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Werewolf Game 7 - Global Terror - Signups/Discussion
It’s time once again to sign up for the latest incarnation of GFF Werewolf. This time, for a change of pace, I will attempt to write the game within the confines of an international spy thriller, incorporating some characters from the “24” universe. I’ve seen all 5 seasons, but I don’t claim to be a superfan who can quote lines from the show; I’m just using the setting as a basis for the game. The game will play the same as it always has, with a few modifications. First off, the names of the roles will change to accommodate the setting; the roles will work the same as before:
Good Guys Villager = Bystander Mason = CTU (Counter Terrorism Unit) Agents Vigilante = Vigilante (but one will be Jack Bauer) Shaman = Security Officer Seer/Fool = Intelligence Agent Hunter = Survivalist Bad Guys Werewolves = Terrorists Devil = Mole Mafia = Mafia (why change?) Spy = Spy Modifications: · Smart Vigilante Mod: In the show, Jack Bauer always has CTU intelligence to guide his actions. To simulate this, I will take the result of one of the seer/fool checks each night and send it to Jack Bauer (and the same one to Tony, if he is playing). Of course, Jack’s intelligence isn’t always correct, and it’s up to Jack to determine if he’s received the seer’s check or the fool’s check. This will be determined randomly. A good player could use this information to help confirm hunches he/she already has. · Prostitute (Two-Timing Whore) Mod: I originally suggested this as a joke in the Game 6 thread, but the more I thought about it, I realized this could be an interesting modification. Here’s how it works: The prostitute is an NPC. Each night, any player, good or evil, may PM me and ask to sleep with the two-timing whore. I will use a six-sided die to determine their fate. They have a 1-3 chance of learning the identity of a random member of the other side (i.e., a good guy would learn a bad guy’s role), a 1-6 chance that a random member of the other side will learn their role, or a 1-2 chance that nothing will happen. I’ll put a limit on how many people can use this per night, probably 2-3. I will not announce who used the prostitute (except maybe those that nothing happened, because it will make the story more fun). This mod gives even the Bystander a chance to have a bit of power in the game. · Mysterious Stranger Mod: This was used in Game 5. A character is introduced on the first day (after the first night’s kills), and his role will not be listed in the tally of roles at the end of the day/night. For example, if I added nuttyturnip in as Mafia, I would PM his name to the Mafia group, but the list of roles would not reflect the correct number of Mafia, so only the Mafia would know that's where the new member was. The way I see it, the only roles that couldn't be added late would be Vigilante or Shaman. In this case, the mysterious stranger will be a British MI5 agent. Because he won’t arrive until the first day, seers/fools/terrorists/mafia would not be able to target him on the first night, giving him the chance to try to blend into the woodwork and avoid suspicion. Crash’s Infiltrator mod worked well, but for this game I’ve decided not to use it. It worked a little too well for the Masons to be hand-fed the names of Mafia members, and I’d rather the good guys had to work a little harder for their victory. Please let me know what you think of these changes. I’m going with the 24-theme because many people wanted a change of pace, but if the majority would prefer a normal werewolf game, I can do that too. Participants so far: knkwzrd wvlfpvp Yeldarb Dullenplain Brent Chaotic The_Griffin Plarom Darkcomet72 YeOldeButchere Furby Tritoch LZ 645 Crash Landon ZeroSlash RockgamerXIII Jochie Hydelloon blue Qube Ryuu Miravana Shin Capo Lukage RABicle Ultima
Last edited by nuttyturnip : Aug 11, 2006 at 05:57 PM.
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Sure, why the hell not again!
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I watched with intent at the previous Werewolf and was caught in the suspense and wit of the players. I have never watch 24 but I will join this game because it will most enjoyable. This is my first Werewolf yay.
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Never saw the show, but I like the game nontheless. I'm in!
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I've never watched 24 either, but I'm still in.
And what do you mean make good work for their victory? We STILL lost haha. =/ ![]() aaaaaAAAAAH!!! Ka-boom!! The Runaway Five!!! Yeah!! 3--2--1--GO! |
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And just for the record, I do actually watch this show. So it looks like i'm the only one who's watched it so far. <_<
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I'm signing up, naturally. However, my only issue is with the names of roles.. The new setting and ideas are intriguing, but I think it would be extremely confusing to have some people literally named after characters in the show. Not everyone has seen the show and it could easily hamper newcomers from grasping the true concept of Werewolf. ![]() Observant Provisions | [adult swim] "Dude, this is gonna.. Man, this is gonna wicked, like, really hurt." |
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nothing yet
Member 1216 Level 36.55 Mar 2006 |
Sign me up as well. Very interesting new mods, but we seem to be getting quite slap-happy with them lately. But, of course, if we just keep them level, nothing wrong SHOULD happen.
Wait.... so is the Mysterious Stranger only for people who haven't signed up and want to play? That seems like the only logical solution, but just want to make sure... |
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All opportunities for behind-the-scene scheming, even for something as trivial as a game, are A-ok in my book. Sign me up. This time I hope I'll be able to formulate some truly devious master plan. One which will work, preferably.
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Of course, one of the vigilantes still has to be named Jack Bauer. Everyone knows who he is, and he's really the only constant on 24 anyway.
If it wasn't going to be random, I'd pick Brent as the Mysterious Stranger, since we already know he's Scottish. ![]()
Last edited by nuttyturnip : Aug 9, 2006 at 09:00 PM.
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Maybe this list of role name conversions should be listed at the bottom of every post then? Something like:
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