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Werewolf Blog: Q&A and Discussion
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Smoke. Peat. Delicious.


Member 246

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Old Oct 20, 2006, 02:50 PM #51 (permalink) of 307
If there's some sort of contest for being the mod in one of the coming games, I want in. Well, I think I do. The thing is, I can never be sure whether or not I'll have a lot of free time when the game begins, so I'm going to give it a try, and if it's not actually possible after all, then I guess I'll just have to let someone else take my place.
dejected chocobo :(


Member 512

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Old Oct 20, 2006, 05:57 PM #52 (permalink) of 307
For deciding who to give the mod position the next game - how about all the people who want to mod summarize their ideas and then the people vote on whose game they want to play?
Because ChocoDecide and "agreement between contestants" is kind of stupid - it should be up to the people who play the game to decide who leads it.
Smoke. Peat. Delicious.


Member 246

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Old Oct 20, 2006, 06:27 PM #53 (permalink) of 307
Fair enough. It's my first game so it's going to be a standard, basic werewolf game. There might be small tweaks here and there, but nothing too fancy. I've got a few ideas, but I'd rather wait until I've gone through at least one game.
face down beneath the waterline


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Old Oct 20, 2006, 06:34 PM Local time: Oct 20, 2006, 06:34 PM #54 (permalink) of 307
So I take it i'm not modding this next game yet ?

Anyways, my outline of ideas can be found in my journal, in yesterday's entry. Werewolf awesomness

That's the long and short of it. I'm open to change some things.
Hee Hur Hee Hur Hee Hur


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Old Oct 20, 2006, 06:45 PM #55 (permalink) of 307
Helloween expressed interest in the spring, before he had to go off to summer camp, or whatever it was. I feel this does give him a bit of "seniority" in the matter.

Of all the would-be mods, Helloween's also outlined the most cohesive agenda so far.

We could debate this for as long as we're willing to pay attention, but the facts seem to be that Helloween's been waiting for a while and is pretty much ready to go. I think that should be enough to give him dibs on Game 10.

Beyond that, I think if anyone wants to mod, they should come up with an outline of how they plan to run the game, concepts, limits, etc. Show that you've put some effort into the matter and more people will fall in behind you.
he he he he


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Old Oct 20, 2006, 07:00 PM #56 (permalink) of 307
I have Crash. Look at my long post on the first page. It is still open for twiking but it is a valid new idea.
Wonderful Chocobo


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Old Oct 20, 2006, 07:22 PM Local time: Oct 20, 2006, 05:22 PM #57 (permalink) of 307
Why can't there be more than one game going at the same time?
Just the way she likes it


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Old Oct 20, 2006, 08:16 PM #58 (permalink) of 307
Originally Posted by Jochie
Why can't there be more than one game going at the same time?
If there were enough players, there's no reason why not. The only problem is if you're participating in both games at the same time, it's going to be hard to keep straight your suspicions. Somebody's bound to slip up and tell their Wolf teammates in Game A that they're a Seer in Game B. That could be hilarious, though.

What would be great is if we got two games going at once, and time them so that Game A is at night while Game B is in day. It would take strict timing on the mods' part, but it could be done.
Every Wednesday at 10pm EDT
Wonderful Chocobo


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Old Oct 20, 2006, 09:34 PM Local time: Oct 20, 2006, 07:34 PM #59 (permalink) of 307
I think there'd be enough people to have at least two smaller games going without anyone playing in more than one at a time. Maybe we could even have some kind of Underworld (not necessarily the movie) version for the dead from the game already in progress so they don't have to just sit around waiting.

Your suggestion of two games with the same players timed so that there's no downtime at night sounds cool, except that I'd get confused trying to play two games at once. People with superbrains could try it, though.

That makes me think of how we could work some kind of night time vote, sort of like the reverse of the day time lynchings, into a new version. The dead could vote to ressurect someone, but there'd obviously have to be strict limitations for this to happen or the game would never end. Maybe if we required a unanimous vote or something like that.

Anyway, I think you guys who want to mod should just start making sign-up threads and when you get 10 or 12 or 419 players then start the game. We'll all sign up for the version that interests us most, so that way mods will be chosen fairly based on how they set up their rules and how attractive their games sound. Sort of like capitalism without money, maybe. I don't know.

Last edited by Jochie : Oct 20, 2006 at 09:36 PM.
he he he he


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Old Oct 20, 2006, 09:39 PM #60 (permalink) of 307
Yeah we might just do that when the griffin's game is over so as to finish a game in progress which should be finished before all hell breaks out.
Waa waa waaaaaaa.


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Old Oct 20, 2006, 10:16 PM Local time: Oct 20, 2006, 09:16 PM #61 (permalink) of 307
Originally Posted by Jochie
Anyway, I think you guys who want to mod should just start making sign-up threads and when you get 10 or 12 or 419 players then start the game. We'll all sign up for the version that interests us most, so that way mods will be chosen fairly based on how they set up their rules and how attractive their games sound. Sort of like capitalism without money, maybe. I don't know.
That makes sense, but I'm going to check on public opinion of my idea before dedicating a thread to it. If there's only five people actually in favor of my idea, I'd rather not waste thread space. My revised idea for werewolf can be found here, but I've typed a summary for people not willing to read all of that text.

The theme for my idea will be science fiction. The game will take place on a space station where the Werewolves are aliens, and the Mafia are cutthroats. Days will be 48 hours long, and nights will be 72 hours long. This game will function very similarly to Crash Landon's Cairo Nights, meaning that items are included, and the Black Market is essentially exploring the remnants of the space station. However, the items have been classified as two categories, weapons (one-time items for self-defense) and utilities (unique, mulitple-use items). Two new roles (Technical Officer and Parasite) are included in the game, and the Thief (now the Kleptomaniac) is evil-aligned.
I'll knock your blinkin' block off


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Old Oct 20, 2006, 10:51 PM Local time: Oct 21, 2006, 11:51 AM #62 (permalink) of 307
Ye gads. So many werewolf mod wannabes. I don't really care who gets the next modding job. However, before you take on the job, fellows, I hope you guys have considered the sheer amount of organization this is going to entail. Do not jump in willy-nilly, unprepared for the volume of writing and sorting out the position is going entail. The last thing we need is another overwhelmed moderator...
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Hee Hur Hee Hur Hee Hur


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Old Oct 20, 2006, 11:07 PM #63 (permalink) of 307
For the record, I strictly oppose having multiple Werewolf games running simultaneously.

The game is fun because it requires a bit of patience, plotting and trickery. But this is something you don't want to overdo. By having one game at a time, pretty much everyone's general interest level is maintained; there's little burnout.

Having different versions would be difficult, especially for those participating in several at once. It'd be too easy to confuse them and potentially irreconcilable mistakes could be made, causing a lot of frustration in mods and players alike.

Keep it simple. One game at a time, please.
Take about five dozen eggs...


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Old Oct 20, 2006, 11:09 PM Local time: Oct 20, 2006, 11:09 PM #64 (permalink) of 307
Crash considered a subforum when I first brought up the Werewolf idea!

Multiple games has confused people left and right, so I'm against it.

As far as Helloween modding, I added him into slot #10 a few days ago and think it's fair to give it to him.

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...start puttin' 'em in a bowl...
Just the way she likes it


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Old Oct 20, 2006, 11:11 PM #65 (permalink) of 307
At the very most, two at a time, and that's pushing it. As for everyone starting their own thread and seeing what flies, that's just going to result in chaos.

What if we formed a committee that decides on mods? It could be made up of those of us that have been around the most (maybe set a minimum number of games participated in?)
Every Wednesday at 10pm EDT
Courtroom Justice


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Old Oct 20, 2006, 11:15 PM #66 (permalink) of 307
I move that we name this committee the Council of Doom.
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Old Oct 20, 2006, 11:19 PM #67 (permalink) of 307
Technically, if we're going on seniority, Helloween, RockgamerXIII, Tritoch, and Luxo (is he even around anymore?) were the first to express modding interest at the end of the 4th game thread. Chocodecide picked Tritoch, but I ended up making the game 5 sign-up thread, and Tritoch took his name out of the running so I'd have a shot at modding. I'd say Helloween, RockgamerXIII, and Tritoch should have first dibs on modding games.
Every Wednesday at 10pm EDT
Oh No You Didn't


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Old Oct 20, 2006, 11:31 PM Local time: Oct 20, 2006, 11:31 PM #68 (permalink) of 307
Picking the new mod aside, how long are we gonna let new mods run the game? Until everyone who wants a chance gets one? Or just every few games, and then let one of the older mods (Lukage, Crash, or nutty) take over for a while? I know we originally said we were gonna let a new person try until everyone who wanted to do one went, but Tritoch, Helloween and I eventually dropped out of the running and Crash and nutty both wound up running another one.
Pyrokinesis


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Old Oct 20, 2006, 11:35 PM #69 (permalink) of 307
While I'm at it, GFF Werewolf IRC is a go. I'm still in the process of outlining features of it and stuff, and will prepare things for it this weekend as well as announce it. Expect a game one evening (-5GMTish) next week!

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Waa waa waaaaaaa.


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Old Oct 20, 2006, 11:38 PM Local time: Oct 20, 2006, 10:38 PM #