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This game has been in production so long... that we'll all need to install a VESA 2.0 layer over the top of our graphics drivers to play it when it's released.
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"We are all the sum of our tears. Too little, and the ground is not fertile and nothing can grow there. Too much – the best of us is washed away…" - G'Kar
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Everyone bust out your Voodoo video cards for this bad boy...the graphics of yester-year are gonna be great!
This game isn't ever going to happen. Links (Updated 6/21) ...start puttin' 'em in a bowl... ![]() |
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Nobody knows for certain if it's really going to be released this year or even next year. They have also stated that they would start releasing screenshots and everything when they knew the game was near completion, which it obviously isn't right now.
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![]() Duke Nukem Forever will rock the house...because it's not some crap ass game like Daikatana. And you know what? Duke will even make a reference to that game, somehow. Like, in one of his awesome quotes. |
There there. It'll be all right Matt. ![]() |
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This is taken from an interview with 3DRealms' Scott Miller, fully readable here.
Hopefully someone will spill the beans with release info soon. I was disappointed when I didn't see anything from them at E3. No demos, demonstrations, nada. ![]() |
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Hasn't cost them *that* much? That all depends on how much money the final game makes them. 7.5M to not make the game, or let's guess, 3M to make and ship it. So with the number I made up, they would have saved/made an additional 4.5M assuming games of equal gross. Now, if that 7.5M actually improved the product, or even resulted in anything saleable, then things might be different.
"The avalanche has already started. It is too late for the pebbles to vote."
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Was DNF actually at E3 this year?
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As a comparison. Shenmue was 7 years in development and cost somewhere between 30 and 70 million dollars US.
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I'm pretty sure DNF wasn't at E3 this year, but they've said time and time again that they don't want to show it off until it's done, so they don't get distracted. Don't forget, it takes time to make demos and videos and such, and they just want to get it done at this point.
I wouldn't be surprised if that interview is dead-on about hiring troubles for them. With the way the project is going, I can imagine it's hard to hire new people for DNF development. The only thing I'm afraid of now that it'll be released on an ancient engine like a certain OTHER development hell game *COUGHDAIKATANACOUGH*. I don't wanna be killing pig cops on the Unreal engine. ![]() |
I guess the moral of this story is really that if you want to make a game for PS9, you'd better start now... If DNF is still a "real" game that will really come out someday, they will probably have ported it to 4 different engines just to keep up with the times by the time it gets released...
"We are all the sum of our tears. Too little, and the ground is not fertile and nothing can grow there. Too much – the best of us is washed away…" - G'Kar
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Anyway, i think the Duke Nukem Forever might not make it to 2006, but it will come out none the less, i think that they have something going for them that they don't wanna mess up which is why it is taking so long. I saw a trailer for it (not the best graphics) but the game looked phenomenal, it was everything people wished for in a better looking version of the game. In honesty, the game may be just like another Stalker in the sense that it will keep having to re-do it's graphics when better engines come out but if they can just tap the game into Unreal 2007 engine then i believe that DNF might just be the kind of game the world has been waiting for! |