|
||
|
|||||||
| Register | FAQ | GFWiki | Members List | Donate | Arcade | ChocoJournal | Mark Forums Read |
| Welcome to the Gamingforce Interactive Forums. |
|
GFF is an active, friendly and intelligent community where you can chat about games, music, and just about everything else. We have a team of dedicated moderators, constant member-organized activities and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free -- plus it gets rid of the pesky advertisement unit underneath this message!
|
![]() |
|
|
LinkBack (4) | Thread Tools |
![]() ![]() I like this image, expect the back end of Ken's gi hanging out just looks too small. EDIT Ah think its because there is no shadow it looks weird
Last edited by The Furious One : Jun 16, 2007 at 06:19 AM.
|
|
It's gonna be really interesting seeing this game in motion. I'm sure it'll look great, but maybe a bit lacking on the animation part. I expect that they, if they want to stay true to the original(s), stay with the same amount of frames, thus making it look a bit choppy at times, but not ruining any of the game experience. However, it being HD and all will make it look better than most other fighters out there. Would really like to see what they make of the backgrounds etc. as well.
I see it all as an experiment for Capcom to see how well HD-sprites fare on current consoles. I wouldn't be surprised if it's a preparatory experiment for a new, "real", beat 'em up, possibly even SF4. |
As for the Street Fighter 4 part, I'm thinking that along with remakes of their old games is entirely possible if this does well which it absolutely should. I expect a large percentage of the people who d/l'ed SSFT2 to get this along with some other passively interested folks. I've been unimpressed with Capcom's 3D efforts (Star Gladiator, and Rival Schools were 'eh). Actually even Dark Stalkers has always been so so. Their Street Fighter, games however, (Capcom fighting Evolution aside) have always been solid. Come to think of it, I don't know if it was a rumor, but I remember hearing years ago that Capcom canceled a SF4 project for some reason or another. Now would be a great time to bring it back. |
|
First off Rical Schools: Project Justice was awesome and rocked Japan hard back in the days. However every other 3D effort on Capcom's part DID suck. SF EX3 being the smelliest of the pile.
Hopefully the next project will be SF:Alpha 3 seeing how it's the best SF game. Lastly it's known that Capcom is working on a fighting game sequel, however that's all Capcom said last TGS. So who knows what it is. (Hopefully SF4 or a new Rival Schools). |
|
|
Capcom was in no way responsible for the EX series. Arika handled it. Furthermore if I remember the story correctly the man who worked for Capcom and was the brainchild of Street Fighter decided to leave the company. He felt that the characters were his while Capcom felt otherwise. The compromise was the SFEX series.
Lastly who the fuck cares how hard something rocked Japan? It didn't rock me and that's all I give a damn about
Last edited by Hotobu : Jun 17, 2007 at 01:52 AM.
|
|
Did I say that you were wrong? No. I just said that Project Justice was extremely good. And while I have it, it never came to the U.S., therefore I can only base it off how well it did in Japan.
As for the EX series, whether CApcom made it or not doesn't matter. There were 2 games before the third and the series should have been killed after the first. |
Moero! Justice Gakuen Capcom 12/07/00 JP Project Justice Virgin Interactive 04/13/01 EU Project Justice Capcom 05/16/01 US It came outside of Japan. Right in peak time of the Dreamcasts actual life too. It didn't sell well because Marvel vs. Capcom 2 and Capcom vs. SNK 2 came out the same year. |
|
Ha ha, so it did. Oh well the Dreamcast had what, a 2 day lifespan in the U.S.? Other then Soul Calibur and Sonic Adventures 1 & 2 nothing really did anything on the DC in North America. Even though I love my DC, to say that anything, system included did well outside JPN would be a blatent lie. So like you said, even though it came over here, no one noticed it (myself included, and I love the game).
|
|
|
If they were smart they would increase the frames of animation but keep everything at the same ratio. Therefore the time it takes to perform moves would be the same universally and would not change gameplay.
But really I don't know why they didn't just skip this whole remake BS. I'd rather have a remake then nothing, but I'd also rather have a new SF game then a remake. At least they have better make an arrange version of the OST to go along with the rest of the game. |
|
I think they are testing the water, see if theres enough people out there to want a new Street Fighter 4. and I cant see Capcom wanting to make it 3D just for money, its a 2D game and its gonna stay that way.
My money is on Udon doing as well. Another thing i realized is why didnt they use proper 2D animation tools to remake everything instead of photoshop lol. You can get 3D animation software that allows you to track movements this doesnt sound too impossible to do with 2D aswell, get the computer to do all the tracing then get the artists to come and colour it all in and iron out any faults. |
|
Yeh so easy to get carried away when your not the one actually having to do the work.
But ive seen plugins for 3D studio max, there are some great cell shading tool, all they have to do is create a 3D model of each character then animate the moves using the 2D sprites as reference points, add all the textures or colours then send it off to the animators.
Last edited by The Furious One : Jun 19, 2007 at 04:40 AM.
|
|
Not as is related to the HD Street Fighter, but CPS3 has finally been decrypted.
They launched a test emulator which already works great. I think this is way more important and exciting than the HD Street Fighter. Can you imagine playing 3S with 2xsai filter over Kaillera? Man, there is no price for that. The link to the emulator is here: Link |
|
Finally!!
![]() [s]What do i need to play it on kaillera, i heard theres a special mame for it.[/s] Sorted, Nebula runs its pretty much perfectly, but mame the colours are really really messed up, and the screen is zoomed in on the game menu, and you during the fight it doesnt scroll all the way to the right side. But its payable.
Last edited by The Furious One : Jun 21, 2007 at 09:22 AM.
|
|
According this blog entry, they are considering to make some changes to the Guile + some more info (quoted the interesting ones).
![]() http://blogs.capcomusa.com/blogs/dig...2/poor_chun_li Some more info in the latest blog entry, quoted the interesting ones (IMO). |