Gamingforce Interactive Forums
Day 4 - 21 days until Christmas

Go Back   Gamingforce Interactive Forums > Gamingforce Entertainment > Mom's Basement > The Werewolf Den
Register FAQ GFWiki Members List Donate Arcade ChocoJournal Mark Forums Read

Welcome to the Gamingforce Interactive Forums.
GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).


Werewolf Game 7 - The Terrorists Strike - Game Over
Closed Thread
 
LinkBack Thread Tools
blue


Member 6459

Level 22.35

May 2006


Old Aug 29, 2006, 08:05 PM #401 (permalink) of 425
Originally Posted by Ryuu
Yeah, I never got word of wvlfpvp's role until I checked and you decided to tell me that blue should have knew.
I'm sorry, Ryuu...

If I'm on anyone's team in the next game, they'll be like "aw, crap."

Well, at least I know how the whore works, now! I'm pretty much a whore expert.
nothing yet


Member 1216

Level 36.55

Mar 2006


Old Aug 29, 2006, 08:06 PM #402 (permalink) of 425
Originally Posted by blue
As for checking The_Griffin, well. *shrugs* Not trying to kill The_Griffin seems like it would be folly... even though we were sure to fail. I mean, he was pretty much the only threat left, at that point. It was worth a shot.
I disagree. The instant Jochie was killed, the CTU agents were our biggest threat, as they knew exactly who the bad guys were. There was 4 of them, and more of us, but still, there really was no way we could've lynched a good guy because of them.
.


Member 1380

Level 27.29

Mar 2006


Old Aug 29, 2006, 08:08 PM #403 (permalink) of 425
Originally Posted by blue
I'm sorry, Ryuu...

If I'm on anyone's team in the next game, they'll be like "aw, crap."

Well, at least I know how the whore works, now! I'm pretty much a whore expert.
It's fine. We won, and that's what matters in the end.
blue


Member 6459

Level 22.35

May 2006


Old Aug 29, 2006, 08:09 PM #404 (permalink) of 425
Originally Posted by Ryuu
It's fine. We won, and that's what matters in the end.
Of course it isn't! It's that we all formed bonds and had fun. And learned about our fruits and veggies.
French Toast and Syrup!!


Member 14

Level 51.00

Feb 2006


Old Aug 29, 2006, 08:21 PM #405 (permalink) of 425
Aha! See? I knew I was a true seer! I had it figured out by Day 2.

Of course, the records do clear up a few questions that were floating around during the votes. Who checked YeOldeButchere on night one?

Why me, of course. After his excellent performance in the previous game, I had to know what he was. Of course, Griffin also checked Butcher for his own reasons. So when the word came down to the Vigilantes, it was both of our actions.

I think LZ 645 deserves a heap of credit for figuring out which Seer was which and using that information well.

By the end of the game, I'd figured out that LZ was good, and that blue, Fresh Frank and Ryuu were evil. I was willing to put money on blue's alignment.

I'm also not really upset that I got whacked so early. It does have to be someone. My only beef was that I'd finally received a role that could do something cool at night, without worrying about group politics. It was a chance to play some new strategies, and it ended rather quickly. But I know I've got a big bullseye on my head sometimes. Still, the performances of some people should prove that I'm not the only potentially dangerous player.

Oh yes, one more thing.

The next game of Werewolf will start up fairly soon. I've got all the new rules and roles defined. It's set to go. I'll create a sign-up thread and cursory introduction in a little bit.

I guarantee that this next game is gonna totally throw old strategies out the window.
girl-chan


Member 759

Level 26.54

Mar 2006


Old Aug 29, 2006, 08:23 PM #406 (permalink) of 425
Originally Posted by Crash Landon
I guarantee that this next game is gonna totally throw old strategies out the window.
:dealer:
I'm pumped.
fireworks


Member 74

Level 48.86

Mar 2006


Old Aug 29, 2006, 08:23 PM #407 (permalink) of 425
This sounds very promising, Crash. I'm really looking forward to it.
 
Want me to wait 'til after I take your head off?


Member 216

Level 25.71

Mar 2006


Old Aug 29, 2006, 08:26 PM #408 (permalink) of 425
Originally Posted by blue
Of course it isn't! It's that we all formed bonds and had fun. And learned about our fruits and veggies.
I never learned about fruits OR veggies. D:

It was a good game. Fun to play and fun to watch!

blue, you did a fine job! You were an essential part of the team just like everyone else. You and Brent got even more responsibility once other members started dying, and you both managed to pull through. Good job!

Granted, the miscommunications I commenced ended up chopping our evil team down to size, I think we still did a fine job of wrecking havoc! If I hadn't been killed, I would have probably urged the mafia to kill The_Griffin, since I had a strong hunch he was good during the day Hyde was causing a scene.

Observant Provisions | [adult swim]
"Dude, this is gonna.. Man, this is gonna wicked, like, really hurt."
girl-chan


Member 759

Level 26.54

Mar 2006


Old Aug 29, 2006, 08:29 PM #409 (permalink) of 425
What scene? I never caused a scene...=P

Hopefully my death wasnt in vain.
Nevertheless, I enjoyed playing my second game of Werewolf.

Last edited by Hyde : Aug 29, 2006 at 08:37 PM.
H is for Hutt


Member 601

Level 43.61

Mar 2006


Old Aug 29, 2006, 08:43 PM #410 (permalink) of 425
I'm sorry, blue, I didn't mean to single you out. You did a fine job, especially considering this was your first game. From an outsider's perspective, it just seemed to me like the Mafia team in general wasn't really communicating with each other. By the way, how come you guys decided to kill Furby on the first night, when you knew Hyde was a possible seer?
blue


Member 6459

Level 22.35

May 2006


Old Aug 29, 2006, 09:16 PM #411 (permalink) of 425
Crash, what gave my role away for you? Did I do something stupidly obvious...? I tried to just bandwagon vote... Which I might have done regardless, 'cause I was pretty mixed up, especially in the beginning. When people started throwing accusations around, I had no idea who to believe! I figured out near the end that The_Griffin was telling the truth... but I suppose that was pretty obvious to anyone.

Edit: And yeah, the Mafia did a pretty sucky job of communicating, I guess... I know that I, for one, pretty much ditched the game for a coupla days somewhere in the middle, because school was starting up and everything was crazy-stressful.
French Toast and Syrup!!


Member 14

Level 51.00

Feb 2006


Old Aug 29, 2006, 10:19 PM #412 (permalink) of 425
What gave you away is the way you didn't fight to convince others of other people's guilt/innocence. It seemed unlikely that you were a Bystander, else you'd have at least pressed a few issues, as Bystanders have little to lose.

You seemed content to let everyone else paint targets on each others' heads. This is especially opportunistic when, as an Evil player, you know that one or more of the arguers is Good, and you don't wish to stop them from making themselves look like bigger threats than you.

Granted, I had no proof. But at the rate Good players were desperately trying to prove their innocence, it seemed conspicuous by contrast that you were doing your best to remain unnoticed. It's a fair tactic; under-the-radar can and does work.

But having tried the under-the-radar approach once or twice, I know that, in my eyes, those who don't look like targets are often the biggest targets of all.
Single Female Lawyer


Member 125

Level 39.84

Mar 2006


Old Aug 30, 2006, 12:04 AM #413 (permalink) of 425
An excellent game, and I'm so glad that I managed to spare a few of those poor hat racks with my sacrifice. We spent most of the game being very careful about only having me use the Whore so only my name could be leaked, but then after lynching Jochie we just said screw it and all slept with the whore (except poor Yeldarb; she was tired). Finally we got intel, but since The_Griffin started a bandwagon for Ultima we really had no reason to use any of it.

Can't wait for the next game, Crash!
richard pritchard


Member 482

Level 41.80

Mar 2006


Old Aug 30, 2006, 12:07 AM Local time: Aug 29, 2006, 10:07 PM #414 (permalink) of 425
Man, the whore gave my name to good guys TWICE. I must've done her wrong.
Nostalgia and Crossovers


Member 266

Level 32.14

Mar 2006


Old Aug 30, 2006, 01:50 AM Local time: Aug 29, 2006, 09:50 PM #415 (permalink) of 425
The reason I checked Butchere the first night is exactly the same reason Crash checked him, too: He played a DAMN good game as a Werewolf last time.

But yeah, something does need to be done about this game. Seriously, there's something wrong when Evil has either tied (which happened once) or won every single game, especially with this one where Good got two free kills and Evil got nothing, and still lost.

Maybe in a future game, we could cut down the Werewolf and Mafia team to one player each? It would be a definite double-edged sword, at least: Once you kill a werewolf, you've finished, but it's also much harder to find him.

Alternatively, we could also try having it so that killing a werewolf robs the team of their night power; they can only convince good to lynch themselves.

The second one... I dunno about it, it's a bit too powerful for my taste, but I think the first one would definitely make for an interesting game.
French Toast and Syrup!!


Member 14

Level 51.00

Feb 2006


Old Aug 30, 2006, 02:28 AM #416 (permalink) of 425
I'm strongly considering paring down each team of Evil to fewer members.

The downside is that each team still gets one kill per night. And less Evil means a greater chance of Good killing itself off.

I think Evil's biggest advantage is that each team gets a Seer. Without the Devil or Spy, they're shooting in the dark. I'm thinking about how to limit this problem without eliminating those roles, since they're very fun roles.

The bottom line is fun and why would anyone play if there were no interesting roles? Therein lies the rub.
blue


Member 6459

Level 22.35

May 2006


Old Aug 30, 2006, 02:35 AM #417 (permalink) of 425
I think "the bottom line is fun" should be gamingforce's motto.
nothing yet


Member 1216

Level 36.55

Mar 2006


Old Aug 30, 2006, 09:52 AM #418 (permalink) of 425
Originally Posted by Crash Landon
Why me, of course. After his excellent performance in the previous game, I had to know what he was. Of course, Griffin also checked Butcher for his own reasons. So when the word came down to the Vigilantes, it was both of our actions.
Originally Posted by The_Griffon
The reason I checked Butchere the first night is exactly the same reason Crash checked him, too: He played a DAMN good game as a Werewolf last time.
Uhh... can someone fill me in on what Butchere did that was so great last game? I'm looking through the game, and it seems pretty obvious that Ryuu was MVP Game 6, as he was able to gain everyone's trust and managed to keep his entire team intact by the end of the game.

I MUST be missing something here.
H is for Hutt


Member 601

Level 43.61

Mar 2006


Old Aug 30, 2006, 10:25 AM #419 (permalink) of 425
Originally Posted by Darkcomet72
Uhh... can someone fill me in on what Butchere did that was so great last game? I'm looking through the game, and it seems pretty obvious that Ryuu was MVP Game 6, as he was able to gain everyone's trust and managed to keep his entire team intact by the end of the game.

I MUST be missing something here.
If you just read the thread, you can't really tell, because YeOldeButchere was a much more behind the scenes schemer. Almost from the beginning, he laid out the strategy the wolves would follow, and he kept us to it. He's a good tactical thinker, and without his leadership, it's likely we would have gone and done something stupid.

That's not to take anything away from Ryuu. He's a champion at pulling completely believable arguments out of thin air. Actually, that seems to be a flaw with this game. During the day, we come up with all these complicated explanations for someone's motivation, when really, most of us don't put that much thought into strategy.
.


Member 1380

Level 27.29

Mar 2006


Old Aug 30, 2006, 11:28 AM #420 (permalink) of 425
Meh.

I did what I could down the stretch to make sure none of us died. I mean, the obvious goal was to win, but down the stretch it was to win with everyone alive - which we did.

And my explanations came from browsing at past comments and events for some five to ten minutes and putting it in words that sort of made sense.

YeOldeButchere was the one who kept us in the game as nutty said. He made choices on kills, asked for the check, double-checked with us and sent in the killed. He was probably the most active of all us, which was why we did so well. Everyone else had their say of course, it's not like it was a one-man team, but our job was to make sure we didn't die and voice our opinions - plain and simple.


See in this game, we had issues with activity which led to two of us getting killed, and with communication. We easily had 2-4x more pms sent in the last game compared to this one.
nothing yet


Member 1216

Level 36.55

Mar 2006


Old Aug 30, 2006, 11:41 AM