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[Multiplatform] SONIC UNLEASHED - FURFAG FANSERVICE
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- slippery as.


Member 7325

Level 5.90

May 2006


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Old Nov 27, 2008, 02:44 PM 2 #176 (permalink) of 178
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Unagi: great little summary there, but there's one phrase of yours that concerns me, and touches on a concern I have with this game in general: "the Werehog levels are not as bad as the rap everyone is giving it". OK so they're not as bad as some people are making out, but that doesn't mean they're good, perhaps tolerable. When did whole sections of a game being tolerable become OK? Don't get me wrong, I know most game have weaker bits, but I can't think of many great games that have sizeable chunks best described as 'not that bad'.
The main issue I've seen that people have with the Werehog levels is simply that it's not Sonic and that the whole transformation idea is ridiculous. I'd have to agree with them for the most part; but Sega managed to take this stupid idea, and make it as NOT stupid as possible.

For one, they don't take it seriously like the trailers leading up to the game suggest. Sure, Sonic looks like Beast all Hulked up with Mr. Fantastic's stretchy arms - but the game treats the concept in a way that seems to acknowledge how goofy it all is. Sonic still acts like Sonic, there's no Mr Jekyll/Mr Hyde syndrome with Sonic destroying lives and property at night and him being all remorseful during the day. That'd suck (at least the way Sega would do it). You can see it in the way they introduce his stretchiness by having him catch an ice cream cone that his companion drops far off from him. Sonic looks somewhat surprised and simply says, "Whoa, that may come in handy!"

But I don't think you care about that, you wanted to know about the gameplay.

It's adequate. People have related it to God of War due to the somewhat similar combo system with far reaching weapons - they even have the glowing orbs you get from breaking jars or killing enemies! ...But it's not God of War. It's an arena style brawler with platforming/gimmick elements in between. You've seen it before, but Sonic Team manages to pull off a decent attempt for a first try at it.

In short: If you aren't too busy pulling your hair out over how it's not Sonic, you should be able to complete these sections with potential for at least some mild enjoyment.

Quote:
Don't get me wrong, I know most game have weaker bits, but I can't think of many great games that have sizeable chunks best described as 'not that bad'.
Thing is, this is not a great game. Heck, MOST of the game is the Werehog with the speed levels being the minor part. I'd go so far as to say (in gaming time) a 3:1 split. It's okay, but I definitely would not purchase a game that was entirely Werehog. In my opinion, this game isn't worth the money unless you like Sonic and want to add some decent 3D Speed levels to your collection as well as experience the oddity that is the Werehog. It's the game you'll point at on your shelf many years in the future when Sonic has good games and say, "Remember when Sega tried making Sonic a furry, uh, furrier beast?"

Last edited by Unagi : Nov 27, 2008 at 02:50 PM.
Dream Traveler


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Level 34.28

Feb 2006


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Old Dec 8, 2008, 01:42 AM Local time: Dec 7, 2008, 10:42 PM #177 (permalink) of 178
I finally made it to Eggman Land and holy shit I can confirm this is the longest and craziest 3D Sonic level I have ever played. 32 minutes into it and I died thanks to those crazy eggman walls that push you outside the TV screen. xD
Simpleton


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Dec 2008


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Old Dec 20, 2008, 07:09 AM Local time: Dec 20, 2008, 05:09 AM #178 (permalink) of 178
I'm as far as Holoska and am enjoying the game so far, but I think that the sonic day levels could have definitely used a bit of tweaking. The speed is great, but the controls are quite loose. This makes for a difficult time when trying to achieve precision. How am I supposed to reach that sun medal when you move slightly to the right and Sonic wants to run of the side of the stage?
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