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Sounds like your video card is overheating. That's what mine always did anyway when I overclocked it too high.
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I beat Portal recently and it wasn't too hard but mainly the last one is what kinda boggled me a bit. That end credits song was so hilarious, I fell to the floor laughing for a good 10 minutes straight.
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I completed Portal in one night. I just wanted to play a level or two, but I couldn´t stop. Took me about 4 hours to complete. There were some missing textures somehow, maybe I need to update DirectX.
Everything´s getting better.
Nothing´s getting good. |
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You could also try right clicking on Portal in the games menu, and selecting Properties -> Local Files -> Verify Integrity of Game Cache. This'll check to see if any of the texture files themselves are missing.
![]() THE NIGHT IS MINE. |
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Good idea - I´ve been sticking to consoles for so long I´ve forgotten that there could be such an option in a game.
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Everything´s getting better.
Nothing´s getting good. |
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Been replaying the game with the commentary running, and boy is it dry. Guess that's what happens when you ask a bunch of programmers to share their thoughts on the game, though. I was amused by the fact that they only came up with the companion cube because playtesters kept ditching the box and tried to time their run down the hallway instead, so they needed to find a way to get players to keep the box...
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I actually found the commentary interesting. I like learning about how they put the game together. And learning how they did the view through the portals was very intriguing, as well.
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My only complaint with the commentary is that it says that you're invulnerable while it's running, so the first thing I did was run into one of those energy balls. *CRACK* *DEAD*
Oh well. ![]() |
Also, yeah, invulnerable my ass. Even the turrets can still kill you in commentary mode. Maybe they realized you could get stuck if you were invincible, since there's no way to climb back out of the death water in several parts. ![]() |
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I thought they said you're invulnerable when listening to the comments.
I noticed if you place yourself to look at yourself from a portal when you activate a commentary node, a white box will appear around you and certain platforms, at least in the 360 version. EDIT: I also noticed if you place a portal on a wall and then another on the floor under it, so that it's upside down (meaning every other view is the other way around), when you look at the "endless" chain of portals, you'll notice about three portals down there's a "non-connected" portal visible. I guess the 360 runs out of calculating memory or something when it has to draw each space upside down and the othe way around. |
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I remember one of the commentaries saying something about them limiting it to five. |
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Must be something to do with the way the texture is painted on. The commentary as I remember it said that the rendering just slaps a flat image onto the rendered "wall" (which to us looks like a portal) and voila, the portal, she looks like another room!
I guess basically what I'm telling you is that you're breaking the optical illusion. Stop it. ![]()
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