|
||
|
|
|
|||||||
| Register | FAQ | GFWiki | Members List | Donate | Arcade | ChocoJournal | Mark Forums Read |
| Welcome to the Gamingforce Interactive Forums. |
|
GFF is a hellhole full of elitists who chat about everything EXCEPT games. We have a team of dedicated moderators who will ban your ass on the slightest provocation, constant member-organized activities that you are not allowed to participate in, and plenty of custom features, including our unique journal system where you can post entries that will be completely ignored. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Although membership is completely free (and gets rid of the pesky advertisement unit underneath this message) we do not recommend that you sign up, because you will get kicked in the nuts repeatedly.
|
![]() |
|
|
LinkBack | Thread Tools |
![]() |
|
I remember watching the movie (the older B&W one) in one of my HS classes and heckling it. Telling Piggy to jump off the cliff and end the movie made me happy.
When Bobby tilted the envelope, what showered down on the surface of his desk . . .
![]() . . . were rose petals of the deepest, darkest red he had ever seen.
wvlf's nostalgic Terranigma spc set |
My next game will likely be somewhat... unusual. I doubt I'll be adding much in term of roles or relics or whatever else, but what I will be adding should make things interesting. |
But yeah, I definitely wouldn't mind playing a more basic-style game. It's fun to play with all these changes and additions, but in the end the original format is still just as good. |
|
When do we get to bring back the classical werewolf? You know, the one where Wojo puts on a werewolf mask and rapes some girl?
![]() And though we are not now that strength which in old days Moved earth and heaven, that which we are, we are--- One equal temper of heroic hearts, Made weak by time and fate, but strong in will To strive, to seek, to find, and not to yield. |
|
I really think the fool's ability should be random if they see someone as evil or good. That's the idea of a fool -- unreliable information. Once they find out they are a fool they can reliably predict someone's role. That seems a little broken to me.
Additionally, I'd like to request that we consider lengthening days and nights. People are being killed due to inactivity, which really indicates that the game is moving too fast and is leaving some people behind. ![]() |
|
Then you have games dragging on for months and people getting burned out because it's been going for so long they stop caring.
![]() Okay, get ready for an instant memory! Look at the camera... Ready... Say, "fuzzy pickles." |
This has left me room to feed a Fool the truth if I suspect that he or she has determined their true nature. Of course, if the player publicly confirms this knowledge for me, I won't attempt to deceive them anymore, as they've essentially overcome the obstacle laid out before them. Their next largest goal is surviving while being known as a Good player. I like it this way because it goes back to the old adage: "Even a broken clock is correct twice a day." |
|
Yeah, we've had this discussion before about Fools, although I didn't know Crash was feeding Fools the truth sometimes. Whether or not the Fool is told a good role when he checks an evil person, or he simply receives an incorrect role (good or evil) is open for debate, but I thought the rules spelled out that the Fool is always given the wrong role when he checks. Now that I check the wiki, I see the operative word is "usually". Tricky.
As for lengthening days and nights, please no. For those who don't have night roles and/or aren't on a team, nights in Werewolf drag on enough as it is. Even the harshest mods usually grant 48 hour periods, so it can't be that hard to check in during that window. If you can't for some reason one day/night, just let the mod know and they'll probably grant a waiver for you. |
|
Just hopping in to say that I'd like to mod the game again some time.
However. First off, my biggest problem with my first attempt at modding outside of the rocky start thanks to missed players was the fact that I was unable to motivate myself to write out the stories. So, with that said, I plan to pre-write several day and night stories with the names left out as well as several action stories. This will hopefully allow me to create a game interesting and engaging all the way through. The other reason I want to wait, is that I also want to get more games under my belt. For example, I've never been a Vigilante or Hunter, and I want to get more experience with various roles before I try modding again so that other mistakes during my first tenure as mod aren't repeated. I also have some ideas for new mechanics in the game (and roles relating to said mechanics) in my head that are very interesting. I've already thrown out some earlier in the thread, and as soon as I work out the kinks, I'll start writing out the stories, and I'll call dibs on a game after THAT'S done. ![]() |
|
As per IC's request I'm hear to post.
So apparently I'm next in line to mod. All I plan to do is make a regular werewolf game with a money system. Or else if there is new revises to my other ideas in my journal(when in there disregard the theme and the other random stuff pull down.) Though I think people are wanting a more natural and traditional werewolf so I might go with that unless asked otherwise. So yeah that is all I have to say. |
|
|
Erm, I think I was next in line, then. I still need to work out a few details with my game, so here's what I'll do: I'll take the rest of today to work on that, and maybe a bit of tomorrow. If I can't make it work like I want to, I'll go with something simpler, or let someone else mod the whole thing and do the game after this one so I have more time to prepare.
|
|
If you're tapped out of ideas, how about a classic werewolf formula with a no-holds barred atmosphere, where everyone's free to talk to whoever they want, whenever they want, however they want, and wherever they want, dead or alive?
![]() Also, has the Cupid role ever been used in GFF Werewolf? 2008 Gamingforce Composition Competition Join now, or your backside gets it! |
|
|
Ok, here's my idea for the next game. I've done quite a bit of thinking and it's been coming along nicely. I've got almost everything figured out. For the most part, we're talking about a normal werewolf game. There's only one new role, no item, nothing special. With one exception.
Some might remember, a few games ago, when someone, I can't remember who, talked about "balefire lynching". I mentioned I had given some thought to a similar idea. Well, this is it. In this particular game, lynchings not only gets rid of whoever is killed, it also gets rid of all the actions that player made. So, for example, if a vigilante is lynched, everyone he's killed will suddently find themselves alive. Votes are also affected, meaning a close vote can turn into a draw decided by a coin flip many days later. And that in turn could mean a lot more changes. And maybe even a time paradox. There are a few more things that would be included, but I'd rather start by checking if anyone is interested since this is pretty much the most important change, and there's no point in me writing the story and finalizing everything if people don't want this. |
|
|