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[Multiplatform] Mirror's Edge or How I Play As An Asian Chick
Gametrailers.com - Mirror's Edge - SCEE PlayStation Day Trailer HD
Anyone interested in this game? Basically it's a first person game taking the Parkour and chase elements of Assassin's Creed and making it the full focus. The plot is a police state city has taken over and monitors all online and phone activities. So the only way to communicate with each other are to use runners. You play as a sexy, eye tattooed Asian chick and you run across the roofs of buildings. There also appears to be a bit of a Matrix influence, but who isn't influenced by that piece of cinema nowadays, as well as some melee combat. I read that the combat is not really the focus and rather it's more about disarming the enemy and getting to point A safely. I really dig the artstyle and it doesn't look like the first person view will be too disorienting. Here's hoping the gameplay will be entertaining throughout and that the controls won't suck. I'm definitely keeping an eye on this game. |
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Yea I saw that a little while ago, and I like the idea of doing many things in first person (to an extent).
I guess also watching it has that same FOV feel as of like Dark Messiah of Might and Magic for example. It's going to be interesting though, because people will have to change their thoughts on perspective and thinking, as in many cases people have the 3rd person perspective feel from platform-type games. Say if you were running away from an enemy and decided to hang off from the edge, you'll put more thought into wondering when the guard is going to leave the area completely, turn around in a different direction etc. What are YOU looking at?
Last edited by Kagosin : May 8, 2008 at 10:22 AM.
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I agree that it does look interesting. One thing that's probably just a peculiarity of the concept art: if you're running around like that, that yellow/black bag seen in character art is far better off as a backpack than slung off of one shoulder...
White Knight of the Order of Mihoshi Enthusiasts
"Destroyed overnight, or the next one's free." |
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This really captured my attention, and not because of the Asian girl totally. Its looking like a, dare I say, innovative platformer from EA. With a game like this, seeing how its going to handle is the most important factor, so I really can't wait to see more footage of gameplay. Especially that f its close to what I saw in that trailer (Most games get revamps between the teaser and the final product for better or for worse), then I'd definitely be interested in picking it up.
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Granted I liked some of the Battlefields, Midtown Madness 3, and Rallysport Challenge games. What are YOU looking at? |
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The idea of a first-person actioner taking more than a little inspiration from platformers, well that's intriguing. The trailer they released is pretty impressive and certainly raises my level of interest. It remains to be seen if it'll turn out as something worthwhile, but I'm willing to give it a look and will keep an eye out for news as it nears a release.
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I've read a couple of articles in EDGE, and the idea that you should feel like you are a running person instead of a floating camera sound interesting. The trailer was really cool. Hopefully it'll be more entertaining than Assassins Creed...
![]() What part of Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn didn't you understand? |
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It really comes down to how they do the controls.
If it'll just be regular FPS controls on a pad, that could eat away at the experience. People don't move like tanks on treads, so that could hamper the sense of movement and momentum. I'm really most worried about how they'll handle aiming. Thankfully they said you should be able to play the game without firing too many times, but I'd imagine it's required at times. The diving, turning around and firing at the guy looks and sounds awesome, but not if you spend most of the dive trying to move the crosshair back and forth over the target in an attempt to aim (like one usually does with console FPS). If the aim kinda "snaps" at a target, this should be ok, but it's quite possible they won't do it. For those of you who wonder why I'm worried about FPS controls, it's that since you spend a lot of the game running away, looking around for exits and dangers is necessary on the move. This of course will be very difficult if the right stick controls your direction because you'll be forced to run forward without looking around you, or then snake around amusingly. It would be interesting if they somehow mapped a kind of third person platformer controls to the left stick, with the right stick used to quickly glance around without changing your movement direction. Either way I've been really looking forward to this game ever since reading the old Edge article on it. What they're attempting sounds just the kind of stuff I want to see more in next-gen games. A lot will hinge on just how linear the level design will be. I imagine most doors will be props only, etc. Runner vision should avoid confusion and snags with those, luckily. |
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Reminds me a bit of Breakdown, but with a manlier main character. I approve of the nice clean city! Such an unknown, mystery thing for video games these days.
BLUE, BLUE SKIES. ![]() |
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Trailer analysis.
Apart from a few groan inducing already obvious details (omg teh logo is the same as faith's tattoo!!!), there was a number of little things I hadn't noticed and really appreciate now. Still no clues on how it controls, but some of the movement sure points towards a traditional console FPS scheme. My biggest worry now (apart from how aiming works) is how consistent the environment and movement will be, whether you can parkour and pull fancy moves outside the obvious context sensitive action spots, and just how linear the paths will be, as in, will there be room for improvisation. If anything, you get some nice music and a few sweet freezeframes. |
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This game seems pretty interesting, i'll have to keep an eye on it. The gameplay looks unique and amazing graphics, one thing though is i didn't see her reflection in the mirrored window? I'm not THAT picky but i like small details, then again it's not even final but the trailer looked great. As for it being fully first person, think it'd be nice to fully rely on something instead of going into third person to sort of "cheat" looking ahead, but i'd agree if they were to use third person just use it in certain elements.
![]() Looks great, escaping a helicopter that's firing at you, can't wait. Wish the game had a clearer release date. ![]() |
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well thought this thread deserved a revival since the demo is out.
Overall it looks incredibly clean and sharp, I don't have an hdtv so I can only imagine how vibrant it might look there. The whole demo is from the level they kept showing in their trailers so it already felt quite familiar. The controls are a different though, once you get your hand on controlling the girl it feels really sloppy at first. gets a lot of getting used to, especially for me since the only fps I own is cod4. EDIT: btw, i got the demo from the UK store. For some reason the US store hasn't been updated with anything ![]() New Record!
Last edited by Shenlon : Oct 30, 2008 at 08:04 PM.
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The demo really impressed me. I love the whole First Person Platformer feel of the game, and the controls didn't feel very awkward at all (since it's been forever since I played a console FPS). Went into the demo not really knowing much about the game, but with such a solid piece of product it's going to be really tempting to get it in a couple of weeks.
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I am not even remotely excited for this, but I'll check what I've said after playing the demo.
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I'm not into FPS' as I almost always get motion sickness from playing them, but surprisingly playing this didn't really make me all that nautious. Or rather not as nautious as I thought I was gonna get from watching the trailers. Especially apparent when I get a good rhythm in my movement, eg. not having to stop and look around for options. I'm definitely gonna consider purchasing this one, though not sure if for the PS3 or 360 but guess I'll find out once I try the 360 version's demo.
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