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Werewolf 8: Cairo Nights - Sign Ups! (Game Begins on September 3rd)
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Smoke. Peat. Delicious.


Member 246

Level 21.94

Mar 2006


Old Aug 31, 2006, 07:24 PM #76 (permalink) of 93
I might - now, I'm making no promise - attempt to do one of the coming werewolf games. I'm thinking of a sort of mild "sci-fi" theme, with everyone being on a space ship. I haven't finalized everything yet, but I think it could work. I guess it all depends on how much interest most people would have. And just how much work I'll have since I'm begining university next week.

But yeah, I'd kinda like to have comments on this, especially negative ones so I can either improve or not bother if no one likes likes the idea.
LONG TIME, LONG TIME!


Member 122

Level 42.89

Mar 2006


Old Aug 31, 2006, 09:14 PM Local time: Aug 31, 2006, 07:14 PM #77 (permalink) of 93
or we could have WOLVES ON A PLANE . . . not shooting down your idea, just throwing more out there.
French Toast and Syrup!!


Member 14

Level 50.99

Feb 2006


Old Aug 31, 2006, 09:43 PM #78 (permalink) of 93
My idea was a "Murder on the Orient Express" variant. Seems like it has potential for a lot of intrigue and some unique elements tossed in.
Smoke. Peat. Delicious.


Member 246

Level 21.94

Mar 2006


Old Aug 31, 2006, 10:23 PM #79 (permalink) of 93
It does. Actually, I thought about something like that for a while, but I highly doubt I'd have the necessary skills to make something decent out of it, storywise. Anyhow, I doubt the next game will end soon, and beside that, I want to see just how much work I'll have this term. Very much I suspect. There's one course that's especially scary, not only because it's a 300 course where all the others are 200 courses, but mostly because there's only one class for the whole university, and it's actually repeated for the winter term where every other similar course isn't. I suspect they anticipate lots of people failing.
French Toast and Syrup!!


Member 14

Level 50.99

Feb 2006


Old Sep 1, 2006, 05:12 PM #80 (permalink) of 93
UPDATE

Because of the larger number of players who've signed up, I've had more room to play around.

Regarding Evil: Until now, Evil has consisted of the Mafia and the Werewolves. Certainly, this is the bread and butter of evil, and will remain so, but they've held onto a distinct advantage in all previous games, mostly due to their ability to pick and choose their targets effectively. Evil (usually) gets two kills per night, whereas Good tends to get one, or none, depending upon who's alive. As long as even one Wolf and/or Mafia Member remains, that's another kill for them each night.

To stem this tide, and to better reflect the singular evil in Cairo Nights, I'm seriously considering the presence of only one Evil group in this game. However, since there will only be one Evil kill per night, the membership of this group may be larger. Where there were once three or four Wolves, you'd now find five or six. They're organized, but Evil's efficiency at systematically weeding out Good will be cut in half.

This is the balance that I feel is needed to truly give Good a fighting chance.

However, this does open up other possibilties. Thus far, we've only seen Evil represented by Wolves and Mafiosos. If you think about it, there is absolutely no reason that other roles cannot be aligned with Evil. These players would function identically to their Good counterparts, but would seek a victory for Evil.
For example, an Evil Seer could learn who's Good, but without the ability to communicate with the Wolves, he's in the same boat as the Good Seer who cannot tell the Vigilante what he knows. This isn't unbalanced; it simply alters the perceptions of each role and how players might deal with the possibility of their existence.

Also, since there's a healthy supply of players, I've also gone ahead and designed two more roles. They're nothing complicated; in fact, one's a no-brainer that is actually quite ingenious in its simplicity. The other is quite a shift in how we might examine role interaction in future games. I had to step outside the box, but it was worth the trip.

These additions were necessary so that there would be a variety of roles instead of winding up with, say, four Hunters and six Masons, which would be rather lopsided. One of the new roles is inherently Evil and should provide for some wonderful surprises in-game, as well as providing some balance for both sides.

Also, if by Sunday afternoon or so, there are no new players signed up, I'll go ahead and hand out the roles. I have all the role descriptions and rules modifications written up, as well as all the role assignments determined. No need to drag things out longer than common sense dictates would be necessary.
Super Stardust HD


Member 789

Level 27.41

Mar 2006


Old Sep 1, 2006, 08:04 PM #81 (permalink) of 93
Originally Posted by nuttyturnip
I think that was suggested before, but I don't know the idea was well recieved. We don't usually have a problem with people voting, it's just that that's all they do. Not to pick on Ultima, but before the day he was lynched, he had 2 posts in the thread, and those were pretty much one liners casting his vote. People have busy schedules and may not be able to post all that much, but come on.

The "you are Jack Bauer" info was freakin' hilarious. The only bad thing was I couldn't tell anyone just how funny it was.
Don't worry. I got your girlfriend in bed last night so I'm not upset.

[ Fritz Forster ]
H is for Hutt


Member 601

Level 43.59

Mar 2006


Old Sep 1, 2006, 08:43 PM #82 (permalink) of 93
Originally Posted by Crash Landon
For example, an Evil Seer could learn who's Good, but without the ability to communicate with the Wolves, he's in the same boat as the Good Seer who cannot tell the Vigilante what he knows. This isn't unbalanced; it simply alters the perceptions of each role and how players might deal with the possibility of their existence.
More evil roles sounds interesting, but I'm not sure about an evil seer. As it is, we already have seers and fools, and since they can't communicate with anyone else, they are tasked with trying to sway others in the thread. If you have three different kinds of seers vying for our attention, won't it get to the point where we won't be able to take anyone seriously? The situation with The_Griffin last game isn't the norm; usually seers have to be more subtle and try to blend in. If we have 4-5 seers/fools/evil seers all throwing out different theories, they're likely to all be ignored since they just cancel each other out.

Originally Posted by Ultima
Don't worry. I got your girlfriend in bed last night so I'm not upset.
That reminds me, your mom says hi.
Spoiler:
way to lower the IQ in this thread
.


Member 1380

Level 27.29

Mar 2006


Old Sep 1, 2006, 08:47 PM #83 (permalink) of 93
Originally Posted by nuttyturnip
If we have 4-5 seers/fools/evil seers all throwing out different theories, they're likely to all be ignored since they just cancel each other out.


That's a good point. Plus, most seers end up lynched as evil anyway.
French Toast and Syrup!!


Member 14

Level 50.99

Feb 2006


Old Sep 2, 2006, 12:51 AM #84 (permalink) of 93
A fair point. There are other things Evil can do as well. I'll take all this into consideration.
blue baby burgers!


Member 512

Level 20.62

Mar 2006


Old Sep 2, 2006, 10:04 PM #85 (permalink) of 93
Quote:
Also, if by Sunday afternoon or so, there are no new players signed up, I'll go ahead and hand out the roles.
Ahem!

It's my first time, forgive the anxiousness. Here's to hoping it starts soon
.


Member 1380

Level 27.29

Mar 2006


Old Sep 2, 2006, 10:05 PM #86 (permalink) of 93
Originally Posted by neus
Ahem!

It's my first time, forgive the anxiousness. Here's to hoping it starts soon
And today is Saturday.
I'm Back....but only out of Boredom


Member 3730

Level 11.30

Mar 2006


Old Sep 2, 2006, 11:28 PM Local time: Sep 2, 2006, 07:28 PM #87 (permalink) of 93
I'll Do iT! Sign me up!
H is for Hutt


Member 601

Level 43.59

Mar 2006


Old Sep 3, 2006, 12:16 AM #88 (permalink) of 93
If we have an evil Bystander, it should be an Ogre. The Ogre has no special abilities, but in order to kill it, you must have in your possession the ogre-slaying knife (+9 against ogres).
Single Female Lawyer


Member 125

Level 39.84

Mar 2006


Old Sep 3, 2006, 12:22 AM #89 (permalink) of 93
Nutty fails for not even playing D&D.

...I do, however, like that idea to go along with the addition of items and artifacts.
Take about five dozen eggs...


Member 570

Level 39.96

Mar 2006


Old Sep 3, 2006, 01:11 AM Local time: Sep 2, 2006, 11:11 PM #90 (permalink) of 93
Originally Posted by Tritoch
Nutty fails for not even playing D&D.

...I do, however, like that idea to go along with the addition of items and artifacts.
Infinite win for quoting 8-bit D&D.

Links (Updated 6/21)
...start puttin' 'em in a bowl...
French Toast and Syrup!!


Member 14

Level 50.99

Feb 2006


Old Sep 3, 2006, 04:16 AM #91 (permalink) of 93
Okay, anyone who reads this:

The game will officially begin on Sunday, September 3rd. The introductory thread will be posted tomorrow afternoon, after which all roles will be handed out.

I'm set to go. The opening post is lengthy but contains all the needed information on the changes, as well as a summary of the basic roles.

I hope everyone enjoys this one. I've put a lot of work into getting it just right.
Final Fantasty 13, Rules.


Member 11986

Level 2.62

Sep 2006


Old Sep 3, 2006, 05:56 AM #92 (permalink) of 93
I'm In, Sign Me Up.
French Toast and Syrup!!


Member 14

Level 50.99

Feb 2006


Old Sep 3, 2006, 03:44 PM #93 (permalink) of 93
Okay. Sign-ups are done. I'm closing this thread. The game will begin shortly.
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