much ONLY SF2 where Akuma ever had any proportion to him. lol. Hell watch the SF movies where Akuma's as fucked up as hell.

Anyhow you're allowed to your opinion as long as I'm allowed to mine, ok?
Your opinion, to be blunt, is shit. Akuma has been a sprite copy of Ken and Ryu (and Dan) in every single game he has ever been in. All they ever do is change out the heads, and in a couple cases give him sandals.

While you could certainly write that off to artist (or programmer) laziness, Akuma was scarier when he was mostly human-looking. It was the subtle touches and unexpected air fireballs that made him frightening. Turning him into a misshapen Todd McFarlane caricature just makes him look silly.

Actually, come to think of it, that's what's bothering me about that sample Ken sprite, too. They all look grotesquely muscular. They're supposed to look strong, but not like musclebound olympic weightlifters. That's Zangief's schtick. I'm kind of afraid to see what they're going to do to Dhalsim and Chun Li now.
Why do you not draw your sword?


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Old Jun 10, 2007, 08:53 PM #64 (permalink) of 141
All I know is that this is going to look infinately better then the original and because I'm a gamer and not an artist that's all I care about.

Hell, can't wait!
Chocobo


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Old Jun 10, 2007, 09:42 PM #65 (permalink) of 141
I'm going to have to agree with both camps on this. The argument that Akuma has gotten bigger over the years in the games is false. As was said he's always been Ken/Ryu with a different head and a few different animations.

However I just spent half an hour looking at (official) Street Fighter artwork on the net, and Slayer is absolutely right on that point. Akuma without question is more top-heavy than Ryu and Ken.

Still the pose where he has his back to the camera is just a tad on the ridiculous side. The others are fine, but that one could use some toning down.

And on a final note, has anyone taken a close look at Ken's thumbs?

Last edited by Hotobu : Jun 10, 2007 at 09:49 PM.
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Old Jun 11, 2007, 07:43 AM Local time: Jun 11, 2007, 01:43 PM #66 (permalink) of 141
Kens thumbs are fine, his just has more flexible joints

I've never seen an olympic weightlifter that looks any where close to the mucles boundness of the SF charaters, they all look like they live off mince pies.






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Last edited by The Furious One : Jun 11, 2007 at 08:00 AM.
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Old Jun 11, 2007, 09:14 AM Local time: Jun 11, 2007, 04:14 PM #67 (permalink) of 141
Your opinion, to be blunt, is shit. Akuma has been a sprite copy of Ken and Ryu (and Dan) in every single game he has ever been in. All they ever do is change out the heads, and in a couple cases give him sandals.
Thank you. I didn't think this was necessary to even mention, but I guess there are some people who really didn't notice. I'm not sure about SF3 since that never appeared in our arcade before it was closed ( ) but up to SFA3, Akuma = Ryu.

Quote:
While you could certainly write that off to artist (or programmer) laziness, Akuma was scarier when he was mostly human-looking. It was the subtle touches and unexpected air fireballs that made him frightening. Turning him into a misshapen Todd McFarlane caricature just makes him look silly.
I totally agree with this, and Udon's art has always been ridiculous, which is why I hate them. You can do super muscular without making it look retarded, but Udon doesn't seem to get it. They also fail at basic human anatomy (check out Ken's arms, for example).

Slayer X, you may think this is gonna look "infinitely better", but I think there's more to a game's art than what fucking resolution it runs on.
backloggery!

Last edited by surasshu : Jun 11, 2007 at 09:17 AM.