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[Multiplatform] CAPCOM announce more Street Fighter!!
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Why do you not draw your sword?


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Old Jul 3, 2007, 07:50 PM #101 (permalink) of 141
If they wanted it to be realistic anatomy and what not they would have made the game Street Fighter EX4 for the PS3... and NOBODY wants that, lol.
*stare*


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Old Jul 3, 2007, 08:54 PM Local time: Jul 4, 2007, 03:54 AM #102 (permalink) of 141
I dunno, maybe that would be less of a ripoff then redrawing a 17 year old game by a gang of hacks who don't know how an arm or a hand looks.
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Old Jul 4, 2007, 10:03 AM Local time: Jul 4, 2007, 04:03 PM #103 (permalink) of 141
Sagat looks fine, sucking himself off lol you have quite an imagination there, best to keep that to yourself. Sagat will look more like his art work, in world warriors he was always too skinney, but in the art work for world warriors he was always more stacked (not to the level of Alpha but he was packing alot more muscle).



Your right SlayerX about the shoulder dislocation in the orginal, maybe took some yoga lessons from Dhalsim at one point or another.



Xbox360 Desktop Wallpapers | My DeviantART | XboxLive Gamertag: Don Barracuda
Why do you not draw your sword?


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Old Jul 4, 2007, 10:49 AM #104 (permalink) of 141
Lol, don't say that too loud or you'll have the fanboys of accuracy around here all over ya for saying such a thing
"Shoot first, think later"


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Old Aug 24, 2007, 04:22 AM Local time: Aug 24, 2007, 03:22 AM #105 (permalink) of 141
According to IGN Super Puzzle Fighter II HD Remix will be up for purchase and download next week on both the Live Arcade and PSN for $10.

http://xbox360.ign.com/articles/815/815378p1.html


A look at some of the panels for Sagat's ending.



http://blogs.capcomusa.com/blogs/dig...ng_time_no_see



Plus a first look at Balrog's stage. I think it turned out great.



http://blogs.capcomusa.com/blogs/dig...w_first_bg_art
"Shoot first, think later"


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Old Oct 18, 2007, 10:48 PM Local time: Oct 18, 2007, 09:48 PM #106 (permalink) of 141
In motion! First video!

Ken's got a remixed version of his level music, sounds great! Can't wait to hear the rest of the game's soundtrack. Apparently the new/remixed music is optional, so players can switch to the classic set if they wanted. And they were playing the new remixed mode that was added/created for the HDremix.

YouTube Video
Get the Flash Player to play this youtube video file.



- Post details: SFHD In Motion - First Video Here!


First look at Cammy & Psycho Crusher Bison



- Post details: Flying Dictators and their Clones (New Art Inside!!!!)
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Old Oct 19, 2007, 10:57 AM Local time: Oct 19, 2007, 04:57 PM #107 (permalink) of 141
i saw this on SRK, i didnt notice it at first, but Ryu does the standing uppercut to counter Ken's jump in, but before Ken lands on the ground, Ryu juggles him with the red fireball!



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Old Oct 21, 2007, 11:27 PM Local time: Oct 21, 2007, 10:27 PM #108 (permalink) of 141
The game is delayed, won't be seeing a release this year as they're trying to reduce the lag effects when playing online.

Capcom Reveals New Games, IP in London news from 1UP.com
Why do you not draw your sword?


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Old Oct 22, 2007, 12:02 AM #109 (permalink) of 141
Honestly I could care less about online play. But I guess if they're spending more time on the net code instead of what they already have in SF2 Turbo HD then I suppose it will run better then what it is now, so hopefully it'll be decent when they're done.

But yeah... it sucks even more for thoes who don't even care about that component. Guess it doesn't matter though, it's delayed either way. Damn that sucks.
Random


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Old Oct 22, 2007, 08:10 AM #110 (permalink) of 141
i saw this on SRK, i didnt notice it at first, but Ryu does the standing uppercut to counter Ken's jump in, but before Ken lands on the ground, Ryu juggles him with the red fireball!
Wasn't that always doable in super turbo?
Break it down!


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Old Oct 22, 2007, 08:31 AM #111 (permalink) of 141
In motion! First video!

Ken's got a remixed version of his level music, sounds great! Can't wait to hear the rest of the game's soundtrack. Apparently the new/remixed music is optional, so players can switch to the classic set if they wanted. And they were playing the new remixed mode that was added/created for the HDremix.

YouTube Video
Get the Flash Player to play this youtube video file.
Take me on your mighty wings, take me on your might wings... toniiiiiiight!

Cheap Trick ftw. lol

Yeah that game is looking amazing. I could barely hear the music though. Any chance of knowing when there's going to be some direct feed footage?

doot dodoot do doot do doot do dodooooooooooooooo


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Old Oct 22, 2007, 09:44 AM Local time: Oct 22, 2007, 04:44 PM #112 (permalink) of 141
Plus a first look at Balrog's stage. I think it turned out great.
You don't mind that those people in front of the car are midgets then?

I guess you're right, since midgets are great!

Meanwhile, I never liked Cammy much, but they pretty much destroyed any trace of hope I ever had. How could they do that to her face? ;___;

Now, what I'm really wondering is this: there is high res original art of Street Fighter. That is, Capcom always worked as follows: people drew (by hand, on paper) the animation of the sprites. Then some poor underpaid dude had to convert those to the low-res pixel art that we know and (optionally) love.

So why not just use the original art? Why have some no-talent hacks retrace what essentially already exists, but better? The only reason I can think of is that they don't actually own the rights on that art for whatever reason, so they got this chokehold contract on Udon (who, based on the quality of their work, are probably super cheap)... But it still seems super odd, cause I can't imagine that they had a loose contract when SSF2T was made. Very mysterious.

Last edited by surasshu : Oct 22, 2007 at 09:50 AM.
Why do you not draw your sword?


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Old Oct 22, 2007, 10:21 AM #113 (permalink) of 141
It's because there wern't enough frames of animation drawn for the original sprites to allow for the more fluid animation of REMIX. Also because the Udon SF comics have been doing so well and really the only thing keeping the spirit of SF alive, it makes sense to use that art that has retold the story of the Street Fighter universe for about the last ten years.

I'm also not sure what you're talking about with Cammy. If you're talking about the scar, it was in the original sprite too. If anything, at least the fixed the big anime style eyes from the original.


Last edited by Slayer X : Oct 22, 2007 at 10:25 AM.
"Shoot first, think later"


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Old Oct 24, 2007, 01:03 PM Local time: Oct 24, 2007, 12:03 PM #114 (permalink) of 141
Some screenshots of the demo version that was playable at Capcom's Gamer's Day in London, and some interesting to note is that they're basing the game off the Dreamcast version.





- Post details: SFHD First (Work-In-Progress) Screenshots
Hints should be taken


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Old Oct 24, 2007, 02:41 PM #115 (permalink) of 141
At least I now know that the people in the balrog stages aren't midgets. Keep it up!
WHY SO SERIOUS


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Old Oct 24, 2007, 03:17 PM #116 (permalink) of 141
Wow that's some beautiful 2-dimentional gaming goodness... They don't make em like that anymore!
Why do you not draw your sword?


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Old Oct 24, 2007, 06:20 PM #117 (permalink) of 141
*drewling*.....................................

I WANT IT NOW!! *crying*
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Old Oct 25, 2007, 12:44 AM Local time: Oct 24, 2007, 11:44 PM #118 (permalink) of 141
This game looks better and better every time I check on the progress. It's really cool to see the sprites transform into cell/anime models. (In a way, the shading reminds me of Valve's Team Fortress 2 game...that's a good look for any game)

So, the real question is why haven't they taken this idea and applied it to other games? I mean, seriously, Nintendo could make a fortune upgrading its old games to hd.
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Old Oct 26, 2007, 04:02 AM Local time: Oct 26, 2007, 10:02 AM #119 (permalink) of 141
Wasn't that always doable in super turbo?
Nope, Ryu's only juggle was his jumping middle punch, which could be used twice for a juggle and then juggled again with a super fireball.

I would like to see a few changes done in rebalanced mode, firstly Blanka needs a new super combo, his current on is totally useless. And if it hits you, you should be laughed at, the super can be stopped with a simple jab =/ I'd like to see him have a grab super, like in Street Animated movie where he jumps on the back of Zangief bites him and then electricutes him.

Another that annoys me is maybe they listened to the fans too much, take a look at this screen. It was taken from the footage during the London event (inner parts), its the older build of the game. Compare it to the outer parts which is the new build)



Remember when so many people bitched about it being anatomically incorrect?? Which screen do you prefer now the new one or this one the old one ?