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[Multiplatform] SONIC UNLEASHED - FURFAG FANSERVICE
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Miyamoto digs Negi Springfield


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Old Apr 13, 2008, 09:29 PM #101 (permalink) of 176
Know those impressions I posted earlier? NOW THEY COME WITH SCANS

http://i242.photobucket.com/albums/f...scan0010-4.jpg
http://i242.photobucket.com/albums/f...scan0011-2.jpg
http://i242.photobucket.com/albums/f...H/scan0014.jpg
http://i242.photobucket.com/albums/f...H/scan0015.jpg
http://i242.photobucket.com/albums/f...H/scan0016.jpg
http://i242.photobucket.com/albums/f...H/scan0017.jpg
http://i242.photobucket.com/albums/f...scan0018-1.jpg
http://i242.photobucket.com/albums/f...H/scan0019.jpg

Not parsed due to 56k rape.

Apparently they've had more impressions than I thought, and so far they're cautiously optimistic. Also Sega Studios USA needs to die. I want some more gameplay impressions from different people though. I'm not hyped yet.
Alex Kidd in :( World


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Old Apr 14, 2008, 07:58 AM Local time: Apr 14, 2008, 10:58 PM #102 (permalink) of 176
Know those impressions I posted earlier? NOW THEY COME WITH SCANS
http://i242.photobucket.com/albums/f...scan0011-2.jpg


Haha, I get the quote at the bottom.

It's sarcasm!

That's clever, I like it!

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Chevy Chase! (SNL Series #3)


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Old Apr 15, 2008, 06:26 PM 1 #103 (permalink) of 176
Don't you get it, Infernal? That's not sarcasm. The only criticism that Sega actually read was on ILoveSonicFarTooMuch.com, and they said he needed to be more furry!
Born October 8, 1943, in Lower Manhattan, New York.
Cast member from 1975-1976. First cast member to leave.
After SNL: Famous for Caddyshack and the Vacation series of films.
Has hosted the show seven times since his departure and is reportedly banned from hosting in the future.
Fun Fact: Chase narrowly escaped death by electrocution during the filming of Modern Problems in 1980.
During a sequence in which Chase's character wears 'landing lights' as he dreams that he is an airplane,
the current in the lights short-circuited and arced through Chase's arm, back, and neck muscles.


I'm Chevy Chase, and you're not.
Kira Yamato. Freedom! LET'S DO IT!


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Old Apr 15, 2008, 09:57 PM #104 (permalink) of 176
I can't remember a time when Nintendo Power had the word "damn" in it before this article. Well, I stopped subscribing to Nintendo Power back when the N64 was around so maybe it's happened plenty of times after that.

By the way Sin, those screens are pretty good. Since they said it originally started off planning to create Sonic Adventure 3, then this can't be bad.

CPG settings complete. Neural linkage, ion density normal. Update meta motor cortex parameters. Nuclear reactor critical. Power flow is stable. Systems all green. Strike Freedom, system activated!
SMAAAASH!!


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Old Apr 16, 2008, 03:50 AM #105 (permalink) of 176
Well I read some bits of the article and it seems that Were-Sonic is being handled well enough. He'll control like Tarzan/The Incredible Hulk and the levels which will be set at night will match his gameplay. It's shaping up to be way better than the last two games at least although I did enjoy Secret Rings a bit of what I played up to.
Ness caught a whiff of Shit, but just for a second.
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!!


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Old Jun 17, 2008, 12:27 AM Local time: Jun 16, 2008, 08:27 PM #106 (permalink) of 176
New gameplay video:

IGN Video: Sonic Unleashed Xbox 360 Gameplay - High Europe

If this game plays as good as this trailer looks I'll forgive Sega for Sonic 06.
Alex Kidd in :( World


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Old Jun 17, 2008, 02:00 AM Local time: Jun 17, 2008, 05:00 PM #107 (permalink) of 176
Ooooh, I see multiple paths. That's a plus. But I bet the stupid 3D sections will still have gigantic clipping problems (I'm looking forward to falling straight through rails Sonic Heroes style! )

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Old Jun 17, 2008, 02:34 AM #108 (permalink) of 176
The video looks pretty good, but the gameplay seems to be heading where the player doesn't really control Sonic. I know in Sonic 06 where you had the hi speed parts, the controls were the same way and they look to be the same in the 3D parts of Unleashed minus the "hit the correct button" parts.

However, if the game controls are like that of Sonic Rush/Sonic Rivals then it shouldn't be as bad.

CPG settings complete. Neural linkage, ion density normal. Update meta motor cortex parameters. Nuclear reactor critical. Power flow is stable. Systems all green. Strike Freedom, system activated!
Miyamoto digs Negi Springfield


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Old Jun 18, 2008, 11:14 PM #109 (permalink) of 176
More gameplay which is nice... but this looks like the bastard child of Secret Rings and Sonic Rush, and I don't know if that's a good thing.

Kotaku posted some article about it, and there was so much goddamn ignorance I wanted to reach into my computer and smash somebody's balls.

The hype, especially from NON-Sonic fans, stuns me. Where did all the equally asinine naysaying go? Why is everyone ignoring his 2-D games post 1994?
IDDQD


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Old Jun 20, 2008, 09:52 AM Local time: Jun 20, 2008, 02:52 PM #110 (permalink) of 176
This Sonic does look much improved over the previous nexgen Sonic's but in the end it still looks like a failed concept to me. I mean WTF, a "Were-sonic"? Sorry, but did they just go bonkers or something? It's like they aren't even trying to come up with something original anymore. Also, the gameplay looks rather simple in my opinion. The latest video's show how easily Sonic manages to connect with masses of rings just because they happen to be in his path... where's the challenge? Ofcourse, there must be a way to lose them but i'm sure Sonic can pretty much sleep himself rich with the way this game plays, kind of like Twilight Princess and the infinite rupee syndrome. Enemies don't really look like much of a challenge either but I can't really comment on that, they haven't shown much of the combat yet. I did like the level where he falls down and has to manoeuvre himself through rings of spiky balls, maybe it's a bonus level? Looked somewhat like a classic Sonic level which is nice.

I'm still waiting for Sega to make new Sonic games that return to the original, consisting of speed similar to the first games, decent exploration possibilities and a healthy dose of psychedelic music (checker patterns also go great in my book). I'm afraid this will never happen with the key members being gone for years but they can always try, though. I won't mind.

Last edited by ApOkwARG : Jun 20, 2008 at 09:54 AM.
Organization XIII


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Old Jun 23, 2008, 02:33 AM #111 (permalink) of 176
The music in the trailers doesn't sound as bad as some of that emo rock nonsense from Sonic Heroes, Adventures, and Sonic 06. It actually has a catchy melody which is what made the Genesis installments so great.

The gameplay in the new video leaves me hoping that the game will be that great when I play it. I'm ashamed to admit, but I bought Sonic 06. My main reasons for not liking it were the obnoxious camera angles and the story missions. It's Sonic. All I want to do is run really fast and play stages. I couldn't care less about exploring a town and doing silly missions. Just let me run through stages!

But with my dislike of the recent nonsense that was Sonic 06 aside, I think that Unleashed is what Sega should have done a while ago. If the game is more stage based like in the videos, then it should be anywhere between decent and awesome. However, I won't get my hopes up...yet .

Last edited by Josh_1 : Jun 23, 2008 at 02:36 AM.
Miyamoto digs Negi Springfield


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Old Jul 12, 2008, 09:50 AM #112 (permalink) of 176
G4 - The Feed

Teaser trailer.

I was impressed somewhat, but now we see how the game PLAYS come E3. GAMEPLAY IMPRESSIONS, LET US HAVE THEM.
Alex Kidd in :( World


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Old Jul 14, 2008, 04:19 AM Local time: Jul 14, 2008, 07:19 PM 1 #113 (permalink) of 176
Quote:
As well as the action stages, Sonic Unleashed will also feature nine hub-world, themed around real geographical locations…
Fail.

Quote:
…Like the hub world from the original Sonic Adventure, these areas can be roamed freely and feature human NPC’s with which to converse.
Fail.

Quote:
“There are a couple of guidelines we followed in designing the levels,” explains Hashimoto. “The first is that each 2D or 3D section should last around 15-30 seconds. We try to switch between 2D and 3D as often as possible so that no one sequence lasts too long.
Fail.

Quote:
For anyone worried that the 3D sections might be those most likely to let the side down, fear not. Sonic Team has retained the parts that always work - rail grinding from Sonic Adventure, lane switching from Sonic And The Secret Rings - and added a few new touches to capitalise on the perspective.
Since when has the rail grinding ever worked in a 3D Sonic? He's been clipping straight through them and spazzing out since 2001. Fail.

New Sonic Unleashed Details in Games TM | Camp Sonic

Game's fucking doomed as usual. :]

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Mountain Chocobo


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Old Jul 14, 2008, 07:45 AM Local time: Jul 14, 2008, 12:45 PM 1 #114 (permalink) of 176
The next thing they'll boast about, is something like "A new character, with a dark past" and "a very shitty camera which enables you to see the worst possible angle of the action. ALL THE TIME".
I can't wait!

What part of Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn didn't you understand?
Kira Yamato. Freedom! LET'S DO IT!


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Old Jul 14, 2008, 01:08 PM #115 (permalink) of 176
This is the only part that made me cringe:

Quote:
lane switching from Sonic And The Secret Rings
However, I'm willing to overlook that and give this game a chance...unlike the rest of you who are already saying "OMG, teh suxorz!!" without even playing the game yet.

CPG settings complete. Neural linkage, ion density normal. Update meta motor cortex parameters. Nuclear reactor critical. Power flow is stable. Systems all green. Strike Freedom, system activated!
 
Mountain Chocobo


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Old Jul 14, 2008, 01:13 PM Local time: Jul 14, 2008, 06:13 PM #116 (permalink) of 176
That's the brilliant part about pessimism. You can only be surprised in a positiv manner!

What part of Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn didn't you understand?
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Old Jul 14, 2008, 02:03 PM #117 (permalink) of 176
I don't know about you but I'm definitely buying a copy for every system! =D
Ness caught a whiff of Shit, but just for a second.
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Miyamoto digs Negi Springfield


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