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[DS] New Treasure Game For Nintendo DS Reve-it's Bangai-O Spirits
Taken from Kotaku:
They forgot to mention Silhouette Mirage, lol. Yeah, discuss. |
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Oh man this is going to be great. I remember how amazed I was when I first played Ikaruga on my Dreamcast and couldn't believe the pretty pictures that they could get my hardware to make. Therefore I can't wait to see what pretty images they can get my DS to make. Pure AWESOMENESS!!!
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Sin & Punishment sequel :]
Well no, it'll probably be a new game entirely and that'll be all the more awesome. This is wonderful news and also luckily means the stupid rumors about them moving to XBLA are still just stupid rumors. |
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New Gunstar Heroes game nau. Make it 2D sidescroller and longer than my... Well... Make it long =O But a flight sim shooter would be awesome.
Treasure games are awesome. This is fantastic xD ![]() Meh. Whatever.
Last edited by Gechmir : Sep 8, 2007 at 05:03 AM.
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Dear Treasure:
No sequel, please. I've had enough of Gunstar/Guardian Heroes degeneration for this lifetime. And please don't make another vertical shooter that only wants to show off how many bullets a screen can hold at the same time (Ikaruga, I'm looking at YOU). Thank you. |
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I think a sequel to Sin & Punishment or a game along the same lines would work the best on DS. Just imagine the combination of Dpad and Stylus controls for a top-down shooter. Use the Dpad to navigate and the Stylus for your aiming. It's a guaranteed hit.
Also, you obviously haven't played a lot of shooters if you think Ikaruga is a good example for "bullet hell". |
Last edited by Sword Familiar : Sep 8, 2007 at 10:34 AM.
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They made Ikaruga for the chaining system. Try beating my friend's top score of 2.7million and try again. I wouldn't say that Ikatuga didn't have a lot of bullets. but it's not the most.
Stage 5 of Gradius 5 is still my hardest stage to beat in a shooter... what a bitch. |
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What on earth are you doing playing Treasure games altogether if you can't appreciate the masterful craftmanship in Ikaruga?
If Treasure decides to make another scrolling shooter, I'm all for it. If we get more games of the quality of Radiant Silvergun or Gradius V, we should welcome it. But yeah, I was suggesting something similar to Rock in chat today. Touchscreen for aiming and shooting, dpad for dodging and jumping. L for weapon switch if one is needed. It would probably work really well for a game like Sin & Punishment. Hell, it could work for a Bangai-O sequel as well <3 |
I DO, however, LOVE Gradius V. Yeah, level 5 is a bitch, but it's not THAT hard.
Now, Gradius V was a whole different matter for me. Sure, it had some of the bullet pattern storms, but it felt a lot "smarter" than Ikaruga. Entirely different game, IMO. |
![]() Ikaruga was all about flying , not massive amounts of bullets! Nobody flew their ship upside down until Ikaruga came along! It was so revolutionary that it quickly became an internet fad! Even today, people are still flying their ships upside down in tribute to Ikaruga. IT WAS NOTHING SHORT OF A REVOLUTION! |
Last edited by Sword Familiar : Sep 8, 2007 at 11:09 AM.
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Then you probably shouldn't have made a snide comment about the game in the first place if you can't be bothered. This mess could have been avoided! We could have been discussing how it might be a sequel to McDonald's Treasure Land Adventure with shoot 'em up gameplay!
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Sure, I degraded Ikaruga to "a shooter than only wants to show off bullets". This is how I see Ikaruga. Sure, it's probably a much deeper and more involving game if you spend 100 hours on it (probably less, but a lot of time). Me? I like shooters where you can enjoy the game from the start AND THEN get involved in it. Ikaruga didn't do this for me, but Gradius V did. Thus me NOT WANTING ANY MORE GAMES LIKE IKARUGA. Is that such a stupid thing to say or do you really have to think about the general opinion before you express one of your own(opinions)?
Last edited by Sword Familiar : Sep 8, 2007 at 11:21 AM.
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I dunno, but I think you're stressing out a bit too much over this. May I suggest a quick round of McDonalds Treasure Land Adventure?
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Games like touhou and CAVE on the other hand actually require you to dodge constantly, and the game's centered around bullets. They make a much better job of "showing off bullets" - Ikaruga's focused around the polarity system and chaining. Not dodging. Don't worry about any future Ikaruga sequel though, I'm sure a company of 6 people in Japan w |