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[Wii] Mario Rising
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Stupid monkey!


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Old Jul 18, 2008, 07:58 PM Local time: Jul 19, 2008, 12:58 AM #26 (permalink) of 49
Wow, I guess... I guess I wasn't clear enough for you? Let me explain myself a little.
Yeah, I'd have to agree that the game is better on a platform that it isn't available for. If you're going to troll, at least do so without making it so obvious.
Yay I'm a troll! Nobody's called me that before here, it's like a rite of passage!

Anyway, the 360 and the PS3 are practically the same system to me. Therefore, there's no reason I can think of a straight port wouldn't work.

The Wii on the other hand is a significantly different system. Not just because of the system specs which are in a completely different field, but even moreso because of the controller. I thought that was all pretty obvious, but I guess I was counting on some understanding on the part of the reader.

Just like a port of, say, Zack & Wiki would (in principle) be silly on the 360, the same goes for this. This is how I see it.

Read as: "God I hope nobody buys it for this system and if they do, my monstrous nerd-rage will emerge in frustration because I didn't have any actual basis for my disagreement."
Reading is hard!

I have several reasons to think it won't work out. I don't think the Wii can handle having a shitbunch of zombies at once, which is one of the main appeals of the game. Hell, the 360 couldn't handle it half the time. I also don't think that Wiimote-based controls will be effective for this game. But I would love to be proven wrong on this. After all, I own a Wii and would love to buy Dead Rising (which is possibly my favorite game of this generation) for it.

But not if it's a shadow of its former self, you know? Which I fear it could be.

There, happy?

Last edited by surasshu : Jul 18, 2008 at 08:22 PM.
Poison Gym Leader


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Old Jul 18, 2008, 08:56 PM #27 (permalink) of 49
I also don't think that Wiimote-based controls will be effective for this game.
That's why more and more games are allowing you to use the classic controller. I've heard Capcom allowed people to use it for Resident Evil 4 so I see no reason why they wouldn't let you use a regular controller for Dead Rising.

The Wiimote works great for games that are based around it... well sometimes. But any ports of regular games should always allow a regular controller.

One has to wonder if this is kind of a foreshadowing. If they can port one 360 game to the Wii, perhaps they'll port Resident Evil 5 over later down the road?

"Out thought and out fought."
Take about five dozen eggs...


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Old Jul 18, 2008, 09:04 PM Local time: Jul 18, 2008, 07:04 PM #28 (permalink) of 49
Now see, surasshu, that was legit. Put a little thought into it and it comes out just fine.

The biggest shock to me on this announcement is simply the content. It is nice to see that Capcom is really performing well for all major platforms in this "year of the zombie."

See: Left 4 Dead

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Stupid monkey!


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Old Jul 18, 2008, 09:11 PM Local time: Jul 19, 2008, 02:11 AM #29 (permalink) of 49
Well yeah, you could always use the classic controller or plug in a Gamecube controller or whatever, but... I don't see the point in the port in the first place in that case. With Resident Evil 4, I could really get into the idea of using the Wiimote. I haven't actually played it so I don't know how this works out, but I considered RE4 to be basically House of the Dead sans rails. So using an aiming device makes sense to me. RE5 would make sense to me as well, if it has the same gameplay (probably does).

Dead Rising though? I don't know. Maybe I'm being too skeptical since there's no footage or anything, but to me it makes no sense to do this.

Then again, as long as the game is ported properly, at least it will mean people who own the Wii and no 360 can play it. That's always a good thing, since it's a brilliant game. MOAR ZOMBIES etc.
Take about five dozen eggs...


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Old Jul 18, 2008, 11:23 PM Local time: Jul 18, 2008, 09:23 PM #30 (permalink) of 49
Capcom did fine with Okami.

RE4 worked out very well with the Wiimote.

I see no reason for this to be an exception.

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veral places on the fo


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Old Jul 19, 2008, 05:38 AM Local time: Jul 19, 2008, 08:38 PM #31 (permalink) of 49










Infozzz: Can no longer take photos, timer is gone.

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Silent Antagonist


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Old Jul 19, 2008, 06:05 AM Local time: Jul 19, 2008, 10:05 AM #32 (permalink) of 49
Game is called Dead Rising: Zombie Sacrifice. Mission structure is different and more linear. Photo mode removed because it didn't click with the new over-the-shoulder camera setup.

Some new content makes up for the WII GRAFX - new enemies and weapons confirmed so far.

sauce
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Old Jul 21, 2008, 02:35 AM Local time: Jul 20, 2008, 10:35 PM #33 (permalink) of 49
Photo mode removed
All right, so maybe it's just me nitpicking at this because it's Capcom porting over a decent 360 title to the Wii because $$$, but photo mode removed? So what's Frank West supposed to be then? Are they going to gay it up and just call him a regular freelance reporter instead of a freelance photojournalist?

After having played the 360 version to death, new enemies and weapons and motion sensor controls aren't really enough of a selling point to get me to buy this one.

I can see why they took out the timer though, that's kind of a plus.
Stupid monkey!


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Old Jul 21, 2008, 07:36 AM Local time: Jul 21, 2008, 12:36 PM #34 (permalink) of 49
They took out all the things that made the game unique. I know people complained about it, but I actually loved the timer and the hardcore death stuff, it made the game much more intense than most games where you can just die over and over and it doesn't matter, or just fuck about without caring about time or anything. Dead Rising's system brought a sense of urgency with it that was unrivaled in any game I'd ever played before.

As for the photo taking thing, it wasn't the most important element of the game but it was really fun. Taking that out doesn't really make sense to me--why not just go into first person mode temporarily like in the 360 game?

I don't really care about the graphics. The 360 game wasn't exactly gorgeous either, and it'll look much better in motion. It's more about whether the Wii can handle the masses of zombies on-screen, which you can't tell from screenshots.

Anyway I hope that if they do make a Dead Rising 2 on 360, they won't leave out the timer and death stuff, cause that really made the game a lot better for me.
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Old Jul 21, 2008, 12:53 PM Local time: Jul 21, 2008, 09:53 AM #35 (permalink) of 49
SUDDENLY, ZOMBIES!
...HUNDREDS DOZEN OF THEM!
















Really though, I think Capcom is just being cheap & lazy at this point in the Graphics department, because that's not even good Gamecube quality

Last edited by Dark Nation : Jul 22, 2008 at 04:11 PM.
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Old Jul 21, 2008, 08:56 PM Local time: Jul 22, 2008, 11:56 AM #36 (permalink) of 49
Americanananada release confirmed for uh, later this year sometime. Has more words in the title, and they're red!!








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Silent Antagonist


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Old Jul 21, 2008, 09:03 PM Local time: Jul 22, 2008, 01:03 AM 2 #37 (permalink) of 49
New weapons:

Serrated katana
Serrated axe
Serrated baseball bat
Serrated shotgun
 
Mountain Chocobo


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Old Aug 19, 2008, 02:49 PM Local time: Aug 19, 2008, 07:49 PM 1 #38 (permalink) of 49
So I just found some videos of this game in action. I was actually expecting something more than this:
YouTube Video
Get the Flash Player to play this youtube video file.

What part of Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn didn't you understand?
Fronk-en-steen


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Old Aug 19, 2008, 06:51 PM Local time: Aug 19, 2008, 02:51 PM 1 #39 (permalink) of 49
Other than being able to kill that little bitch dog (excuse my pun) from the beginning, it looks like ass. I may get it from Gamefly for a few days, after I've played everything else first, but there's no way in hell I'm buying this.

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Old Aug 19, 2008, 07:02 PM Local time: Aug 19, 2008, 03:02 PM 1 #40 (permalink) of 49
Man, that looks terrible. Being able to kill Madonna is kind of funny, I guess, but you know, whatever. I'd rather they made a speed mode where you can kill that old lady that opens the door for those zombies trying to get to that damn dog.

I guess if you never played the 360 version, don't have a 360 and own a Wii, this would be a decent purchase. For those who played it to death like I said before, there's really not enough there to warrant another purchase.

Thanks for linking the video, Kilroy.

my god the blood splatter looks lame
Ret's Barrel.


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Old Aug 19, 2008, 07:16 PM Local time: Aug 19, 2008, 04:16 PM 1 #41 (permalink) of 49
I liked the other version of Resident Evil 4 better.
Eve


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Old Aug 19, 2008, 07:24 PM Local time: Aug 19, 2008, 03:24 PM 1 #42 (permalink) of 49
Oh wow, look at the way he grabs that umbrella and plows through... seven zombies?

Not impressed at all, as much as I would enjoy the Wii control scheme, the complete lack of giant hordes of zombies makes this game look like a wimpier version of RE4. I mean, giant horders of zombies was the entire POINT of Dead Rising.

Man, looks like the majority of the Japanese are only gonna play this gimped version. Then again, maybe that's what they like?


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Prime Gamer


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Old Aug 21, 2008, 09:02 AM Local time: Aug 21, 2008, 01:02 PM #43 (permalink) of 49
Unfortunately it looks as if the move to the Wii has really taken a tool on the game. I doubt anyone expected it to match the 360 version for graphics or numbers of zombies, but part of the fun of the game is how you make your way from place to place, cutting a path through the zombies. In that video it looks like you'll have almost unrestricted movement, it's just how you decide to make a path via the zombies.