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[Multiplatform] Unreal Tournament III
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Divine Justice


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Old Oct 5, 2007, 02:31 AM #1 (permalink) of 75
Arrow [Multiplatform] Unreal Tournament III



Seriously?! Where's the love for UT3 here?

Unreal Tournament 3

Another big fps title for the holiday season coming up.

I just preordered the collector's edition today and PSU:AotI while I was at it lol.

Quote:
Unreal Tournament III (UT3) is a first-person shooter video game and the next installment of the Unreal series after Unreal Tournament 2004. It is being developed by Epic Games, to be published by Midway Games towards the end of 2007 for Windows, Mac OS X, Linux, PlayStation 3, and during 2008 for the Xbox 360. The PlayStation 3 version may be delayed until early 2008. [2]

Unreal Tournament 3 is actually the fourth game in the Unreal Tournament series, but has been numbered in terms of the engine it runs on. The original Unreal Tournament uses the original Unreal Engine, while UT2003 and UT2004 use the Unreal Engine 2; therefore they are considered as the same generation. UT3 is subsequently part of the third generation, due to the fact that it runs on the Unreal Engine 3.
One thing I must note about the gameplay is that it feels more like the original UT than UT2k3 and 2k4 because of the loss of dodge jump.

Oh and demo is coming soon... 1-2 weeks I would assume.
Missing that one music track:
Fire Fight - Mission X // Frostbite


Last edited by Para : Oct 5, 2007 at 02:36 AM.
Why do you not draw your sword?


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Old Oct 5, 2007, 10:10 AM #2 (permalink) of 75
There's been a very small parade of fans going around the boards who are fans of the series. But yeah, good to see that the game's now got it's own thread. I myself can't wait for this baby.

Here's some screens.





Leviathan Baby!
Spoiler:


Spoiler:




Bunch more screens, info, and concept art HERE -> BeyondUnreal - Covering Unreal Tournament 2004, Unreal Tournament 3 & Gears of War

Interview with Mark Rein on UT2K7 -> Gametrailers.com - Unreal Tournament III - TGS 07 Mark Rein Interview HD

Last edited by Slayer X : Oct 5, 2007 at 10:35 AM.
You call this a zombie apocalypse?


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Old Oct 5, 2007, 03:48 PM #3 (permalink) of 75
My lack of awesome computing power makes me cry. I might be able to play this on my desktop, but it will suck and I will be sad but I refuse to spend billions of dollars rebuilding my computer again simply to play one game.

Why do you not draw your sword?


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Old Oct 5, 2007, 07:24 PM #4 (permalink) of 75
Then buy a PS3 instead. It's about the same price as a high end video card and a couple gigs of RAM anyway. That's why I didn't really care if my PC sucked when this came out.
Sworn Protector


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Old Oct 5, 2007, 07:36 PM #5 (permalink) of 75
I am really looking forward to a return of the old school UT style in UT3 I'm also hoping that fewer game types will mean that the ones they have will have more of the playerbase evened out across them unlike UT2k4 (poor Bombing Run ).

The single player mode in this one sounds fantastic too! An evolving storyline is what I've always wanted to see in the UT series, and now it looks like it's come true!

Thank you Guest for the kickass signature!
2009


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Old Oct 5, 2007, 08:07 PM Local time: Oct 5, 2007, 04:07 PM #6 (permalink) of 75
Been waiting for this game for eons. Will buy it on my 360 and more fragfests to follow.

Also hoping for a good soundtrack, similar to '99.
Why do you not draw your sword?


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Old Oct 5, 2007, 08:14 PM #7 (permalink) of 75
Well, here's a UT2K7 (UT3) pre-release soundtrack if people are interested.

BeyondUnreal - FileWorks
Carob Nut


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Old Oct 5, 2007, 09:06 PM #8 (permalink) of 75
I don't know how well this will play on console. I remember the unreal game for the x-box, and I thought the controls were awkward, or it could be just me. But I think I may upgrade my computer for this game, and Starcraft II(hope it comes out within 2 years, lol).

But the real reason I would upgrade my pc is to be able to play with a large number of people. Isn't the console versions limited to 12 or 14 players max? Love instangib CTF =)
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Old Oct 5, 2007, 09:22 PM Local time: Oct 5, 2007, 05:22 PM #9 (permalink) of 75
Why not? It works on Halo 3 (among other games). It all depends on the user's "expertise". Also the argument "Oh, FPS games are only supposed to be played on the PC" is very much overused. I also had the mindset until I tried it out. Soon got the hang of it.

Anyway, checking out Slayer's link and see if the music is really worth it.
Carob Nut


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Old Oct 5, 2007, 09:44 PM #10 (permalink) of 75
Nah, I'm not going to use that argument. Halo 3, Gears of War, and BioShock made good use of the controller.

You're right. I have problems adapting. It's probably since I've played every UT game on PC, and I'm expecting the same output, from the controller on the consoles (x-box version, when I played)

And didn't EPIC plan to let console players play against pc users? I know they canned this idea for the ps3, but what's the plan for the 360 version?. If it does happen, wouldn't the pc users have a better advantage..because of the higher/precise aiming from the mouse(people with the 5000 DPI mouse..)..if this happens..I think this would be another reason for me, not to try console version online.

Last edited by Auditor : Oct 5, 2007 at 09:46 PM.
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Old Oct 5, 2007, 09:55 PM Local time: Oct 6, 2007, 01:55 AM #11 (permalink) of 75
Oh so they're bringing back the feel of the original UT.

I've been trying to imagine the 'feel' of UT99 transplanted onto those ultra detailed screenshots, but it's just not working for me. An integral part of that 'feel' which makes me nostalgic for the original game is that irreplacable aesthetic sense of rather rudimentary and bland metallic environments. It was comforting. Those screenshots on the other hand leave me cold. The mass amounts of realistic detail just look like distractions. I wonder how something like Facing Worlds would be treated in this new engine. There was a simplistic beauty about the classic.

I understand the need for progress and all that. But...well I guess this is just me saying that UT99 can never be supplanted. But the music had already made sure of that anyway. We'll never get that simple Tracker goodness now. Those days are gone. What have they done with the old tracks? Just stuffed them with extra BOMBAST.

"It's like Classic UT, on ACID!"

Last edited by Kolba : Oct 5, 2007 at 09:59 PM.
Let's Tap Future Tapping Game!


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Old Oct 5, 2007, 10:09 PM #12 (permalink) of 75
And didn't EPIC plan to let console players play against pc users? I know they canned this idea for the ps3, but what's the plan for the 360 version?. If it does happen, wouldn't the pc users have a better advantage..because of the higher/precise aiming from the mouse(people with the 5000 DPI mouse..)..if this happens..I think this would be another reason for me, not to try console version online.
The console versions are compatible with usb mouse and keyboard so it's the same thing.
Carob Nut


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Old Oct 5, 2007, 11:05 PM #13 (permalink) of 75
Hot damn. That's good to hear. I guess i can hold off on upgrading until SC II, but i doubt the requirements will be high like UT3
Divine Justice


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Old Oct 9, 2007, 12:54 AM #14 (permalink) of 75
BETA DEMO WITHIN 2 WEEKS OR SO.

UT3 beta demo coming soon - Epic Games Forums

Straight from Mark Rein.

Subscribers to fileplanet can also reserve a spot in downloading TEH DEMO.
Missing that one music track:
Fire Fight - Mission X // Frostbite

Why do you not draw your sword?


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Old Oct 9, 2007, 01:29 AM #15 (permalink) of 75
Well the PS3 version is Keyboard compatible. The 360 version however is not.
Witness the POWER!!!


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Old Oct 9, 2007, 03:06 AM Local time: Oct 8, 2007, 09:06 PM #16 (permalink) of 75
I will be getting my hands on this game when I can. I'll end up getting the 360 version. I'll be looking forward to more instagib matches when this comes out.


Divine Justice


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Old Oct 11, 2007, 02:45 AM #17 (permalink) of 75
Hmm I hear that the demo si coming friday now... anyone hear anything similar?
Missing that one music track:
Fire Fight - Mission X // Frostbite

IDDQD


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Old Oct 11, 2007, 09:34 AM Local time: Oct 11, 2007, 02:34 PM #18 (permalink) of 75
Oh so they're bringing back the feel of the original UT.

I've been trying to imagine the 'feel' of UT99 transplanted onto those ultra detailed screenshots, but it's just not working for me. An integral part of that 'feel' which makes me nostalgic for the original game is that irreplacable aesthetic sense of rather rudimentary and bland metallic environments. It was comforting. Those screenshots on the other hand leave me cold. The mass amounts of realistic detail just look like distractions. I wonder how something like Facing Worlds would be treated in this new engine. There was a simplistic beauty about the classic.

I understand the need for progress and all that. But...well I guess this is just me saying that UT99 can never be supplanted. But the music had already made sure of that anyway. We'll never get that simple Tracker goodness now. Those days are gone. What have they done with the old tracks? Just stuffed them with extra BOMBAST.

"It's like Classic UT, on ACID!"
Though the environments and excessive visual detail may not reflect UT99 anymore, I think what they really meant was that they are trying to recreate the classic gameplay feeling. UT2003/2004 always felt more like Quake 3 to me, only slightly different. And in terms of music, I hope it comforts you that Alexander Brandon is back on the team to create awesome music like he did for UT99 and Deus Ex, so that means no more super-bass-uninspired-filler-crap-music-tracks for sure though I wonder if he'll be able to beat his own old-school tracker goodness.
Divine Justice


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Old Oct 11, 2007, 11:32 AM #19 (permalink) of 75
Though the environments and excessive visual detail may not reflect UT99 anymore, I think what they really meant was that they are trying to recreate the classic gameplay feeling. UT2003/2004 always felt more like Quake 3 to me, only slightly different. And in terms of music, I hope it comforts you that Alexander Brandon is back on the team to create awesome music like he did for UT99 and Deus Ex, so that means no more super-bass-uninspired-filler-crap-music-tracks for sure though I wonder if he'll be able to beat his own old-school tracker goodness.
Hey I thought Kevin Riepl did a wonderful job on the music for UT2k3/4 and I also really liked the dodge jump that was in 2k3/4 which also brings the point that I am sorta disappointed that its going away in UT3.
Missing that one music track:
Fire Fight - Mission X // Frostbite

Why do you not draw your sword?


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