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Werewolf XVIII - Would you like fries with your MURDER?
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I'll knock your blinkin' block off


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Old Oct 20, 2007, 02:54 AM Local time: Oct 20, 2007, 03:54 PM #251 (permalink) of 262
YeOldeButchere got killed by the other Vigilante on the first night he could act, so really, why would I have wanted to be more cruel to him?
There's a difference. In that game, you had 1 fool and 2 real seers at the very beginning, even before he got owned. In this game, you had 2 fools and 1 real seer, even before Yeldarb got owned.

In other words, you planned for confusion in this game from the get-go
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Old Oct 20, 2007, 04:21 AM Local time: Oct 20, 2007, 04:21 AM #252 (permalink) of 262
I killed the right person. intuition came through. I knew I was a fool I was wondering why my checks were weird. also, alcamohol is an interesting liquid.
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Old Oct 20, 2007, 06:40 AM Local time: Oct 20, 2007, 12:40 PM #253 (permalink) of 262
Darnit, that put a spanner in my plans for Wal-Mart to rule the world. Damn you inactivity killer!!
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Old Oct 21, 2007, 09:30 AM #254 (permalink) of 262
Good to know I was right about all my calls, including Zergrinch being useless. =p And I was right to take back my vote against him, especially with Tri's faulty reasoning... I should have voted for him the other instead of LZ though. GG NR.

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Old Oct 24, 2007, 02:33 PM #255 (permalink) of 262
I'm a little late, but I did promise to post a chart of the actions.

Night One
knkwzrd protects Crash Landon
Smelnick checks Plarom (Wal-Mart?)
Chaotic checks Plarom
Guru checks LZ (Wolfe?)
Secret Shoppers are told Plarom is a Lucky Stiff
Team Wal-Mart checks LZ
Kilroy checks Yeldarb
Hippies kill Yeldarb
Wolfe kills Identity Crisis
Meat Heads protect Dullenplain

Day One
Domino silences Plarom
Dullenplain silences Traumatized Rat
Plarom is fired, but survives as a Lucky Stiff

Night Two
knkwzrd protects Traumatized Rat
Helloween protects Guru
Traumatized Rat protects Zergrinch
Chaotic checks Traumatized Rat
Guru checks Chaotic (Pothead?)
Smelnick checks Zergrinch (Wolfe?)
Zergrinch is told that Chaotic is a Pothead
Zergrinch kills Chaotic
Team Wal-Mart tries to kill Guru
Kilroy checks Guru
Hippies try to kill Guru (Domino was their first choice, but when I gave them the Pothead’s check, they changed their minds)
Wolfe kills The_Melomane
The_Melomane retaliates by killing Acro-nym
Meat Heads protect LZ

Day Two
Domino silences Smelnick
Dullenplain silences Guru
Smelnick is fired

Night Three
knkwzrd protects Helloween
Helloween protects Guru
Zergrinch kills knkwzrd
Team Wal-Mart checks Brent and kills knkwzrd
Kilroy checks Dullenplain
Hippies kill Dullenplain
Wolfe tries to recruit Dullenplain, but he’s already dead
Meat Heads protect Guru

Day Three
LZ is fired
Lycanthrope is killed for inactivity

Night Four
Helloween protects RockgamerXIII
Traumatized Rat protects Zergrinch
Guru checks Crash Landon (Meat Head?)
Zergrinch is told Crash Landon is a Meat Head
Zergrinch kills Crash Landon
Team Wal-Mart checks Crash Landon and kills Brent
Kilroy checks Tritoch
Hippies kill Traumatized Rat
Wolfe recruits RockgamerXIII
Meat Heads protect Zergrinch

Day Four
Domino silences Tritoch
Kilroy is fired
Guru is killed for inactivity

Night Five
Helloween protects Zergrinch
Zergrinch kills Darkcomet72
Team Wal-Mart checks and kills Darkcomet72
Hippies kill Darkcomet72
Wolfe kills Garr
Meat Heads protect no one (on purpose)

Day Five
Smelnick kills Tritoch
Domino silences Zergrinch
Zergrinch is fired
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Old Oct 24, 2007, 06:30 PM Local time: Oct 25, 2007, 07:30 AM #256 (permalink) of 262
Hay meatheads, may I know the purpose of your not-protecting anyone on the ultimate day?
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Old Oct 24, 2007, 06:43 PM #257 (permalink) of 262
My guess is that they weren't sure who had been recruited, so they didn't want anyone safe. How silly of them.
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Old Oct 24, 2007, 06:58 PM #258 (permalink) of 262
Damn, here's to me not knowing this game ended.

So I was the only legit seer?

I usually thought there was only one fool.
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Old Oct 24, 2007, 08:03 PM #259 (permalink) of 262
Damn, here's to me not knowing this game ended.

So I was the only legit seer?

I usually thought there was only one fool.
That's the way it's usually worked out, just in the interest of fairness I suppose, but I'm thinking Crash rigged it differently in one of his games. Irregardless, the way I run seers/fools, they're equally useful once they figure out what they are. The only person that was really screwed up was Zergrinch, and that was just funny.
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Old Oct 24, 2007, 08:46 PM #260 (permalink) of 262
Funny how I attempt to figure out if I'm the fool, but I end up getting knocked out first.
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Old Oct 25, 2007, 01:06 AM Local time: Oct 25, 2007, 02:06 PM #261 (permalink) of 262
Admit it turnip, you massaged the Chaotic check for the vigs - you knew I couldn't resist offing a potential pothead
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Old Oct 25, 2007, 07:29 AM #262 (permalink) of 262
Admit it turnip, you massaged the Chaotic check for the vigs - you knew I couldn't resist offing a potential pothead
Nope, everything was completely random. For Fools, I assigned a number to good guy/bad guy roles, then used the same random number generator I use for Risk and Scrabble to pick a role to tell the Fool. To determine which check to send you, I used it to pick a number between 1 and 3.

For the record, I'm not really sure who I was rooting for this game. The other games I ran, I wanted good to win, because at that point, they hadn't fared very well in Werewolf. Now, it's evened out; I suppose I wanted to see Team Wal-Mart win, however improbable.
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