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[DS] Advance Wars: Dual Strike 2
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It's Agrias time.


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Old Sep 30, 2007, 07:08 PM #1 (permalink) of 55
[DS] Advance Wars: Dual Strike 2

Well it looks like some shots of the game in action have popped up over at Jeux-France. It's sporting a new look that's got some divided, but I think it's a nice change. Can't wait to see what the other COs look like.

Here's the mangled up Babelfish translation and the images they've got up:

Originally Posted by Jeux-France
Vaguely announced at the time of Electronic Entertainment Expo by the means of a planning diffused by Nintendo, Advance Wars: Dual Strike 2 is currently proposed on Nintendo DS, for the first time in playable version, at the time of Micromania Games Show. It does not remain to you now that a few hours to return Porte of Versailles to you in order to discover Advance Wars: Dual Strike 2 of world exclusiveness.
Spoiler tagged for your browsing pleasure:


















The text is part of the image and the two squires aren't exactly even.

Last edited by Metal Sphere : Sep 30, 2007 at 07:11 PM.
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Old Sep 30, 2007, 07:54 PM Local time: Sep 30, 2007, 04:54 PM #2 (permalink) of 55
Oh wow, I thought Nintendo had forgotten about Advanced Wars, but there they go and prove me wrong. I will definitely be picking this up when it comes out.

In otherwords: FUCK YEAH!
*hop*


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Old Sep 30, 2007, 08:50 PM Local time: Oct 1, 2007, 02:50 AM #3 (permalink) of 55
I like the character designs, but I'm not fond of the battle graphics choice at all.

One of the big draws of the series has always been the juxtaposition of the hardcore, but beautifully simple chess-with-tanks mechanics against the cute and cheerful visuals.

Having Advance Wars go grey on us and ditching the spritey awesome will be a big set back on the appeal. It'll probably be just as compulsive to play, but much like you loved playing Yoshi's Island because it played and looked so great, the same applies with Advance Wars.

?
Do these clothes become me?


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Old Sep 30, 2007, 11:15 PM Local time: Sep 30, 2007, 07:15 PM #4 (permalink) of 55
I am so gay for tactic* games and Advance Wars is definitely one of them. =)

Loved the series since the first game came for the GBA and the previous game just made me love the series even more. Can't wait for a release date. =)

* A term I coined after the release of FFT. Any game that you move across a grid and battle other people, in my book, is a tactic game.

Currently Playing:Persona 3, .hack//G.U. vol 3, Wild ARMs 3, and Phantasy Star Universe (360).
I will beat a rod until a tank empties~
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Last edited by Trance Machina : Oct 1, 2007 at 07:03 PM.
veral places on the fo


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Old Sep 30, 2007, 11:46 PM Local time: Oct 1, 2007, 02:46 PM 2 #5 (permalink) of 55
Ed? No no. Yuki, is that you?



ADVANCE BATTLE COLISEUM WARS? Haha, Japan.

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Old Oct 1, 2007, 12:41 AM Local time: Sep 30, 2007, 08:41 PM #6 (permalink) of 55
I'm actually liking this look, even if it means all the COs from the previous games will be gone.

Godspeed, Colin. Your money-based power utterly ruined my opponents and brought me great joy.
It's Agrias time.


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Old Oct 1, 2007, 01:07 AM #7 (permalink) of 55
Godspeed, Colin. Your money-based power utterly ruined my opponents and brought me great joy.
If it's any consolation, it was probably that (coupled with all the other COs) that probably left the world looking like it does in those screens, heh.

The text is part of the image and the two squires aren't exactly even.
You Got a SHINE!


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Old Oct 1, 2007, 02:10 AM #8 (permalink) of 55
Ooh, excellent. I picked up Dual Strike again over the summer to come a bit closer to finishing Campaign mode, and it made me wonder if we'd ever see another Advance Wars title. It's been far too long.

As for the new look, I can dig it. It's a little sad to see that the cartoony battle graphics have been changed, but the map looks the same so that isn't a big deal. While I'll miss a few of the old COs (Grimm, Sami, Grit and Sensei mostly) a whole new set is probably long overdue by now. With any luck there will be cameos, but I'm happy as long as none of the new COs try to rap like Jake.

Here's to hoping they expand Combat mode!
Ret's Barrel.


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Old Oct 1, 2007, 03:48 AM Local time: Oct 1, 2007, 12:48 AM #9 (permalink) of 55
Well, no accusing Nintendo of rehash... visually, I guess. Until I play it is another story. I do like the new look, though I did always find the odd mix of "War" and "Cheery" as being extremely disturbing but pleasing all the same. Especially when I actually went to war. I do recall liberties taken with the dialogue in Advance Wars, as Jake (like others) had a different name and an entirely different disposition when making a comparison to the Japanese and English versions. Perhaps Japan has decided on a set demographic this time around?

Considering I've been finishing up things in my copy of Advance Wars: Dual Strike, this is good news. My curiosity is indeed piqued.

Edit:

Godspeed, Colin. Your money-based power utterly ruined my opponents and brought me great joy.
Fuck Colin and Sasha. Just gonna save time and throw her in there. That team really did defeat the purpose of playing as most other COs. I'm actually hoping they implement a time limit on individual turns as an option in versus based multiplayer, If it's supposedly like "Chess with Tanks", I'd appreciate a Blitz version of the game. I've literally had opponents just SIT and take forever on fucking turns, and it is one of the things I've hated dearly about taking on human opponents.

Last edited by Rotardblase : Oct 1, 2007 at 04:23 AM. Reason: Ga-rammah-da
TEHLINK


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Old Oct 1, 2007, 10:15 AM Local time: Oct 1, 2007, 11:15 PM #10 (permalink) of 55
Colin? Don't make me laugh. Hachi was where it was at. Deploy units at bargain prices from cities, can you say hax?

I am so gay for tactic games and Advance Wars is definitely one of them. =)
Advance Wars: Definately a Tactic Game.


I think it's good they've ended the Black Hole saga. The new visual style is compelling and although it's hard to tell, the map screen looks downright apocalyptic.
Ret's Barrel.


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Old Oct 1, 2007, 10:33 AM Local time: Oct 1, 2007, 07:33 AM #11 (permalink) of 55
Their team can wreck Hachi, unless you play a map with a shit load of cities and huge distance between the opponents. That CO power is nice, just a pity he doesn't get any firepower bonuses like team broken.
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Old Oct 1, 2007, 12:21 PM Local time: Oct 1, 2007, 10:21 AM #12 (permalink) of 55
Loving the new look, and so excited for this game. Man, i'm really getting into DS gaming now.

I'm gonna have to finish DS 1 now though, and i'm stuck on that impossible mission. You know, the one with the volcanoes.
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Old Oct 1, 2007, 02:00 PM Local time: Oct 2, 2007, 03:00 AM #13 (permalink) of 55
That one's not too hard, not the first time through the campaign at least.
Take control of both screens, the AI is useless.
On the bottom screen concentrate soley on taking the bases in the corner. Sami is a great choice for her speedy troops and her mech's being able to hold their own against the onslaught of units. Send your other units to teh top screen and just hold out, damage as many of the enemy as possible, taht way they'll waste offensive turns joininging weak units togethor. Bait them into getting in range of your missiles.
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Old Oct 1, 2007, 02:55 PM #14 (permalink) of 55
Yeah, the volcano mission was actually one of the easier battles towards the end. I managed to do it on my first try, though it's also the only dual-screen mission where I've lost the top screen. Just had to memorize where the lava fell and slowly wipe out the bottom screen enemies.

I'm on the (first?) Andy Clone mission with the four super missiles.
It's Agrias time.


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Old Oct 10, 2007, 02:43 PM #15 (permalink) of 55
This may be coming just a little late, but here's some videos of the game in action.

A bit more info.

So far I see:
- Wolf emblem
- Dragon emblem
- Cavalry emblem

And a CO with shades. Oh, and the units look kind of different on the overworld.
Spoiler:










The text is part of the image and the two squires aren't exactly even.

Last edited by Metal Sphere : Oct 10, 2007 at 04:59 PM.
Wonderful Chocobo


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Old Oct 10, 2007, 09:19 PM Local time: Oct 10, 2007, 05:19 PM #16 (permalink) of 55
Hmmm... I'm really digging the new style, love the new way the unit combat graphics look now (better than in AWDS1 where it was just AW2's graphics stretched/compressed out to varying degrees, but I will miss the cartoony elements). But I wonder what kinds of gameplay changes they've made. Can I still park my bombers in a way to block foot soldiers? Though, from the screens it doesn't look like they've changed that.

Also, why hasn't there been an official announcement for this yet?
necro lord (lord of the necroes)


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Old Oct 10, 2007, 11:44 PM Local time: Oct 11, 2007, 02:44 PM #17 (permalink) of 55
Awesome news; I'm a sucker for any Advance Wars game. The new art style really piques my interest, particularly the new battle map graphics. Adds more realism.

I hope this game has a really long campaign mode, 'cause they can get pretty intense.
Take about five dozen eggs...


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Old Oct 10, 2007, 11:50 PM Local time: Oct 10, 2007, 09:50 PM #18 (permalink) of 55
The game still fails massively if they once again don't include Wi-Fi battles.

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Old Oct 11, 2007, 12:10 AM Local time: Oct 10, 2007, 09:10 PM