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Well I don't think that anyone in the press or otherwise would say that Metroid plays similar to a PC FPS. In Metroid you have to lock on to the enemy to fix the camera on them and then you have to aim your cursor with the Wiimote. I can't really see this working in an Unreal Tournament game or something, therefore it can't actually rival a PC's controls when it comes to twitch shooting. However slower paced things perhaps in some more time.
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Yeah it took a bit of getting used to the fact that lockon doesn't actually AIM, it just fixes the camera. You still have to aim the crosshair. I think this adds a bit more skill to the game, and ultimately makes it more fun than the past games.
The controls are REALLY smooth and easy to use once you get used to them, since they're fairly unconventional compared to any other FPS that I've ever played (mostly PC or GoldenEye style controls). Retro has done a great job making a very comprehensive control system here, and I think there is a lot of fun to be had if we get more games that follow suit or improve on this control system. And wow, this is a pretty game. Just goes to show what some actual development time can do for a Wii game. Less shovelware please! |
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This game is out now - I'm surprised that there aren't more posts here yet.
What I would like to know about this game, is if it is more action-oriented than Prime, or if there is a ton of "dead space" filled by endless back-tracking, exploring dead areas with no enemies or enemies that are nothing more than a nuisance, etc. I'm not sure I'm up for back-tracking through the same hallway and shooting the same critter 40 times again to be honest. |
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There seems to simply be more stuff on top of Prime 2 with this game. More action, more weapons, more planets, and more uses for your ship. The entire game has been broken up into multiple planets. Meaning that if you do have to back track from time to time that the distances will be far smaller. Also this game seems to be more distinct in it's adventure and FPS moments. Meaning that shoot outs are as hectic as a Halo, or Unreal, but the exploration parts are less interrupted with combat. Allowing both types of moments to be simply larger in their presentation without colliding like they did in Prime 1 and less so in Prime 2.
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It's definitely a lot easier to get around, and the backtracking is there, but it's not a huge hindrance like it has been in past metroid games. Although one would say, if you don't like backtracking and working towards 100%, then metroid games really aren't for you and you shouldn't be playing anyways.
But it's significantly easier to retrace your steps since you can fly your ship from planet to planet, and sometimes to multiple locations on the same planet. This is a huge improvement from endlessly spelunking the same areas over and over just to get to the next zone to open that door you couldn't when you found it the first (or second or third or fourth) time. |
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Awesome, another Metroid game. GOD! I dunno how Samus does it, man. I mean, there are about 10 more Metroid games to go, and then a whole Soccer series looool.
![]() Some janitors here like to get vehemently involved. I'd like an order of lighting that ass up, publicly, since they prefer that. |
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Heh. Well Prime 3 is the last of the planned Metroid games. We'll have to wait and see how much Nintendo goes on to milk their only bad-ass character, but as it is now, we probably won't be seeing anything for another couple years. (SSBB doesn't count)
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![]() Anywho, I didn't realize this game was even completed already. Unfortunately for us though, the game isn't coming out here until Mid-to-Late October, which is a shame. Once it gets translated into Multi5 (Spanish, Italian, French, English, Dutch) it'll be released here. Hopefully, it will still be interesting then as it is now for you guys over there. |
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Yeah, same here man. For the most part of Prime 3, when you do have to back track, the good majority of it is usually by a defferent route. So you may be headed to a previous destination but the means of getting there is usually different. Or if it is by the same route they tend to do something to mix it up.
I'm still not too far in this game at all (like 3 hours) however I'm really enjoying the story and events of 3 more then 2 and far more then 1. Just the fact that you actually interact with others and that the field of battle is always changing makes for great and lively gameplay. Almost hate to say it, but I think I may be enjoying this more then I was BioShock. But it's still early to tell for sure [both games are great for certain though] |
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Just played this through the first boss and its great so far. The controls feel smooth and accurate and the visuals so far have been pleasing. The Space Pirates thus far have been somewhat challenging considering it was the first area, but on par to be very beatable. So far, so so so soooo good. I'll be playing this one through this weekend. Already scanning everything in sight!
Links (Updated 6/21) ...start puttin' 'em in a bowl... ![]() |
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I was a bit disappointed at first, but after the sorta non-Metroid-ish prologue section of the game, it picks up the pace and becomes a Metroid game again. The controls took some getting used to, but after a while, it feels extremely natural. I tried it out on Advanced, but I finally settled on the Standard sensitivity. The intuitive extras like yanking things with the grapple-beam are simply amazing. They add a whole layer of immersion to the series.
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So I'm in the second area and it seems you can save often and use the same save spots to travel out of the area (trying not to spoil it, kinda cool idea). You don't start with all your weapons, but you seem to gain them pretty quickly, so that annoyance is gone from this game. You still have to point over a target to get the visual lock on, then you gotta aim to hit them, but its really really really good. I mean, I played a little Red Steel last weekend and this just blows it out of the water. The other hunters in the game have seemed pretty neat so far. I'm loving this!
Links (Updated 6/21) ...start puttin' 'em in a bowl... ![]() |
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Just a quick mini-poll how many people are using the Jump <-> Fire button switch? I am, don't know why Nintendo added a trigger that they're not going to use for immersion purposes. They had no issues using it properly on the N64. So yeah, speak up if you are like myself. ^^
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I just got the game today, but haven't gotten much playtime. I'm currently using Advanced sensitivity and default control schemes. I'm still adjusting to the new controls, especially because I have played Prime 2 recently. Most of the buttons I'm still getting used to, as well as the cursor/turning thing. I keep on getting the C and the - button mixed up, and I have no clue why, even though I'm loving the new visor changing control. I might do the A/B switch, as I seem to keep forgetting that I can jump, and that's kinda important to know. =P
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