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Werewolf Blog: Q&A and Discussion
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Courtroom Justice


Member 125

Level 39.12

Mar 2006


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Old May 16, 2007, 10:57 PM #201 (permalink) of 307
:jaw drops:


I get to be Piggy, right?
Damn you wvlf, I was about to call Piggy.
All things serve the Beam


Member 122

Level 42.24

Mar 2006


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Old May 16, 2007, 10:59 PM Local time: May 16, 2007, 10:59 PM #202 (permalink) of 307
I remember watching the movie (the older B&W one) in one of my HS classes and heckling it. Telling Piggy to jump off the cliff and end the movie made me happy.
When Bobby tilted the envelope, what showered down on the surface of his desk . . .
. . . were rose petals of the deepest, darkest red he had ever seen.
wvlf's nostalgic Terranigma spc set
Smoke. Peat. Delicious.


Member 246

Level 21.94

Mar 2006


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Old May 16, 2007, 10:59 PM #203 (permalink) of 307
I don't know who's got dibs to run games, though. I guess Yeldarb, and maybe YeOldeButchere? Anyone else that I'm overlooking?
I *think* that was all, though there doesn't seem to be much from Yeldarb lately.

My next game will likely be somewhat... unusual. I doubt I'll be adding much in term of roles or relics or whatever else, but what I will be adding should make things interesting.
Oh No You Didn't


Member 370

Level 41.85

Mar 2006


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Old May 16, 2007, 11:10 PM Local time: May 16, 2007, 11:10 PM #204 (permalink) of 307
I was impressed with the way RockgamerXIII risked complete failure by altering several of the templates we've taken for granted. It turned out to be one of the games I enjoyed most and it also opened up a lot of thoughts for me. I've realized that there's a lot more design space than I'd previously envisioned.

I don't have many details right now. I do know that I'm seeking to revert to a more "back to basics" feel. I'd rather not bog my next game with a lot of superlative functions, like Wanted Posters and such. They can be a lot of work and I think they may be distracting players from otherwise becoming involved with the strategization.
Thanks. I was defintely going the 'changing things up' route rather than trying to outdo the last game by adding even more new elements. Glad to hear you enjoyed it, though I know it was definitely far from perfect. Aside from all the downtimes that plagued the game with too much inactivity, there were a few things I noticed I should have done differently.

But yeah, I definitely wouldn't mind playing a more basic-style game. It's fun to play with all these changes and additions, but in the end the original format is still just as good.
We have unfinished between us, G’Kar. Let us make an end of it quickly.


Member 27

Level 52.96

Mar 2006


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Old May 16, 2007, 11:17 PM Local time: May 16, 2007, 10:17 PM #205 (permalink) of 307
When do we get to bring back the classical werewolf? You know, the one where Wojo puts on a werewolf mask and rapes some girl?


And though we are not now that strength which in old days
Moved earth and heaven, that which we are, we are---
One equal temper of heroic hearts,
Made weak by time and fate, but strong in will
To strive, to seek, to find, and not to yield.
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Member 235

Level 36.32

Mar 2006


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Old May 17, 2007, 04:17 PM Local time: May 17, 2007, 02:17 PM #206 (permalink) of 307
I bring back classic werewolf every night with your mom.

Okay, get ready for an instant memory!
Look at the camera... Ready... Say, "fuzzy pickles."
Wonderful Chocobo


Member 466

Level 19.65

Mar 2006


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Old May 17, 2007, 07:49 PM Local time: May 17, 2007, 05:49 PM #207 (permalink) of 307
What if the narration was like a Mad-Lib? Yeah, and villagers would get killed by PENIS while out shopping for TARANTULA.
I've been working like a dog all my life and I can't get a penny ahead.


Member 692

Level 35.48

Mar 2006


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Old May 18, 2007, 05:05 PM Local time: May 18, 2007, 03:05 PM #208 (permalink) of 307
I really think the fool's ability should be random if they see someone as evil or good. That's the idea of a fool -- unreliable information. Once they find out they are a fool they can reliably predict someone's role. That seems a little broken to me.

Additionally, I'd like to request that we consider lengthening days and nights. People are being killed due to inactivity, which really indicates that the game is moving too fast and is leaving some people behind.
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Member 235

Level 36.32

Mar 2006


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Old May 18, 2007, 05:13 PM Local time: May 18, 2007, 03:13 PM #209 (permalink) of 307
Then you have games dragging on for months and people getting burned out because it's been going for so long they stop caring.

Okay, get ready for an instant memory!
Look at the camera... Ready... Say, "fuzzy pickles."
Hee Hur Hee Hur Hee Hur


Member 14

Level 50.60

Feb 2006


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Old May 18, 2007, 05:25 PM #210 (permalink) of 307
I really think the fool's ability should be random if they see someone as evil or good. That's the idea of a fool -- unreliable information. Once they find out they are a fool they can reliably predict someone's role. That seems a little broken to me.
I've done this. I've said that "a Fool may receive unreliable information."

This has left me room to feed a Fool the truth if I suspect that he or she has determined their true nature.

Of course, if the player publicly confirms this knowledge for me, I won't attempt to deceive them anymore, as they've essentially overcome the obstacle laid out before them. Their next largest goal is surviving while being known as a Good player.

I like it this way because it goes back to the old adage: "Even a broken clock is correct twice a day."
Just the way she likes it


Member 601

Level 42.96

Mar 2006


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Old May 18, 2007, 06:33 PM #211 (permalink) of 307
Yeah, we've had this discussion before about Fools, although I didn't know Crash was feeding Fools the truth sometimes. Whether or not the Fool is told a good role when he checks an evil person, or he simply receives an incorrect role (good or evil) is open for debate, but I thought the rules spelled out that the Fool is always given the wrong role when he checks. Now that I check the wiki, I see the operative word is "usually". Tricky.

As for lengthening days and nights, please no. For those who don't have night roles and/or aren't on a team, nights in Werewolf drag on enough as it is. Even the harshest mods usually grant 48 hour periods, so it can't be that hard to check in during that window. If you can't for some reason one day/night, just let the mod know and they'll probably grant a waiver for you.
Every Wednesday at 10pm EDT
Nostalgia and Crossovers


Member 266

Level 32.06

Mar 2006


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Old May 18, 2007, 07:27 PM Local time: May 18, 2007, 05:27 PM #212 (permalink) of 307
Just hopping in to say that I'd like to mod the game again some time.

However.

First off, my biggest problem with my first attempt at modding outside of the rocky start thanks to missed players was the fact that I was unable to motivate myself to write out the stories. So, with that said, I plan to pre-write several day and night stories with the names left out as well as several action stories. This will hopefully allow me to create a game interesting and engaging all the way through.

The other reason I want to wait, is that I also want to get more games under my belt. For example, I've never been a Vigilante or Hunter, and I want to get more experience with various roles before I try modding again so that other mistakes during my first tenure as mod aren't repeated.

I also have some ideas for new mechanics in the game (and roles relating to said mechanics) in my head that are very interesting. I've already thrown out some earlier in the thread, and as soon as I work out the kinks, I'll start writing out the stories, and I'll call dibs on a game after THAT'S done.
he he he he


Member 4464

Level 23.55

Apr 2006


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Old May 18, 2007, 08:39 PM #213 (permalink) of 307
As per IC's request I'm hear to post.

So apparently I'm next in line to mod. All I plan to do is make a regular werewolf game with a money system. Or else if there is new revises to my other ideas in my journal(when in there disregard the theme and the other random stuff pull down.)

Though I think people are wanting a more natural and traditional werewolf so I might go with that unless asked otherwise.

So yeah that is all I have to say.
Action goes into OVERTIME!


Member 59

Level 23.41

Mar 2006


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Old May 19, 2007, 01:10 PM #214 (permalink) of 307
When do we get to bring back the classical werewolf? You know, the one where Wojo puts on a werewolf mask and rapes some girl?
I am thinking around halloween. You know, it fits.
he he he he


Member 4464

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Old May 26, 2007, 12:52 AM #215 (permalink) of 307
Ok, I'm going to put it out here. I'm not ready to mod werewolf yet, so Crash and the other person can decide which one can go now. I've been kinda busy and haven't thought of anymore ideas.
Smoke. Peat. Delicious.


Member 246

Level 21.94

Mar 2006


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Old May 26, 2007, 11:42 AM #216 (permalink) of 307
Erm, I think I was next in line, then. I still need to work out a few details with my game, so here's what I'll do: I'll take the rest of today to work on that, and maybe a bit of tomorrow. If I can't make it work like I want to, I'll go with something simpler, or let someone else mod the whole thing and do the game after this one so I have more time to prepare.
I'll knock your blinkin' block off


Member 666

Level 37.84

Mar 2006


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Old May 26, 2007, 11:56 AM Local time: May 27, 2007, 12:56 AM #217 (permalink) of 307
If you're tapped out of ideas, how about a classic werewolf formula with a no-holds barred atmosphere, where everyone's free to talk to whoever they want, whenever they want, however they want, and wherever they want, dead or alive?

Also, has the Cupid role ever been used in GFF Werewolf?
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Hee Hur Hee Hur Hee Hur


Member 14

Level 50.60

Feb 2006


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Old May 26, 2007, 12:14 PM #218 (permalink) of 307
If you're tapped out of ideas, how about a classic werewolf formula with a no-holds barred atmosphere, where everyone's free to talk to whoever they want, whenever they want, however they want, and wherever they want, dead or alive?
I'm not certain that total chaos would work in a game that needs boundaries to truly be playable. A little misinformation is interesting. Too much makes strategies damn near impossible.

Quote:
Also, has the Cupid role ever been used in GFF Werewolf?
No, because it's fucking stupid.
Smoke. Peat. Delicious.


Member 246

Level 21.94

Mar 2006


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Old May 26, 2007, 03:31 PM #219 (permalink) of 307
Ok, here's my idea for the next game. I've done quite a bit of thinking and it's been coming along nicely. I've got almost everything figured out. For the most part, we're talking about a normal werewolf game. There's only one new role, no item, nothing special. With one exception.

Some might remember, a few games ago, when someone, I can't remember who, talked about "balefire lynching". I mentioned I had given some thought to a similar idea. Well, this is it. In this particular game, lynchings not only gets rid of whoever is killed, it also gets rid of all the actions that player made. So, for example, if a vigilante is lynched, everyone he's killed will suddently find themselves alive. Votes are also affected, meaning a close vote can turn into a draw decided by a coin flip many days later. And that in turn could mean a lot more changes. And maybe even a time paradox.

There are a few more things that would be included, but I'd rather start by checking if anyone is interested since this is pretty much the most important change, and there's no point in me writing the story and finalizing everything if people don't want this.