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Werewolf Blog: Q&A and Discussion
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Old Jul 4, 2008, 10:02 PM Local time: Jul 5, 2008, 11:02 AM #276 (permalink) of 307
Hrmm, nobody's stepped up so far.

I'm prepared to offer a banal game in the flavor of the original werewolf games. No fancy things like conversions or zombies, just a basic villagers vs. werewolves (masons and mafia will be added if there is enough participation).

One modification I plan to try is ALL of my communication will be done in the thread. Each of you will be assigned "code names" (aka, Jack of Hearts). I will then, publicly post in the thread, that the person "Jack of Hearts" checked is a "Seer".

Note: The game starts with Night 0, and cycles to Day 1, Night 1...etc.

Good:
Villager (with Samaritan powers) - no special powers, except will not die unless killed/lynched a second time.
Vigilante - 1 kill per night, beginning on Night 1.
Seer - can check 1 player per night to ascertain his role.
Fool - can check 1 player per night, will always get the opposing side. IE, someone good is given an evil role, and vice versa.
Hunter (with silencing power from Identity's game) - ability to block a player from voting during the day, also kills his attackers when killed. Hunter's revenge breaks through the shaman's protection.
Shaman - can protect 1 person from all kills per night. If shaman protects a hunter, the hunter's ability will still trigger if he's targetted and not killed. Shamen can protect themselves once in the game.

Evil:
Werewolves - evil team with 1 collective kill per night
Devil - evil seer affiliated with werewolves

Roles I'm Planning to Put in if Participation Warrants:
Masons - good affiliated team with ability to get 1 player's code name per night, starting on Night 1. All villagers lose the good Samaritan powers and become Masons, if this group is present.
Preacher - affiliated with good, has 2 additional votes that he can separately allocate during the day. Will get Samaritan powers if Villagers are not present.
Mafia - evil team with 1 collective kill per night
Spy - evil seer affiliated with Mafia

There will be no zombies, infiltrators, artifacts, or any dual roles that are not expressly mentioned. There will be full role disclosure about the number remaining, except for Seers/Fools, whose identity will not be revealed even after death.

So, have I made anything overpowered? Everyone busy playing Pangalin's DD game? Do you think public communications is stupid? Comments appreciated.
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Old Jul 4, 2008, 10:32 PM #277 (permalink) of 307
The problem with all communications from you being in the thread is that there's no talking at night, so it may not actually bump the thread when you post. It'll be really easy to miss things, and not nearly as prompt either.
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Old Jul 20, 2008, 02:51 AM #278 (permalink) of 307
Hey, I'm gauging interest here, but not for Werewolf.

Spurred by the show's revival, I always did think that a "GFF Mole" game would work. Now that I'm an admin, I can sculpt the game as I always envisioned and better forearm it against external influences (not completely, but with higher security at least.)

I'd like to run a game, and am in the initial stages of crafting challenges, but I won't bother continuing if nobody feels it's worth the effort.

Basically, it'd operate like television's "Mole" game: I'd have a dozen players, eleven of which are working toward a cumulative prize, and one who is working to deny the rest their bounty. Players must attempt to beat challenges, earn reward points, and simultaneously determine which player is secretly the Mole. Simple enough.

Some of you may remember NYRSkate's "GFF Survivor" event from late 2005. He secluded all the participants in a "ghost" subforum in which they could view only the game. They couldn't view the rest of GFF, but a steady complaint was that they also couldn't use PMs to communicate non-Survivor related matters with friends. To that effect, all participants would be assigned to a specific dupe account made for the purposes of the game and tailored to avoid as much outside cheating as possible. The rest of GFF will be able to observe but not comment in the game's forum.

The rest of the details aren't specific enough for comment yet. I plan upon offering a concrete prize guaranteed to the winner, something worth playing for. In order to provide a true incentive to earn as many points as possible, each unit of (X amount) will earn an additional prize - a small trinket, funstuff or nifty item that I throw into the overall package. It's like a cornucopia of mystery love, plus the big prize.

And since people will ask, I will choose the Mole from among the list of would-be players. I've no one presently in mind.

Sound interesting? Stupid? BIG ANGRY WORDS?
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Old Jul 20, 2008, 03:43 AM #279 (permalink) of 307
Still goin' with this idea, Crash?

I was a fan of the early seasons when Anderson Cooper hosted them, so just from the two seasons he hosted alone, I'm interested in this.
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Old Jul 20, 2008, 04:16 AM #280 (permalink) of 307
Yeah, I am. I wasn't certain how best to implement it before. It's the sort of thing a person would need a lot of control over, down to some very minute particulars, in order to ensure a successful game. A large concern was/is spoiler info being supplied by outside sources. I can't prevent it all but I can reduce a lot of it as long as players are cooperative.

But yeah, now that I can make temporary subforums and control certain permissions, it's a lot easier to operate something like this.
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Old Jul 20, 2008, 08:44 AM Local time: Jul 20, 2008, 09:44 PM #281 (permalink) of 307
I am not familiar with the show format of "The Mole," but more games would be fun.

Unrelated, but... If nuttyturnip ever plans to do another game of Risk, I have a nice little outline map of Vietnam (which has 64 provinces) ready to use
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Old Jul 20, 2008, 01:24 PM #282 (permalink) of 307
The Mole TV Series

This is far more explanatory. It's been done in numerous countries; in Scandinavia, The Mole's popularity far outclasses both the "Survivor" and "Big Brother" formats.

I plan to keep things as consistent with the American version of the show as possible.
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Old Jul 20, 2008, 01:57 PM #283 (permalink) of 307
Having a Mole game sounds like fun, but I'm not too keen on being locked in a subforum. GFF is my best time killer and it would be inconvenient to lose that for a month or however long this would last.

What happened to your Murder in Small Town X idea?
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Old Jul 20, 2008, 07:05 PM Local time: Jul 21, 2008, 08:05 AM #284 (permalink) of 307
tl;dr, Tritoch?

Crash Landon did say he was thinking of giving each of us our very own customized dupe account to play the game.
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Old Jul 20, 2008, 07:25 PM #285 (permalink) of 307
I read that, but it sounded like they would only be for PMing purposes. There wouldn't be a need for dupe accounts if our usual ones could still view and post in the rest of GFF like normal.
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Old Jul 20, 2008, 08:56 PM Local time: Jul 21, 2008, 09:56 AM #286 (permalink) of 307
Originally Posted by Crash Landon
To that effect, all participants would be assigned to a specific dupe account made for the purposes of the game and tailored to avoid as much outside cheating as possible. The rest of GFF will be able to observe but not comment in the game's forum.
(Emphasis mine)

The way I read that was, the dupe account will be used to play the game, forum access and all. You're not supposed to use your regular account for that

Anyhow, however this turns out, it will be fun to play a new game here and I am signifying my intention as an interested would-be player.
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Old Jul 20, 2008, 08:59 PM #287 (permalink) of 307
Yeah, it could be read either way. I await clarification by Mr. Landon.
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Old Jul 20, 2008, 10:13 PM #288 (permalink) of 307
I mentioned it as a possibility. There would be two options:

1: Everyone uses their normal account but has limited access to GFF for the duration of the game.

2: Each person is assigned to a specific dupe account. These accounts would be largely anonymous so that players could move within the game but not lose their normal posting priveleges. I like the anonymity part since it requires you to analyze what's said and done, not how well you know a person's character from elsewhere.

Once a player is executed, their identity is revealed and their dupe account password is changed so they can't get back in.

Either way, I can't block a person out from stuff like AIM and Irc, so it'd have to be taken in good faith that others wouldn't meddle.
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Old Jul 21, 2008, 02:10 AM Local time: Jul 21, 2008, 03:10 PM #289 (permalink) of 307
I would favor anonymity. I'd rather not have my irrational hatred of some grudgeworthy individuals color my judgment after all
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Old Jul 21, 2008, 05:25 AM Local time: Jul 21, 2008, 05:25 AM #290 (permalink) of 307
I've totally been kicking around this idea for a while, but I never really developed it in part because of some of the obstacles you mentioned. But yeah, The Mole is my favorite reality show of all time, so definitely count me as interested.
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Old Jul 24, 2008, 09:16 AM Local time: Jul 24, 2008, 10:16 PM #291 (permalink) of 307
This sounds similar to Amazing Race / Survivor, in which you complete tasks and 1 player is eliminated every week.

What kind of tasks do you have in mind, Crash? Seeing as how I'm in a different timezone, there may be certain .... logistical difficulties in doing any sort of simultaneous postings.
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Old Jul 24, 2008, 09:33 AM #292 (permalink) of 307
If anyone wants to indulge in the series and watch a couple of episodes, some people have almost uploaded the full seasons of the show up on Youtube.

YouTube - Broadcast Yourself.
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Old Jul 24, 2008, 09:40 PM #293 (permalink) of 307
This sounds similar to Amazing Race / Survivor, in which you complete tasks and 1 player is eliminated every week.

What kind of tasks do you have in mind, Crash? Seeing as how I'm in a different timezone, there may be certain .... logistical difficulties in doing any sort of simultaneous postings.
Yes, time zones make this a bit difficult, I know.

I am trying to avoid tasks that require simultaneous cooperation. Thus far, I've created ones in which each player must select from a given assortment of this or that, and solve/identify/search a part of the entire challenge.

Others merely involve players independently fulfilling obligations or acting as directed.

It's a bit of an X-factor that is impossible to fully work around. Either you observe time restrictions or you pay the penalties. That's the risk you take when signing up and I can't unfairly grant some people leniency in that situation.
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Old Aug 19, 2008, 07:13 PM 1 #