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Werewolf 24 - Where I Plagiarize Everyone
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Mar 2006


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Old Jul 26, 2008, 06:05 PM Local time: Jul 26, 2008, 04:05 PM #76 (permalink) of 79
Also, shortest Werewolf game ever?
Its really nice avoiding 20+ person games, really. This is a nice-sized group and yeah, for my game, I don't want to have to illustrate 30 deaths.

I watched from time to time and it looks like it was well-done. Good job.

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Member 666

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Old Jul 26, 2008, 07:06 PM Local time: Jul 27, 2008, 07:06 AM #77 (permalink) of 79
It was a rather short game, shorter than what I would have liked (though with only 13 players, it would have to be shorter than usual...) Realistically though, Kilroy didn't send in any kill, and already had one prior strike for non-voting. While arguably the game isn't over until the last member drops, there was no point in artificially extending the game past this point - seeing as how observant LZ and RockgamerXIII were, Kilroy just had no chance.

That said, there would be a slim chance he could have won if a.) he suddenly became active, b.) good takes a vacation, and c.) the Hunter was taken out early on. I DID level such a criticism on RockgamerXIII during his Bloodletter's game on unnecessary extension, and felt it was hypocritical for me to do the very same thing I was criticizing .

The situation would of course be totally different if LZ killed Garr instead of Yeldarb.

As for the no-kill rule on Night 0, it was my intention to let the aborted kill signal information (plus I didn't want anyone to die the very first night cuz it sucked.) In retrospect though, that was unnecessary and might have screwed the Mafia up. Nazpyro was a preacher and had an extra life - he wouldn't have died in any case. I apologize if you felt aggrieved for this, Juanzen, Tritoch, Kilroy, and Yeldarb.

Also, when I saw the Mafia roll numbers, I was very pleased. Tritoch and Yeldarb had done some trash-talking prior to this game, and it was fun seeing Tritoch have to bottle up his pent-up rage because his nemesis was his teammate

I would like to thank the following people for involuntarily contributing to some of the write-ups in this iteration of Werewolf:
  1. Crash Landon - for providing the role descriptions which I used in the sign-up thread. He also kindly provided the storyline used in Night 2.
  2. nuttyturnip - a few snippets from his 24-themed game found its way into the Night 0 monologue. He also kindly provided the kill description used in Night 1.
  3. RockgamerXIII - for providing the first day lynch format, newspaper style.
  4. The Griffin - for providing the lynch format for day 2.
  5. LOST - for providing me with a good number sequence to use in Night 0.

I have a question for you all:

Did the pseudo-transparent format with actors and actees revealed, coupled with a special role that matches names to codewords, make good TOO powerful?
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Last edited by Zergrinch : Jul 26, 2008 at 07:33 PM.
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Old Jul 26, 2008, 08:04 PM Local time: Jul 26, 2008, 04:04 PM #78 (permalink) of 79
Well, I proved to be pretty damn worthless as a Hunter this time. Acted completely out of retaliation when Identity Crisis voted for me. But then, I'm also not sure I could have figured out who anyone was by the end, provided I made it that long.

Oh well, it was still a fun game. A little short, but still fun. See you guys next game.

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Old Jul 26, 2008, 11:34 PM Local time: Jul 26, 2008, 09:34 PM #79 (permalink) of 79
Tritoch and Yeldarb had done some trash-talking prior to this game, and it was fun seeing Tritoch have to bottle up his pent-up rage because his nemesis was his teammate
That was kind of another hint that gave Tritoch away. Day 1 is full of random voting, so the fact that he didn't throw a vote Yeldarb's way made me figure he was either on a team with him or had another (evil) objective.

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Did the pseudo-transparent format with actors and actees revealed, coupled with a special role that matches names to codewords, make good TOO powerful?
I admit I thought it was gonna be stupid, but I ended up liking it. It might have made Good a tad overpowered, but it's hard to tell since Evil was so incompetent in this game (which also helped immensely).
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