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GFF is a hellhole full of elitists who chat about everything EXCEPT games. We have a team of dedicated moderators who will ban your ass on the slightest provocation, constant member-organized activities that you are not allowed to participate in, and plenty of custom features, including our unique journal system where you can post entries that will be completely ignored. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Although membership is completely free (and gets rid of the pesky advertisement unit underneath this message) we do not recommend that you sign up, because you will get kicked in the nuts repeatedly.
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I say we pick a mod soon, and hopefully they're prepped to get the game together ASAP. As much as i'm actually enjoying modding (seriously, i'm deffinetly putting my name up again in the future) i'm eager to get back into the field.
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I'm still not completely ready yet, so I have no problems letting YeOldeButchere run the next game. In fact, I think it would be kind of fitting if I run Werewolf XIII, eh?
But yeah, I'm still not completely ready with my PW version, and I still haven't asked for opinions and stuff like that yet anyway. I think between now and the time Werewolf XIII will roll around, I'll definitely be done with this stuff (especially since school will be on break by then). |
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I'm thinking about tossing my hat into the ring to mod Werewolf XII. That should fall during my Christmas break (Dec. 4 - Jan. 13) so I'd have plenty of time to do it right. I'd probably run another regular village game to start with, but that may not be so bad as a segway between Butchere's sci-fi and Rock's Phoenix Wright.
That's still a whole game away though, so who knows if I'll do it or not. |
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I'm okay with Butchere being mod for Werewolf XI.
Just keep in mind everybody that if I'm Evil again, I'll just come out and say it on Day 1, unless I'm the Devil or Spy. ![]() ![]() |
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I'd be willing to run next game, and the timing is nice because I'm done with lab reports for the term, and I shouldn't have too many assignments left either. It is possible, however, that there will be some slowdowns in early-mid-december, because that's when I've got finals (curse you both, differential equations and vector calculus! And classical mechanics too!). They're not all clustered together for the most part, so it shouldn't be too bad, but I'd rather warn people first.
With that said, the game would pretty much be a standard game, with the modified roles. I might try a few small changes here and there, but otherwise there shouldn't be anything too weird. I doubt artifacts will be included. EDIT: Last thing, I won't be working on the game up until friday. I've got a shitload of assignments I need to get through this week, and there's a Nobel prize winner (in physics, no less) visiting friday, and he actually wants to talk with students.
Last edited by YeOldeButchere : Nov 14, 2006 at 01:08 AM.
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Butcher's cool by me. He's got some well thought-out ideas, so I think he'll do fine.
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YeOldeButchere is fine by me. I like his ideas, and I'm far too busy
Backloggery -=- Doctor, doctor! -=- DD!
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Sort of a digression from the topic here, but with a segue like yours, I couldn't resist. |
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Oh, thanks, Crash Landon! It was going to be kind of awkward to explain if nobody got the reference.
Anyway, I'd also like to put my name in for moderating Werewolf 12 as well. By that time, all of my projects should be completed, and I'll have a lot more free time. Backloggery -=- Doctor, doctor! -=- DD!
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I hate to continue this off-topic banter, but I had to mention that the episode where Foxy Brown is at a spelling bee trying to spell the word "KNICKERS" was the funniest thing I've seen on television in a looong time! Anywho, good luck with running the next game, Butchure! I like the setting, and I love how these Werewolf games have had a snowball effect. Continuously growing by taking in new ideas and creating new roles. Huzzah! I do have a question regarding the Sarge role. How exactly does him being alive help the marines' chances of survival? You said by 30-40%. If the Sarge is alive and the brainslugs try to kill a marine, do they have a 30-40% chance of flat-out failing? ![]() Observant Provisions | [adult swim] "Dude, this is gonna.. Man, this is gonna wicked, like, really hurt." |
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Indeed they do. I haven't figured the exact percentage yet, but that's essentially how it works. As long as Sarge is alive, there's a certain chance percentage that the kill will simply fail, and everyone will know that whoever was attacked was either a marine or sarge, though they won't know which one exactly.
While I'm at it, when should I make the signup thread? Right now seems a little too early to me, but I don't want to wait too long either. |
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I've sat down and drafted up my initial concept for my next game: Werewolf: Dead Man's Hand
The overlying premise is that the game takes place in the old West. Most of the established roles will be returning. A couple will take a hiatus to make room for several new ideas. The Preacher - An outspoken man of authority with firm convictions and enough support from his flock to back up his devout beliefs. Advantage - All votes cast by the Preacher count twice toward lynching. The second vote is "anonymous" but still shows up on the final tally. Disadvantage - Over time, the pattern of extra votes becomes more and more visible, slowly revealing the Preacher's identity. (This turns the "Extra vote" Artifact into an actual role, which feels more natural and adds a bit of characterized flavor.) The Maverick - A deranged madman whose hysteria and paranoia has rendered him incapable of discerning between the guilty and the innocent; or at least prevented him from caring. Advantage - Once per Night, the Maverick may choose a player; that player is killed. The Maverick has no need to worry about who he kills. If the Maverick is the last man standing, he wins. Otherwise, his loyalties are to nobody but himself. Disadvantage - Both Good and Evil are likely to team up and dispatch the Maverick if they figure out his identity. (A true neutral role that is a problem for both Good and Evil.) The Drifter - A tall, dark stranger whose background is unknown. It's unclear whether he works for Good or Evil, or even specifically how he makes his trade. He has a nose for trouble, though, and seems to show up right when danger does. Whether he's the cause or the cure remains to be seen. Advantage - At the beginning of the game, the Drifter chooses which of the following roles he will function as for the remainder of the game: Seer, Shaman, Hunter or Lucky Stiff. (Note, Vigilante is not an option, as this would be too immediately obvious.) Anyone checking the Drifter will learn that he is, indeed, the Drifter, but will not be told what role he has chosen to use. Disadvantage - The Drifter's alignment is unknown. At the beginning of the game, he is informed by the Mod whether he is Good or Evil, but never will it be officially confirmed for so long as the Drifter remains alive. For this reason, most players will be very skeptical of anything the Drifter says or does. The Ace - For now, I'm not saying what he does, but it's tied to a one of the new concepts and feels really cool. Bounty Hunting - Even though you may fight for justice, that doesn't mean some filthy cur hasn't placed a bounty upon your head. At the beginning of the game, approximately one-third of the players will be given a "Wanted Poster" bearing the name of another player. If a player is killed, and you possess a Wanted Poster for that person, you may send a Private Message to the Mod to "collect the bounty" for that person's death. In doing so, you will be given a "reward", the nature of which will be at the Moderator's discretion. (They'll be good, trust me.) You may redeem the Poster at any time, but the effects of the Reward won't take effect until the next Day or Night, whichever comes first. Redemption of bounties will be made public, but the recipients' names will not. No player may possess a cumulative total of more than one Wanted Poster during the game. There is a chance that additional Wanted Posters may be found at the General Store (Black Market). Bounty Hunting is a neat twist that adds an entirely new level of play to the game. Why would someone vote a certain way? Are they Evil, or do they simply want to claim a reward? Would you sell an ally up the river if you knew you could profit from their death? Is there even a bounty on your head at all? These are compelling questions. High Stakes Showdown - The ultimate risk. Do you have the guts to challenge your foe to a game of draw poker? At the beginning of the game, in addition to your role, you'll also be assigned three playing cards of numerical values, 2 through A (Suits, such as spades, clubs, etc. will not be used). During any Day, you may forfeit your vote for that Day in order to issue a challenge against one opponent of your choice. That opponent has no choice but to accept. At the end of the Day, as the lynch verdict is announced, the Showdown will take place. The rules are simple: Each participant must use his and his opponent's cards to form the best possible poker hand of five. However, you must use all three of your opponent's cards and the best two of your own. Whoever has the best hand wins. The loser's role is publicly revealed. This can have both negative and positive consequences. In the case of a tie, nobody's role is revealed. Here's an example of how it would work: Cloudiroth challenges xXNeoDarkTifaXx to a Showdown. Cloudiroth's cards are: 5, 8, J NeoDarkTifa's cards are: 5, 9, A Cloudiroth's best possible poker hand is: 5, 5, 9, J, A NeoDarkTifa's best possible hand is: 5, 5, 8, J, A Although they have nearly identical hands, Cloudiroth wins by having a 9 over NeoDarkTifa's 8. It's a narrow loss, but NeoDarkTifa's role is revealed and she's a Werewolf. Everyone now knows and she must suffer the disgrace of being defeated. There is a limit of one showdown per Day, and the first person to declare a challenge earns the right. Much like a duel, it's first come, first serve, so don't spend too much time himming and hawwing about it. Each player may only issue ONE challenge during the entire game. However, any player may BE challenged any number of times. There will also be ways to improve the cards you hold, so be on the look out for opportunity. In addition to these new concepts, I'll also be using a slightly different narrative style, to enhance the flavor. I won't tip my whole hand, but I'm confident it'll be well received. So that's my proposal. Comments? Criticisms? Ideas to improve them? We've got plenty of time, so I'm open to any suggestions. |