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GFF is an active, friendly and intelligent community where you can chat about games, music, and just about everything else. We have a team of dedicated moderators, constant member-organized activities and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free -- plus it gets rid of the pesky advertisement unit underneath this message!
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Werewolf Blog: Q&A and Discussion
Questions, suggestions, and general talk about Werewolf can go here. For those who died in the game, it is nice to keep the chatter to a minimum in the game, but allow them a healthy place to vent (Short of giving out details and such). Mod sign-ups or game themes can be suggested, discussed, etc.
Your source for all rules and history to the game: GFFWiki Article Upcoming Mods: G15: Identity Crisis G16: ? I wanted to first discuss the next game. I'm looking into a "no rules" round where outside the game PMs are allowed, deciet, and other devious dirty tactics are allowed. Of course, ratting out your teammates is allowed, but is just ASKING for revenge the next round by those guys. I'm interested in knowing who would want to try a slightly different way of playing. I'd want to finally use the role of CUPID in the game and have the Magistrate act at night for the next day's actions. Links (Updated 6/21) ...start puttin' 'em in a bowl... ![]()
Last edited by Lukage : May 15, 2007 at 12:13 AM.
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Sounds tricky, but I'd be willing to try the "PM's allowed" version.
I still wish we'd figure out some way to fix pointless lynchings on DAY ONE. -Flip a coin to see if the DAY ONE lynch will count, so at least there's a 50% chance of survival, and reveal the lynchee's role either way. Everyone will still vote for the person they'd normally want lynched anyway. -Write that a clue is found on the first victim's body. -Other stuff I haven't thought of yet. Another idea I had was to make an evil role that could somehow self-destruct and kill someone else if they're lynched. |
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Well, since Lukage already has dibs on the moderating position for Werewolf Ten, we should probably determine how we're going to figure out who the next moderator should be. There have already been journal entries from RockgamerXIII (SILBER-3), Helloween, Plarom and myself. Should we have moderator positions claimed by democracy, appointment from the previous moderator, or simply first come, first served?
About the next game, perhaps the "no rules" concept could be applied to a new role of some kind? I'm thinking that allowing everybody to PM anybody else would unnecessarily complicate the game. PM's would fill up inboxes at a phenomenal rate. However, seeing that this hasn't been done before, I'm willing to try it out just to see what happens. In practice, the "no rules" game could be simpler than I'm making it out to be. |
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I like how Lukage has already penciled himself in as the next mod, when the last few games he ran went slower than the current one. Hell, the last one he ran (Game 4) just died because he didn't update. There are plenty of other people who expressed an interest in modding, and I think they ought to get the chance.
I agree something needs to be done about killings on Night 1, but I'm not sure what. Maybe if the Masons weren't told each other's names until Day 1, then whoever is killed (unless they're evil) would have no knowledge of any other roles in the game, and could be reincarnated as something else. They could even be Mysterious Strangers. Day 1 I don't have a problem with so much, because the person has a chance to defend themselves. It's more of a contest to see who can start the biggest bandwagon, which can be interesting to watch. |
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I'm good to mod the next game.
I have two ideas in the works, one is in the journal entry that IC put up in his post, and the other simply called "A return to simpler times". It involves fewer roles, and the bulk of the players would be simple villagers. This game would focus on reading other players, and convincing people, as opposed to the game turning on a dime thanks to some rouge vigilante. I like to think of myself as a decent writer, and i think i could write pretty good stories for nights and days, and whatever PMs are needed. I hope to be considered in whatever system we come up with for chosing mods. ![]() |
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I've had the idea, inspired by all the current game ideas, for us to do a multi-tiered game. We would be set somewhere and the game would start out like normal. Then, after a round or two, we'd be transported to a different theme, with everyone keeping the same roles. It would be sort of like Quantum Leap Werewolf.
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Seriously, that sounds like a good idea, and it would certainly give more creative freedom for the mod writing the stories. Actually, it would really be funny if the single person roles (hunter, seer, vigilante, etc) suddenly switched places mid-game, without telling anyone. They wouldn't even know who they'd switched with. It'd be better if we had more single person evil roles. |
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How about a double mod. Have two moderators who take pm's from a certain group or half of the players to lighten the work load. And it could be like they are gods or something.
Evil Mod: Has a power of plague. Plague=Death of one random person. Can only be used once. Good Mod: Has a power of recovery. Recovery=Rebirth of one random dead character. Can be used only once. They seem like over the top powers to use but there would be a third mod. This Mod, the story writer mod, will recieve pm's from the good and evil mods on the nightly actions and daily actions. The Good and evil mods know who every person is but can only use that info with the seers. The Good and evil mods are trying to win over the other. Kinda like how gods fight. And the story writer mod is just the cronicaler of the events and knowing everything that happens and who people are. And depending on which team over powers the other that mod wins. This seems all to much and would be confusing but its just an idea thrown out there. ![]() |
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![]() I'd like to see the cupid role tried a bit, and it'd be lol if they belong to different teams, like mason and werewolf, or mason and mafia. This may make the game reveal less information, and drag it on, but what about a mod in which you do not reveal the player's role after lynching or death, but only after the game ends? On the flip side, the villagers can then vote whether or not to lynch or resurrect a dead guy during the day. Alternatively, how about a Necromancer role, in which the player's nightly action consists of choosing a dead player to be authorized to post in the thread any information that they wish to reveal?
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- Now Loading: the Zergrudge ![]() We should all lynch Alpha Team's Soldiers!
Last edited by Zergrinch : Oct 15, 2006 at 08:45 PM.
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Yes, but these 'leaders' would know everyone's roles. And who's to say they won't surreptitiously leak the role of, say, Spy, Devil, and Vigilante in order to win
In my opinion, the temptation is too great.
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- Now Loading: the Zergrudge ![]() We should all lynch Alpha Team's Soldiers! |
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Part of what I wanted to try was for the seer to be more powerful. As the good guys aren't known for winning here, telling a guy "Hey, Hunter, just so you know, I'm a good guy" can help things. Then again, a Spy or Devil could do the same thing.
I just want to give this sort of game a shot. It doesn't have to just be PMs (AIM, IRC, whatever). If someone else would like to run with this idea and mod it themselves, they're more than welcome. I'm just for trying to bring the game and certain elements here and letting you guys expand on it and explore it. I do think a "simplified" game would be good, but using the Zanzarah/Cupid/Magistrate as I stated in my first post. EDIT: This is the newest role over at the Star Kingdoms forums. "Journalist - Journalists are always where the action is--or at least they hope they are. Each night, the Journalist stalks one person of their choice and learns the names (but not roles) of every person that visits their target." Links (Updated 6/21) ...start puttin' 'em in a bowl... ![]()
Last edited by Lukage : Oct 15, 2006 at 11:30 PM.
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Ooh, that Journalist one sounds interesting...
Maybe there could be a downside to that role too... Something like, there's a 25% chance that you could get killed by the Werewolves or the Mafia if you manage to stalk one of them, but if you manage to survive the night from them, you learn the names of the ones in that group. Problem is, you belong to a tabloid newspaper, and no one really believes you. You must find a way to convince others that you know the truth, and nothing but the truth! Something like that. ![]() |
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Yo Lukage, on the wiki you editted: "On Night One, only Evil acts," so vigilantes don't kill on first night; but don't the oracles get to make their first checks that night too? Just want to clarify.
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