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GFF is a hellhole full of elitists who chat about everything EXCEPT games. We have a team of dedicated moderators who will ban your ass on the slightest provocation, constant member-organized activities that you are not allowed to participate in, and plenty of custom features, including our unique journal system where you can post entries that will be completely ignored. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Although membership is completely free (and gets rid of the pesky advertisement unit underneath this message) we do not recommend that you sign up, because you will get kicked in the nuts repeatedly.
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If there's some sort of contest for being the mod in one of the coming games, I want in. Well, I think I do. The thing is, I can never be sure whether or not I'll have a lot of free time when the game begins, so I'm going to give it a try, and if it's not actually possible after all, then I guess I'll just have to let someone else take my place.
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For deciding who to give the mod position the next game - how about all the people who want to mod summarize their ideas and then the people vote on whose game they want to play?
Because ChocoDecide and "agreement between contestants" is kind of stupid - it should be up to the people who play the game to decide who leads it. |
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Fair enough. It's my first game so it's going to be a standard, basic werewolf game. There might be small tweaks here and there, but nothing too fancy. I've got a few ideas, but I'd rather wait until I've gone through at least one game.
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So I take it i'm not modding this next game yet
?Anyways, my outline of ideas can be found in my journal, in yesterday's entry. Werewolf awesomness That's the long and short of it. I'm open to change some things. ![]() |
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Helloween expressed interest in the spring, before he had to go off to summer camp, or whatever it was. I feel this does give him a bit of "seniority" in the matter.
Of all the would-be mods, Helloween's also outlined the most cohesive agenda so far. We could debate this for as long as we're willing to pay attention, but the facts seem to be that Helloween's been waiting for a while and is pretty much ready to go. I think that should be enough to give him dibs on Game 10. Beyond that, I think if anyone wants to mod, they should come up with an outline of how they plan to run the game, concepts, limits, etc. Show that you've put some effort into the matter and more people will fall in behind you. |
What would be great is if we got two games going at once, and time them so that Game A is at night while Game B is in day. It would take strict timing on the mods' part, but it could be done. |
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I think there'd be enough people to have at least two smaller games going without anyone playing in more than one at a time. Maybe we could even have some kind of Underworld (not necessarily the movie) version for the dead from the game already in progress so they don't have to just sit around waiting.
Your suggestion of two games with the same players timed so that there's no downtime at night sounds cool, except that I'd get confused trying to play two games at once. People with superbrains could try it, though. That makes me think of how we could work some kind of night time vote, sort of like the reverse of the day time lynchings, into a new version. The dead could vote to ressurect someone, but there'd obviously have to be strict limitations for this to happen or the game would never end. Maybe if we required a unanimous vote or something like that. Anyway, I think you guys who want to mod should just start making sign-up threads and when you get 10 or 12 or 419 players then start the game. We'll all sign up for the version that interests us most, so that way mods will be chosen fairly based on how they set up their rules and how attractive their games sound. Sort of like capitalism without money, maybe. I don't know.
Last edited by Jochie : Oct 20, 2006 at 09:36 PM.
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The theme for my idea will be science fiction. The game will take place on a space station where the Werewolves are aliens, and the Mafia are cutthroats. Days will be 48 hours long, and nights will be 72 hours long. This game will function very similarly to Crash Landon's Cairo Nights, meaning that items are included, and the Black Market is essentially exploring the remnants of the space station. However, the items have been classified as two categories, weapons (one-time items for self-defense) and utilities (unique, mulitple-use items). Two new roles (Technical Officer and Parasite) are included in the game, and the Thief (now the Kleptomaniac) is evil-aligned. ![]() |
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Ye gads. So many werewolf mod wannabes. I don't really care who gets the next modding job. However, before you take on the job, fellows, I hope you guys have considered the sheer amount of organization this is going to entail. Do not jump in willy-nilly, unprepared for the volume of writing and sorting out the position is going entail. The last thing we need is another overwhelmed moderator...
2008 Gamingforce Composition Competition Join now, or your backside gets it! |
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For the record, I strictly oppose having multiple Werewolf games running simultaneously.
The game is fun because it requires a bit of patience, plotting and trickery. But this is something you don't want to overdo. By having one game at a time, pretty much everyone's general interest level is maintained; there's little burnout. Having different versions would be difficult, especially for those participating in several at once. It'd be too easy to confuse them and potentially irreconcilable mistakes could be made, causing a lot of frustration in mods and players alike. Keep it simple. One game at a time, please. |
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Crash considered a subforum when I first brought up the Werewolf idea!
![]() Multiple games has confused people left and right, so I'm against it. As far as Helloween modding, I added him into slot #10 a few days ago and think it's fair to give it to him. Links (Updated 6/21) ...start puttin' 'em in a bowl... ![]() |
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At the very most, two at a time, and that's pushing it. As for everyone starting their own thread and seeing what flies, that's just going to result in chaos.
What if we formed a committee that decides on mods? It could be made up of those of us that have been around the most (maybe set a minimum number of games participated in?) |
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I move that we name this committee the Council of Doom.
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Technically, if we're going on seniority, Helloween, RockgamerXIII, Tritoch, and Luxo (is he even around anymore?) were the first to express modding interest at the end of the 4th game thread. Chocodecide picked Tritoch, but I ended up making the game 5 sign-up thread, and Tritoch took his name out of the running so I'd have a shot at modding. I'd say Helloween, RockgamerXIII, and Tritoch should have first dibs on modding games.
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Picking the new mod aside, how long are we gonna let new mods run the game? Until everyone who wants a chance gets one? Or just every few games, and then let one of the older mods (Lukage, Crash, or nutty) take over for a while? I know we originally said we were gonna let a new person try until everyone who wanted to do one went, but Tritoch, Helloween and I eventually dropped out of the running and Crash and nutty both wound up running another one.
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While I'm at it, GFF Werewolf IRC is a go. I'm still in the process of outlining features of it and stuff, and will prepare things for it this weekend as well as announce it. Expect a game one evening (-5GMTish) next week!
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