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Werewolf Game 6 - Traitors In the Midst - Signups/Discussion
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French Toast and Syrup!!


Member 14

Level 51.00

Feb 2006


Old Jul 17, 2006, 12:10 AM #1 (permalink) of 52
Werewolf Game 6 - Traitors In the Midst - Signups/Discussion

Since StarmanDX has bowed out, I'm gonna go ahead and do the next Werewolf game. I've moved his thread out of Community so as not to confuse any potential newcomers.

This game will run similarly to the previous games, with the emphasis upon bringing some much needed balance to the efforts of the Good players. I'm strongly considering having a couple more good townsfolk than in the past, depending upon participation numbers. I'm also seeking to find ways to make it harder for evil to gain the upper hand so easily.

This game will bring with it the addition of a new role: Infiltrator.

The Infiltrator is a Good player and loses if Evil triumphs while he is still alive. However, when tallying the amounts of each side, the Infiltrator will always be counted as an Evil player.

So what's the catch? At the beginning of the game, the Infiltrator will randomly be chosen from a collective pool of both the Mafia members and the Werewolves. The Traitor will know who he is, but his/her other Mafia/Werewolf teammates will not. The forces of Evil will only know that somewhere amongst one of the factions - not both - someone is selling them out to the Good guys.

So who does the Infiltrator go to? He's actually an undercover Mason, although he doesn't count as one. (Similar to how the Devil doesn't count as a Werewolf although he's aligned.) The Infiltrator will be able to tell the Masons exactly who is a Mafia member/Werewolf. But how the Masons use that information without revealing themselves or their liasion is up to them.
This gives the Masons a purpose to their collective unity and provides them an advantage without resorting to the knee-jerk Devil/Spy solution.

Of course, with all good things come drawbacks. If the Infiltrator is killed by the team that he compromised, then the Wolves/Mafia will find upon the Infiltrator's corpse a letter addressed to one of the remaining Masons (chosen at random). They'll then know the identity of a Good guy and will probably kill that player off soon. However, the Infiltrator's true work will have already been done by that point, so it's not like this is an unfair turnabout.

Note that the Infiltrator also wants to keep himself looking pretty darned evil to his partners. But if the other Wolves or Mafia people decide to go after a Mason, how does the Infiltrator prevent them from killing his true allies? The Infiltrator's a strong role but also extremely risky.

The role of the Infiltrator may be viewed by any of the Seers, Devil or Spies and that person will learn the true nature of the player. However, Seers will not be told which team the Infiltrator has compromised. They'll simply know the player is Good. Similarly, the Devil and Spy won't be told which team, although this point is somewhat moot since it's obvious that if the Infiltrator isn't amongst their own, then he's on the other Evil team by default.
I find it a fascinating wrinkle that the Mafia and the Wolves may find themselves forced to waste a night checking their own instead of viewing others. This could certainly give Good the time they need to mount a victory.

In addition to this role, I'd like to create a composite role: Shaman.

The role of Shaman is like that of the Baner and Archangel, however that player's gift provides protection from both forces of evil for the remainder of one night. To counter this potentially strong ability, the Shaman is immune to his/her own actions; he may not protect himself. (It also really cheeses me when the Baner/Archangel continually protects himself and nobody else. The role was designed to protect others; not doing so is a little selfish and kind of defeats the surprise element of "protection". Hence why I'd forbid self-preservation. Good players should survive through strategy, not cowardice.)


Those are the modifications I propose. Feel free to sign up or comment. And by all means, encourage past players to rejoin, and get new ones as well if you can.


Players Signed Up
Capo
knkwzrd
Visavi
YeOldeButchere
Luxo
Hydelloon
Dullenplain
Darkcomet72 (Who is, for now, alive and feeling pretty darned good.)
LZ 645
RockgamerXIII
nuttyturnip
Tritoch
Jochie
Plarom
Chaotic
Qube
ZeroSlash
elwe
wvlfpvp
el jacko
Lukage
Ryuu
Miravana
Brent

Last edited by Crash Landon : Jul 18, 2006 at 08:02 PM.
fireworks


Member 74

Level 48.86

Mar 2006


Old Jul 17, 2006, 12:15 AM #2 (permalink) of 52
The new modifications sound terrific, Crash. Sign me up!
richard pritchard


Member 482

Level 41.80

Mar 2006


Old Jul 17, 2006, 12:18 AM Local time: Jul 16, 2006, 10:18 PM #3 (permalink) of 52
I'm certainly in for a match as lively as the last. I'm not really skilled in the field of proposing rule changes, but you're new ideas sound peachy keen to my ears.
constella


Member 5648

Level 18.32

Apr 2006


Old Jul 17, 2006, 12:18 AM #4 (permalink) of 52
Sounds interesting. You can count me in and I'll see if I can convince a few people to join.


"Oh, for My sake! Will you people stop nagging me? I'll blow the world up when I'm ready."--Jehova's Blog
Smoke. Peat. Delicious.


Member 246

Level 21.94

Mar 2006


Old Jul 17, 2006, 12:21 AM #5 (permalink) of 52
Sign me up. I hope more people will sign up than last time as I'd really like to see how the game goes when other roles are added. Not to mention when good isn't nearly crushed on the first two nights.
Hey! Listen!


Member 2675

Level 22.23

Mar 2006


Old Jul 17, 2006, 12:22 AM Local time: Jul 16, 2006, 10:22 PM #6 (permalink) of 52
*raises hand*

Now I want to get a piece of the action! :O
Vibrate
girl-chan


Member 759

Level 26.54

Mar 2006


Old Jul 17, 2006, 12:23 AM #7 (permalink) of 52
Sign me up. Plarom told me it was a blast.

I do have one concern. This is my first time playing so I was worried about my level of experience.
richard pritchard


Member 482

Level 41.80

Mar 2006


Old Jul 17, 2006, 12:25 AM Local time: Jul 16, 2006, 10:25 PM #8 (permalink) of 52
Originally Posted by Hydelloon
Sign me up. Plarom told me it was a blast.

I do have one concern. This is my first time playing so I was worried about my level of experience.
Don't worry, you pick it up quite fast.
fireworks


Member 74

Level 48.86

Mar 2006


Old Jul 17, 2006, 12:25 AM #9 (permalink) of 52
Originally Posted by Hydelloon
Sign me up. Plarom told me it was a blast.

I do have one concern. This is my first time playing so I was worried about my level of experience.
It's fairly easy to pick up, and if you get stuck along the way feel free to PM one of the coordinators or players, including me!

Glad to see new faces signing up for this iteration.
French Toast and Syrup!!


Member 14

Level 51.00

Feb 2006


Old Jul 17, 2006, 12:28 AM #10 (permalink) of 52
Originally Posted by Hydelloon
Sign me up. Plarom told me it was a blast.

I do have one concern. This is my first time playing so I was worried about my level of experience.
If you get confused during the game, send me a PM. I'll clear things up to the best of my ability and try to direct you with a couple pointers, without revealing who's who.
Yeah Yeah Yeah Yeah


Member 2299

Level 34.81

Mar 2006


Old Jul 17, 2006, 12:29 AM Local time: Jul 16, 2006, 10:29 PM #11 (permalink) of 52
I'll try my lot at this. Sounds like a good way to be productive on Gamingforce.
girl-chan


Member 759

Level 26.54

Mar 2006


Old Jul 17, 2006, 12:30 AM #12 (permalink) of 52
Capo + Crash = Thanks you guys. I appreciate the prompt response.
nothing yet


Member 1216

Level 36.55

Mar 2006


Old Jul 17, 2006, 12:33 AM #13 (permalink) of 52
Sign me up too. This sounds great.
LZ
I'm out for a good time. All the rest is propaganda.


Member 71

Level 17.32

Mar 2006


Old Jul 17, 2006, 12:43 AM #14 (permalink) of 52
I'd also like to sign up. I was reading up on the past few Werewolf games, and they seem like awesome fun. Also, these new modifications make the game seem even better :3
Want to see my Magic Panties?


Member 370

Level 42.10

Mar 2006


Old Jul 17, 2006, 12:43 AM Local time: Jul 16, 2006, 10:43 PM #15 (permalink) of 52
Those new rules sound great, Crash! You can definitely sign me up, and I'll try to get some others to sign up as well!
H is for Hutt


Member 601

Level 43.61

Mar 2006


Old Jul 17, 2006, 06:38 AM #16 (permalink) of 52
I'm in, of course. If we can get some new people to join to swell our ranks, this should be an interesting game.
Single Female Lawyer


Member 125

Level 39.84

Mar 2006


Old Jul 17, 2006, 10:29 AM #17 (permalink) of 52
As usual, you can count me in.

I am a bit concerned about the Infiltrator though, since I don't care for the idea of the Masons knowing everyone on that evil team right away. Yeah, they'd have to be careful and subtle about how they use the information, but at the same time it would eliminate the fun of trying to figure out roles. Maybe you could forbid the Infiltrator from actually talking to the Masons, but instead he has to send you one name per night to give to them. He would still know who each of the Masons are and they would know him, but it would leave the Masons having to guess at roles and add the strategy of deciding which name to send them.
Wonderful Chocobo


Member 466

Level 19.65

Mar 2006


Old Jul 17, 2006, 04:22 PM Local time: Jul 17, 2006, 01:22 PM #18 (permalink) of 52
I'm in. Good ideas, too. We definitely need more murdering ability for the good guys in order to balance the game.
 
Want me to wait 'til after I take your head off?


Member 216

Level 25.71

Mar 2006


Old Jul 17, 2006, 05:56 PM #19 (permalink) of 52
Yo! I'm definitely in.

I got largely disconnected during the end of last game because I didn't expect it to progress so quickly. However, at the sametime the consistent pace was very refreshing! To all the newcomers, many folks have said how easy it is to pick up on how to play and I agree. The first game I played I entered having no what anything was about, by the end of it I felt I basically understood everything I needed!

This game should be particularly interesting. These new roles have excellent potential and means everybody won't know what to expect.

The infiltrator will make the Mason team something other than fodder, while forcing the bad guys to keep their own peers in check! Also, the shaman has a chance to bolster the lifespans of good characters which is a huge bonus.

Originally Posted by Tritoch
Maybe you could forbid the Infiltrator from actually talking to the Masons, but instead he has to send you one name per night to give to them.
I think this is a good idea, too!

Observant Provisions | [adult swim]
"Dude, this is gonna.. Man, this is gonna wicked, like, really hurt."
French Toast and Syrup!!


Member 14

Level 51.00

Feb 2006


Old Jul 17, 2006, 06:20 PM #20 (permalink) of 52
Originally Posted by Tritoch
Maybe you could forbid the Infiltrator from actually talking to the Masons, but instead he has to send you one name per night to give to them.
An interesting suggestion, and one that keeps the Infiltrator occupied over several nights. I'll take this into strong consideration.

Right now, we're at about 15 players and have yet to hear from some of the usuals.

I did some math today and I feel that for this to work and for Good to have a fair chance, we need a minimum of 20 players. This thread's not a day old, so we're in good shape right now. But if you happen to talk to any of the former players, suggest that they try this experiment out. I think some may have become dejected over how easily Evil won in the past.

Evil may win this game still, but I won't make it wholly easy for them. (Good will have to work too, just so you know.)
"Attorney Utterly Confused", end quote.


Member 633

Level 42.60

Mar 2006