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WEREWOLF X: Knights of the Round Table - Good Claims Victory
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Smoke. Peat. Delicious.


Member 246

Level 21.94

Mar 2006


Old Nov 25, 2006, 02:06 PM #526 (permalink) of 534
I never really had time to do much in this game, unfortunately. Oh well, next time perhaps. No, wait, I'm modding the next, so I won't be playing at all.

Speaking of which, the thread for next game should be up this weekend. I hope. I need to complete a few things, then we should be able to get started. If anyone who hasn't done so wants to join, then you can still do so in the signup thread, though you might have increased chances of being a mysterious stranger if you do so really late. After the game is started, joining is still a possibility, though your chances of getting in dramatically decrease if you try to join in after night 2 is over. Anyhow, I'll just go back to preparing the game.
face down beneath the waterline


Member 607

Level 30.91

Mar 2006


Old Nov 25, 2006, 03:59 PM Local time: Nov 25, 2006, 02:59 PM #527 (permalink) of 534
Zergrinch: There was no Item stole action for the black market. You're sheild ran away with the theif, who would've chosen you regardless of whether or not you visted the black market. You did get a second vote that day as a result of your BM visit.

ramoth: I was considering killing the link between the Knights and Royals just before the game started to try and knock off one of the leg ups that evil got, but when i saw all the items evil wound up with, and all things considered, i didn't think it was that big of an advantage. From what i can tell, alot of the evil deaths were a pretty random occurence, same with evil killing vital good roles. There was alot of luck going around for both sides.

Anyways, addressed to everyone, how were my modifications? How did Knights teamed up with Royals feel to everyone? How did the Watchman role work out for you Qube? I know you said that it would work better as a day time action, but i'd like to hear your reasonings on that again (i deleated my PM inbox cause it was full as hell).

I'm really sorry about how my organizational skills sort of fell to shit near the end there. Work and homework exploaded on me, and i barley had time to sit down let alone mod a werewolf game. I'll probably be able to put more into my next game.
Wonderful Chocobo


Member 466

Level 19.65

Mar 2006


Old Nov 25, 2006, 04:11 PM Local time: Nov 25, 2006, 02:11 PM #528 (permalink) of 534
I was honest when I said I was burnt out. I think it's just because people are getting so good with persuasive arguments that posts are getting longer and threads of debate are getting more complicated. This is GOOD good good, but I don't recommend trying to play in every game. In this game, I just had extra other stuff to think about and pretty much only understood what was going on in the game at a surface level.

Even I could tell that Crash was all over it, though. I think I had him in the "potential threat" box for a while and then decided to put him in "possible threat" after a while because I just couldn't keep up with all the different claims he made.

It was still a fun game, but
Spoiler:
I think I'm especially tired of the Black Market stuff. Before, nobody could seriously pull out a source of info that wasn't verifiable. You couldn't say that you saw this or heard that. I mean, you could, but only if it was amusing -- and we all knew that this stuff was for laughs. SO when someone busted out with "I know this about that person. Trust me!" then they'd have to also reveal something about their role. Only people with roles could make special moves like that. You could pretend to have a role you didn't actually have, but even that would have consequences.

With the Black Market, anyone can say anything about anyone and it might be true. They might know something for a fact because it was revealed to them at the BM, so there's no telling whom that person might be conspiring with, or if they're conspiring at all.

I don't think the whole idea should be thrown out because the items are fun and make for good surprises, but the BM could be perfecter. I'm kind of thinking about some kind of system where people are awarded choices instead of items, or asked to give up something in order to get something. Like if you give up a clue to your role then you get a clue in return. Or a person's role will be revealed to you if you give up your vote for the next day. Stuff where people have to take a risk, or especially where there'd be an observable effect caused by actions in the BM. Somewhere, someone else would know for a fact that this person really was at the BM, no matter what. If they give up their vote, then they'd have to explain why they're not voting during the next day. Stuff like that.

Edit: Maybe just make the names of people who visit the Black Market common knowledge. Would that work?
Am I making any sense?

Last edited by Jochie : Nov 25, 2006 at 04:15 PM.
I've been working like a dog all my life and I can't get a penny ahead.


Member 692

Level 35.52

Mar 2006


Old Nov 25, 2006, 04:22 PM Local time: Nov 25, 2006, 01:22 PM #529 (permalink) of 534
I agree with you Jochie, the BM needs some work. I think it's disturbing that it's "selling out" so fast. I would suggest rather than making the list public you give up information about your role if you visit. Werewolf is all about lying and deception, and the only real information we have is people's roles when they die. I think it would be annoying to add in another variable, "did they go to the BM or not". Kinda changes it and makes it Unwerewolf. The BM and the items are fun, but I think we should try to keep the basic flow and feel of the game intact.
stairway


Member 748

Level 45.58

Mar 2006


Old Nov 25, 2006, 08:09 PM #530 (permalink) of 534
Originally Posted by Helloween
Anyways, addressed to everyone, how were my modifications? How did Knights teamed up with Royals feel to everyone?
Was shitting my pants there for awhile. Good was slowly growing a proportionately larger and louder voting block while evil was getting chipped away.
"Attorney Utterly Confused", end quote.


Member 633

Level 42.60

Mar 2006


Old Nov 25, 2006, 10:41 PM #531 (permalink) of 534
The Knight and the Royals thing was alright... But other than just discussing the game with each other, the Royals really had no influence over who me and wvlvpvp decided to kill. Well, I only survived two nights, and didn't even get in a kill on the first night, so I wouldn't know how well the system worked. <_<

But it's weird. I ended up killing LZ out of a ChocoDecide. I was lost who to kill, then just slapped his name into the kill spot. Who would thought I would be killing a crucial part of their team. Even worse for me, they had no idea of my role. But ended up killing me in return of their Witch dying. Word.

Or "I Still Have No Idea What You're Talking About", end quote, I might say.
.


Member 1380

Level 27.29

Mar 2006


Old Nov 25, 2006, 10:44 PM #532 (permalink) of 534
'Sup Plarom.

I kind of forgot about you for a bit (and apparently you did the same with me), but we stood to the end so high-five.


Great job Crash for being awesome in this game of Werewolf, and great game everybody. On to the next one!
Wonderful Chocobo


Member 466

Level 19.65

Mar 2006


Old Nov 26, 2006, 12:08 AM Local time: Nov 25, 2006, 10:08 PM #533 (permalink) of 534
The only time I remember the Royal-Knight connection making a difference was when the Royals got some BM info that gave the Knights a target. I think that happened.
Pyrokinesis


Member 41

Level 38.40

Mar 2006


Old Nov 27, 2006, 12:06 AM #534 (permalink) of 534
Originally Posted by nuttyturnip
Of course naz isn't even around to gloat about his devious performance.

This is the post where I prance around in many circles to gloat about my devious performance. =p

AND WHAT DID I SAY LAST GAME? I was due to be evil and to lose. I am, indeed, a firm believer in the due factor. I was evil, and lost... though I didn't die yet. This game was pretty fun, although I kinda got less motivated when the Wii came out. Fortunately game was over anyway. Onward to XI! Good game foos.

EDIT: Also, I really wanted to kill Crash on Night 2, but I argued against it in hopes that the Cultists would send in a kill for Crash (it just seemed obvious imo, but it didn't happen; and keeping Crash alive helped us for a bit anyway. :/) Anyway, I picked out a knight to kill that night.

sanemonkeylast.fmgfwsotdbacklogytmgc

Last edited by nazpyro : Nov 27, 2006 at 04:34 PM.
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