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Werewolf Game 7 - The Terrorists Strike - Game Over
The seventh installment of GFF Werewolf begins now. The name of the game is a misnomer this time around, since there aren’t actually werewolves; instead the story this time will be a terrorist/counter-terrorist tale set in the present United States. Since most people aren’t familiar with (or just don’t like) “24”, the story will be told in more generic terms, but I’ll still borrow from the “24” universe.
By now, everyone should know the basics of how the game works, but here’s a summary of the roles, and their new names for this game. How each role works remains the same, except for a modification to the vigilante. Good People: Bystander (villager): These people are cannon fodder. They’re just standing around, minding their own business, hoping they live through the game. They aren’t part of a group, and they don’t even know who the other Bystanders are. CTU Special Agents (masons): CTU Special Agents are better than Bystanders, because they know each others’ roles, and can talk to each other outside of the game and try to focus their votes to root out evil during the day, while trying to stay under evil’s radar. They are known as "special" agents because they may be deep undercover, with their identities known only to other special agents. That, and everyone is special in their own way. Vigilante (one will be Jack Bauer): Beginning on the second night, Vigilantes can kill one person each night who they think is evil. In the past, they had to rely solely on their judgement, but in this game, they will receive limited intelligence (see the Smart Vigilante mod below). Security Officer (shaman): Security Officers can protect one player each night from both terrorists and mafia. Unfortunately, Security Officers are so focused on their job that they often fail to notice threats directed at them, and they are unable to protect themselves from evil. Intelligence Agent (seer/fool): Each night, Intelligence Agents may ask the mod for the role of one of the other players. A top-performing Agent (formerly the seer) will always receive the correct information, while an Agent who was only hired due to government quotas and nepotism (formerly the fool) will always receive the wrong information. Intelligence Agents will not know which category they fall into, but should be able to figure it out for themselves as the game goes on. Survivalist (hunter): This player can’t do anything on their own, but if they are killed at night, the Survivalist is given the names of his killers (terrorists or mafia) and picks one of them to kill. If the Vigilante kills a Survivalist, it’s curtains for both. If the Survivalist is lynched, he kills no one. Bad Guys Terrorists (werewolves): The Terrorists decide as a group to kill one player each night, then try to pass themselves off as good during the day. Mole (devil): The Mole has the same abilities as the Intelligence Agent (and he always gets the right information). He feeds that knowledge to the Terrorists so they can make more informed decisions on who to kill. Mafia: Same as the Terrorists, only a separate group. Spy: Same as the Mole, but aids the Mafia. ------------------------------------------------------------------------------------------------- Modifications/New Rules: Smart Vigilante Mod: In the show, Jack Bauer always has CTU intelligence to guide his actions. To simulate this, I will take the result of one of the Intelligence Agent checks each night and send it to Jack Bauer (and the same one to the other Vigilante). Of course, Jack’s intelligence isn’t always correct, and it’s up to Jack to determine if he’s received the good or bad intelligence. This will be determined randomly. A good player could use this information to help confirm hunches he/she already has. Two-Timing Whore Mod: The two-timing whore is an NPC. Each night, any player, good or evil, may PM me and ask to sleep with the two-timing whore. I will give players 12 hours from the beginning of each night, and then randomly select 3 people from those that requested to sleep with the prostitute. I will use a six-sided die to determine their fate. They have a 1-3 chance of learning the identity of a random member of the other side (i.e., a good guy would learn a bad guy’s role), a 1-6 chance that a random member of the other side will learn their role, or a 1-2 chance that nothing will happen. I will not announce who used the prostitute (except maybe those that nothing happened, because it will make the story more fun). This mod gives even the Bystander a chance to have a bit of power in the game. As the game goes on and people die off, I may lower the number of takers each night to 2. Mysterious Stranger Mod: A character is introduced on the first day (after the first night’s kills), and his role will not be listed in the tally of roles at the end of the day/night. For example, if nuttyturnip was the Mysterious Stranger, and I added him in as Mafia, I would PM his name to the Mafia group, but the list of roles would not reflect the correct number of Mafia, so only the Mafia would know that's where the new member was. The way I see it, the only role that couldn't be added late would be the Vigilante, and I wouldn’t add in a Mole or a Spy, because that would be unfair. In this case, there will be two mysterious strangers. Because they won’t arrive until the first day, seers/fools/terrorists/mafia will not be able to target them on the first night, giving them the chance to try to blend into the woodwork and avoid suspicion one way or the other. Any players wishing to join once the game starts may be added the same way. ------------------------------------------------------------------------------------------------- The day begins: It was a day like any other. That’s what people remember when they think back on the events that unfolded. Torrential rains fell on Philadelphia, a little girl got stuck in a well in Idaho, the price of gasoline inched higher; nothing out of the ordinary. Sure, there were mumblings on intelligence channels that something was coming, but no one pieced it together, not until it was too late. When the attacks came, they were swift, and they took everyone by surprise. A dark period in the nation’s history was looming, and only CTU and Jack Bauer could put things right. Alive (28/28): blue Brent Capo Chaotic Crash Landon Darkcomet72 - Amazingly ambidextrous Dullenplain Fresh Frank Furby Hydelloon Jochie knkwzrd Lukage LZ 645 Miravana Plarom Qube RABicle RockgamerXIII Ryuu Shin The_Griffin Tritoch Ultima wvlfpvp Yeldarb YeOldeButchere ZeroSlash Roles: Bystanders – (2/2) CTU Special Agents – (3/3) Security Officers – (2/2) Intelligence Agents – (3/3) Survivalists – (2/2) Vigilante – (2/2) Jack Bauer is out there Terrorists – (5/5) Mole – (1/1) Mafia – (5/5) Spy – (1/1) Mysterious Strangers RockgamerXIII - ???? Jochie - ???? Night one begins. Intelligence Agents, Security Officers, and all evil people may act. Anyone wishing to have a close encounter with the Two-Timing Whore should PM me by 6AM EST Thursday morning.
Last edited by nuttyturnip : Aug 17, 2006 at 06:34 AM.
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A reminder to all the Intelligence Agents: make sure to do your checks ASAP each night, because I need to wait for all of them before I can send the Vigilantes information.
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Sounds like it's going to be a fun game!
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Make that 27. I apologize, but I'm going to have to quit this game due to a family death in Detroit. I doubt I'm going to be able to make it onto the internet daily, and I'd rather quit early than cause a big hassle in the middle of the game. I was really looking forward to this iteration of the game, with the new mods and theme, but it looks like I'll be missing out on it. Sorry.
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Oh man, I'm sorry to hear that, Capo. I hope everything goes alright with you and your family in making the final arrangements and paying your last respects. Don't worry, I'm sure that no one minds you quitting for something like this.
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Capo...;_;
Feel better bro |
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My condolences, Capo. If it's for a reason like that, it defenitely qualifies you for a pardon in this. I really don't see why not either.
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I hope everything goes well for you Capo. I'm sure if these mods we're using this time work you'll get to play another game with them later, so no worries about missing this one. The Two-Timing Whore will be waiting for your return.
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My condolences to you and your family. Godspeed your spirits.
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