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Wordy word word word, word word word. Words. Words.
Spoiler:
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I've recently been playing this and I have to say that other than the story, I was really surprised how well MGS4 supports sdtv's.
I can clearly read all the subtitles and menus when I'm playing in my room from a distance. So far I'm running and gunning just to get through the story and up to act 2. Spoiler:
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Finally tore myself away from GTA IV long enough to actually give this game a sit down and fought my way through Acts 1 and 2.
First off, oh my god I suck at stealthan gaem. I'm not really having an issue staying alive, but I'm terrible at taking enemies down without alerting the entire county. I've finally just given up on even attempting CQC or stickups and just safely tranq everybody from a distance followed by an angry knife to the face. I've probably spent two thirds of my game time lying face down waiting for alerts to go away. And man, the enemies have really heightened their IQs. I find myself simultaneously cussing and in awe of the AI every time a soldier kicks me to see if I really am a dead body. Then of course it's ! and five more minutes of running around, cussing, and finding a place to lay down. As for the story so far: Spoiler:
Yeah, that's about it so far. ![]() |
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Y'know, I finally beat it, and I must say that this is easily the worst MGS game I've ever played.
I won't even go into the plot itself, how many weird plot holes need filling, or how it's convoluted, trips over itself at every available opportunity, or is just plain full of itself. It's worse than 2. Not a lie. Buttttt....you've all heard that before. At least the presentation itself, graphically and aurally, is superb, but what's wrapped up in that stuff is some prime bullshit. But the actual, y'know, GAMEPLAY here is failure to the nth degree. Almost every segment is completely linear. There's one exit for most areas. The paths that ARE there don't really leave a lot to the imagination or present options on how you're gonna handle it. Act 1 handled level design the best, but fuck if it didn't turn to shit shortly after. At least the last three major games did this properly. You know all that shit from the trailers about Octocamo and neat uses like the statue pose? Yeah, that shit SURE CAME UP A LOT. Such a neat idea, so wasted. And the pacing of the actual gameplay segments was so off. Sure, cutscenes. We know. Lots of 'em. But seperating an act like Act 3 into three equal 15 minute sized chunks with 20+ minute long scenes inbetween doesn't ramp up intensity, it's bad pacing. It's TERRIBLE pacing. Hell, it's fucking BROKEN. Some of the combat options you're given are weak. How many of the plethora of guns did anyone really use? I think the game told me I had fourty of the damn things and I remember using no more than 8. One lethal pistol, one tranq one, the mosin, the m14, the M4, Spoiler:
So yeah, the actual gameplay sections of the barely-qualifies-as-an-interactive-experience are shit. Completely and utterly. It's a shame the most fun I had was when Spoiler:
I won't complain about the story. That's a love or hate it deal, and I most certainly belong to the last camp. If I rant about that, it'd be pages and pages. But I'm interested in how anyone can enjoy this as a GAME. It seriously boggles my fucking mind. ![]() [ Major Orbert Jager ] |
After playing it through 3 times i'm kind of all MGS'd out for the moment. I'll try The Boss Extreme next time after i take a break from it. ![]()
Last edited by cloud baka : Jun 30, 2008 at 09:07 PM.
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Unlockables, to me, aren't an excuse for bad gameplay decisions or design. If someone wants to go back and play it again to get it, sure. More power to them, but if the experience itself isn't worth replaying because I'm not having any fun, the unlockables seem completely useless to me. The rest of your post is a well thought out opinion, so I can't really bash it, but there's some stuff I disagree with otherwise. I've just been completely let down by this game is every single way possible, and I wasn't even expecting all that much. It's just more than a little annoying. There's just so much fundamentally wrong with it from several directions that I do not understand it's overwhelming praise. ![]() [ Major Orbert Jager ] |
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I was just mostly making conversation, i didn't want to seem like i was coming off to defend it in its entirely or bash what you had to say cause you have good valid points. For the sake of me being redundant though, i agree mostly with what you brought up, the linear gameplay didn't leave much to exploring except probably the first time through. When you play it again and again you can go straight from one are to another with ease. The loading and cutscenes, although they were good, there were some parts it slowed gameplay and pretty much in some situations the mood we were in.
Also the gun variety, there is so many pistols and assault rifles.. don't think many would try them all out if there is one you can pretty much customize to do everything even double as a shotgun for short range encounters or a grenade launcher. The only time i think i was forced to try out a newer gun was my first play through i ran out of bullets with my M4 Custom with Raging Raven. I didn't think to buy more at Drebin's cause i wanted to save up points and i switched to another that held like 200-300 rounds at a time so i wouldn't be re-loading regularly. But overall i still loved the game, just thought i'd bring up some alternative points. Anyways, i came across some Japanese site through Kotaku, i wish i could read it.. and saw some weird pictures mostly this one: ![]() and.. gonna spoiler it just for the sake of it possibly being a spoiler - it's of Laughing Beauty: Spoiler:
WTF.. i dunno how or where that Sunny and Naomi picture was taken. Here's the site if anyone is interested Hatimaki Blog - MGS4, it's got some more Laughing Beauty and other weird images as well as a video of even more. Just thought it was a weird thing to share. Oh yeah don't know if anyone noticed but during Act 4.. (nothing spoiled story wise) Spoiler:
EDIT: Oh yeah another thing i forgot to add to the top of the post. Is it me or does it look like Mei Ling has man hands? LOL i like Mei Ling, she's cute she just seemed to have had abnormally large hands for a lady. Gotta see the ending to see what i mean. ![]()
Last edited by cloud baka : Jul 1, 2008 at 07:34 AM.
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I would have to say that even though this game is very movie-like just like MGS2, I think the the gameplay is very good, and the story finishes solid snake's narrative solidly. I enjoyed the new characters and the cutscenes are very well done, plus the music is as great as it's always been. The small sounds like bullets whizzing by and ambient noise is amazing. It really should be played with a 5.1 sound system.
Just my 2 cents I guess. |
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I can sorta see where Skills are going.
Looking only at the gameplay, MGS4 is somewhat shallow. I had great use of the OctoCam, but the Solid Eye was almost solely used for the nifty overhead map. I only found use for NV at two occations. One where the game almost asks you to use it, and the other one in the beginning and middle of Act 4. However, I found MGS4 to be a very rewarding experience because of the combination of the story and the gameplay. As a whole, I was entertained from start to finish. ![]() What part of Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn didn't you understand? |
About the end of Act 4: Spoiler:
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