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![]() What part of Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn didn't you understand? |
I saw the MGS4 figure about a month ago. Great stuff. It's the most game-accurate figure yet. I hope that it comes to the U.S. and that it's far less expensive than the $100+ price tag of the 12 inch MGS3 figures. Hey, wouldn't this be funny if you end up having a choice? (or rather a non-choice like killing the Boss in 3) ![]() ![]() [ MOBIUS ] |
It'll most likely be $115-125 judging by the Medicome stuff Sideshow currently has for order on their site which is still alot cheaper than going through the likes of Play-Asia or anywhere else which were charging upwards of $195 IIRC for the MGS3 figures. I'll most likely have to buy 2 though: one for home and one for work to display since some of our kit and technology is on the weapon Snake is holding, specifically the holographic sight.
http://ps3.ign.com/articles/708/708266p1.html More info thanks to Solid-Neo-Snake from the IGN board:
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Oh and I love how HK derived "is" and "old" out of Solid to explain the Old Snake thing. It's great how he comes up with this stuff.
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Still too early to show gameplay??
Surprising 'cause the release is 2007,Kojima and team must be working on the double for this project to meet deadline. what does IS mean in jap??
Last edited by Sexninja : May 12, 2006 at 12:07 PM.
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Wonder if they already know what to do with the camera... SO interesting! Double Post: Oh, I never thought that when Kojima said that he was still to improve the graphics from TGS that he was serious, but it looks like he did. Take note by checking out TGS '05 Snake's mustache, and his new one. What a difference.
Love it.
Last edited by Pietak : May 12, 2006 at 04:42 PM.
Reason: Automerged additional post.
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there's one thing that bother me though, even if I can,t realy make a good idea with those trailer, I think MGS4 suffer the same problem as all MGS... face expresion. They still really like in the "face motion" I think. The scene with Fortune crying over camp was a really good exemple, the voice acting was great but her face was neutral no expression >.> and whenI look a thos etrailer, sure the 3D and texture is great, the lips sync seem very good, but they still seem to have the exact same expression all the time >.>
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Interesting. In the latest KPReport, Ryan and Ken make note of the new facial expressions that they are able to make with the PS3 now. It's mostly noticable when snake comes aboard the Heli to meet Colonel, or when Otacon is crying over the fate of what is to happen. Not to mention the huge expression of Naomi... Not sure how you missed Meryl's smirk either...
Love it.
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You can tell there's quite a leap in terms of complexity in the facial expressions, from say MGS3 to what we're seeing now. However, I agree with Inhert that some of the facial expressions still seem somewhat static. I think partially is that parts of the face should "wrinkle", not by much, but to give the face more subtle motions in a way. Nevertheless, in terms of physical appearance, much of this is on the up and up. <3 Meryl now. Before in MGS1, I still remember the block faces and found her unattractive, gee I wonder why. Not to say that PS1 graphics were bad - they were excellent for that time, but to see where we are now is just worlds apart.
![]() - What we all do best - |
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Koji said that his team is totally revampin the engine,building new one from scratch.
Considering the fact that Nextgen takes even more time,i am skeptical about how his team would be able to write a new engine,create more cutscenes,music,voiceacting,testing and online, even till end of 2007. I hope that it wont be a rush up job. |
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No, I agree with the whole facial expression thing. Smirks aren't expression-heavy, I think what he means is more facial movement, he wants to see realism. Sure these guys are all bad ass and probably are void of expression, but we'll see how it turns out. As long as the game doesn't involve really shitty dialogue and telling snake about what it is to be a soldier (rofl..) and as long as there is no shitty bad guys with retarded names, this will be a winner.
With the setting they've established, it's almost impossible to involve anything corny, but hey, he's Hideo, he'll FIND A WAY.
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The times dictate who are enemies are on the battlefield. One may be friend, and then may turn to be enemy.
Loved those scenes, seemed really cinematic, and thought-provoking.
Love it.
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They use motion capture to help animate the faces and match the lips to the actual words now. I wonder if they'll redo the lip syncing for the English version. If they use motion capture, it seems like it would stream line the process of animating the talking, making it easier/less time consuming to do.
Didn't Kojima say that Metal Gear's trademark "exclamation mark over enemy soldier's heads" would not return in MGS4 and that the enemy soldier's facial expressions would be good enough to let you know when you've been spotted? Seeing how much more serious the tone of MGS4 seems, I don't mind the missing exlamation marks in order to make the game more realistic. I just hope my tiny non-HD TV will let me see what enemy soldiers are thinking. ![]() [ MOBIUS ] |
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But then it's just not quite MGS. I found myself somewhat startled everytime I was caught off guard. When there's the giant "!" over the guard, it makes me feel like "OH FUCK, GOTTA BOUNCE!" and either take down the guy or get the hell out of there. Without it would remind me of Splinter Cell, where sometimes an alarm will go off if they sound it. It's not as tense, I find
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