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GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
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Fantastic trailer. I'm quite impressed with all of the new controls and features. Thanks greatly for posting that site up. The animations look phenomonal, but the soldiers look a little silly when walking quickly. Nice little addative at the end too. No idea what that's supposed to convey...
Anyone else hear of an idea for using the motion sensitive controller as a device used to snap the neck of your enemy? Sounds ridiculous! I do hope they go through with that.
Love it.
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Aw man that trailer was awesome! Now I really want a PS3.
The new combat system is really neat too, the concept of lying on your back to shoot is nifty (why didn't they do this sooner?) and rolling while in a crawling position is a nice touch. Heh, there also appears to be a new method of crawling, looked like he was humping the ground (during the part where he crawling in the middle of all the cross firing between two forces, perhaps this is where they'll use the motion sensitive aspect of the controller). Also cool how we can actually use the knife with 2 handed guns now. The octacamo looks like it adjusts on the fly. And the oil drum, haha, great! As for the new music, it's pretty good, but nothing really to rave about. Though, definitely glad to find out that HGW was back, wouldn't be an MGS soundtrack without him (or Hibino for that matter). Nice little gags at the end, and that young Snake, that has got to be more than a tease! It just wouldn't be fair, considering that we don't even get to play as Raiden after witnessing how cool he was in the last trailer.
EDIT: Anyone else noticed that the octocam effects his face as well? Specifically pointing at the first scene, where Snake was pretending to be a corpse, gets up and switches off the Octocam. Pretty interesting... |
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I never thought of the end to be just a nod for those fans wanting the old Snake. If this does end up being part of MGS canon, I think that this means Snake does shoot himself, seeing as "Legends must die" to make way for a new legend, that being a clone of him, this younger one. The thing is, with his deteriorating state, would that affect the cloning process. Also, I don't follow the MGS mythos too closely, so is there anything said already that would prevent a clone being born from Snake's DNA with his being a clone himself? Assuming this is all correct, when do you think the clone was created in the MGS timeline?
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I was also thinking that they'd line a new clone up. The Infant Terrible cloning program must have had some glitches and such they'd be able to fix by now. I wouldn't be surprised at all if that's a "new" Snake in the end.
Of course, seeing as Kojima is involved, it's probably a mask, the Octocam or a joke. Or all of the above. But absolutely amazing trailer. Love it to small bits! ![]() What part of Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn didn't you understand? |
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Why the hell are people on gamefaqs bashing this and saying the gameplay gfx look WAY worse then the E3 trailer?
E3: http://media.ps3.ign.com/media/714/7...g_3683346.html TGS gameplay: http://media.ps3.ign.com/media/714/7...g_3936528.html are they fucking blind? I mean they must be watching a crappy version of the new trailer and basing it off that, but if you like at the HQ pics of both TGS and E3 the gameplay looks just as good as the cutscenes. |
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Can we expect a new generation of MG? Is Hideo Kojima stepping out of the director's chair after this, or is he going to be threatened to stay in it again?
![]() [ SCHWARZE-5 - Helger Collins ]
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I just watched the trailer; it's incredible. Most people over at GameFAQs are immature tikes so just ignore their ignorant comments; the graphics maintain their high standards.
Now I finally do not doubt Kojima's vision. I wasn't sure how SE would work, but it did. And now the 'stealth' in MGS4 has been revealed and it looks highly cerebral and suitably tense. I love how you can roll onto your back and target enemies from that position. The 'barrel roll' was a good laugh too. As for the end showing a youthful character... o.O Wow! I guess looks can be deceiving eh? Hmm... Definitely the game that will weigh heavily on whether I get a PS3 sooner rather than later. |
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The graphics have changed. How? The game has become clearer... Playable. Before, in the earliest of trailers, the contrast is set ridiculously high, and everything looks green or yellow. Now it seems, that the environments look to be realistic in a sense of clarity and playability. I could honestly think that the high contrast look of the earlier trailers would get boring quickly. But I did notice a slight absense of HDR. Then again, the game isn't due out until this time next year.
Love it.
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No, later. Kojima clarified that the earliest was Late 2007. And the last time they showed up for the holiday season their sales were pathetic.
I'm sure they've learned that much. ![]() The text is part of the image and the two squires aren't exactly even. |
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A high res image, thanks to Ruliweb.
![]() http://ruliweb.dreamwiz.com/data/rul....htm?num=14980 Double Post: Hmm also an article on MGS4's stage at TGS. Hideo was commentating on the trailers as they showed them. He indicates that the first trailer (TGS 2005) was meant to introduce the game's setting and the second trailer (E3 2006) was meant to introduce the game's themes. He also states that the hiding aspect of the game has been changed so that you have blend with environment, rather than hide in an object (eg. cardboard box, locker). Kojima also says that the game will feature real people. That they created 3D models of people through 3D capturing, which he demonstrates with the MC maybe Kojima and staff will be making easter egg appearances in the game. This feature will probably more focused for the online aspects, perhaps allowing gamers to scan their face via Eye Toy. HGW mentions that the use of the acoustic guitar was a sort of set theme for Snake being on his last legs. Also, apparently MGS4's opening sequence will be more interactive than MGS3 (at least that's what I'm gathering from the info).
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I am big MGS fan,even i started the thread but trying to be impartial here,the graphics did get a hit.
TGS'05 trailer was way better,just look at the background textures.Infact i am dispointed with the stiff animations,the framerate is also not smooth,which will get fixed i am sure. The overall texture,design,space and environemnt gives PC game feeling,like Battlefield. The music was great in trailer and the last part too.The Octocamo scene mentioned by Hantei,where Snake's head got holes is stupidity and something that Konami must has overlooked. His hair cant get holes or copy the environment,only his suit can Or it is something called kojima science? |
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Er. Bear in mind that the game won't be out for almost another year. There will be massive changes. I'm sure they'll tweak the smoothness of actions, as even I spotted that without looking too hard. Don't think that this is what your end-product will be like.
The initial trailer was a CG-type filming. This is how the game's environment will look (less "yellow"). This is our first glimpse at in-game movements. Things are still very early. ![]() Meh. Whatever. |
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I really like the guitar music. I hope it's as good or even better than the MGS3 ost.
Is it really possible to control the way you roll in a barrel? I'm also confused whether or not those Gecko's are really powerful or not. In the other trailer, they smashed a lot of soldiers really fast, but it seemed kinda slow when fighting Snake. And what kind of idiot wouldn't see a small robot go up and tazer your nuts? And it looks like Kojima is still using the homosexual themes in this game too. At the end where Snake poses as a statue, he props his left hand on the other statue's family jewels. (And somehow his mask is gone, without him taking it off with his hands.) |
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